I lie ui\ s tsiggesi aening Amiga magazine
A
January 1991 £9.99 BSSH BO - H2Q.&0 D- ASCH1 B5 •• BFK 415 - UM ZS [HI - Lf ML
WORKB
How to craft He perfect
operating system
or
On the CD-ROM:
• Personal Paint 6.
Sound Probe De
New Sound Sa
Foundation dem
Trapped 3 demo
Plus over 600Mb of software
l*0tf
No CD-ROM?
Ask your Newsagent!
Jjjjjik ijjjjJ iijy \wiu
CD-Edition, disk
version also available
9 771360 |I 596QU
Phone 01 16 246 3800
Fax 0116 246 3801
Email sales@weirdscience.co.uk
Kkvtd Science
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Take i took at tWs Pre Release olB-OS and enjoy He advantagei of
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AMKA-D5 and still is hidependflnt and of goo] nature.
System Ranj^anents:
Amiga Kickstart ID (Fir Installation]
B8D2B 4Mb Ere* Fast RAM, Hard Drive, CD-ROM Drive
Personal Suite CD
Sounds Terrific 2
Women of the Web
Light Rom Gold
Card Games CD
17 Bit LSD 3
UPD Gold
Imagine PD CD
Multimedia Backdrops
Sci-Fi Sensations 2
CM Assassins CD Volume 2
MEETING PEARLS 4
EilTsP-OS PRE RELEASEE4.99
■GIGA GRAPHiC CO* M
4-CDH5EI
fu-i-jj' Pfr rftflWI trMomffl
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£9.99 £12.99 £12.99£10.99 £34.99
1,078 Weird Textures
- ^3,000 JPEG Textures |
^JlDem Rom
U^^^NFA Utilities Experience
— NFA AGA Experience 2
gm± Scene Storm
2? Oh Yes! More Worms
GF^Octamed 6 CD
-—J Clip Art CD
V) 3D Objects
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MAGKPUBLNER MODS ANTHOLOGY ERIC SCHWARTZ CD SYSTEM BOOSTER BUD CD 111 2
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T 1
■'■'
Access all of the PC Drives,
Read & Write to the PC.
Load files directly from the PC,
Up to 4 9k. 'sec for Amiga > PC.
Up to 29kJsec for PC > Amiga.
Easy Installation for Amiga & PC.
Requires WB2.04+ & Windows SIS
*M*
NEW COMPANION CD-ROM NOW INCLUDED
£1 7.99
Naftfork PC ir-cl jdes a 3m Cable, Instillation disks for both
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The CD contains utilities for the Amiga & PC and me Amiga
Emu latnr for Windows 95 with games S demo file*,
Contents
1919 Adobe
787 Bitmap
228 Calamus
1105 CG Fonts
244 Coloured
300 GDos
175 Iff Pics
918 Intcllifont
139 Pagestream
173 ProDraw
1658 Rs Fonts
1477 True Typo
1S62 Type 1
fwikutuitYui E9 B 99
POtSONALPMNTJl
• m
EP« OHi£CTfflN 3 WAJLIUEXIHHCE3 SCALAPUKH
EPK ENCYCLHraMA LIBIT RM GU LIGHT ROM *
AWARD WINNERS
w§m
GAMES
MATHtM
■ana
ASSASSINS CD 3 AGATOOLKIT 97 LEARNING CURVE
£19.95 E9.99 £1 9.95
ience
ce2
HARDWARE
BLIZZARD 1230-50 £99,99
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WITH 68060-50 £849.99
PICASSO IV GFX CARD
£279.99
CLASSIC Ufr»r*,
INFINITIV AMIGA
CHANTO.
T HtSflFT
■HAL
rfbulor:
il
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WHIPPET £4499
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3 BUTTON MOUSE £1099
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extra £1 50.00
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"H
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f ( S r J ; . I i i
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ad7j j' r ujTrii.ii u\> . tint
JANUARY 1998 * CONTENTS
EAmW
E01IOB Tniy Bniqifl
TLCHHIiCAL EDITOBi HitBtltintH
SIUT WRITER Anirtn BUI
PWDDU'CTIDH tDlTCH Bmril C»«
DtSlCM Smrdtn Barrick
CD-SOW UHlPllEH Bri1B»**Klt
ItCHHItM. CONSULT*!*! J*t» ««"*
CDBTWHUT0H5 JlWi CMnpl*B. ImY H"*™".
J«»n Hotaici. SIS"* BT« "l*
Furb*S. Sjtar MaUhisen.
CDVER ILLUSTRATIQH &»>*'* Bwrieli
PHW061WP1IV Bbi jBsmims
SCrTK HJl'NAG.tR Sari* B«l
STSTEWS MAKA&ER SmhcJin* Lwrtr
CUUMUM. MMUY Maw **<■ L*!"")
Advertising. Martieting & Management
EXICUT1YE PUBLISHIN* EllBltTOS Sjiih ^«»
PUBIKHH iBdvMcVillie
GROUP AD HANKER IfliWtmrn
SHTlH*MW*JI««t Cbrrishwi
SENIOR SRLES FJEtUTlTE MiriMn* ««*§«
AGENCY SALES EXECUTIVE Gnitie Bid
SALES IKlOTr'E Juslin l*akrfl»ni
AKNCrSJUfSMAMAGIF Plltl U^iarMti
PHODDCT MANAGER Kirslw Riletais
MARKETING EXECUTIVE Iw Hfcarnt^
PMDUCTIIII lAANAElfi; SimLte
UrRDDUCTlON HflAKACEH tmm HkrM
JO PRODUCTION UECUTIHl ■*"*■ G<ir ' t
iBKimSIMASSiSTMT AmiM B««
fACHITEtS MANAELft Rt*«it PicBnfc
CI) Amis* Maguine
31-3A MILLHARBOUR. iSLE DF DDGS..
IMDQH II* ST1.UNITW KINGDOM
II IT 912 (TIB
ttNll«L@C«-»Hllifi».tB.lK
flEfl SITE: www.cii-amisi.tJ.iik
SUBS EHDUiniES-- it 65* «535i
JlOHItTISiNIi PRODUCTION FAX: »"1 811 «'W
As 1997 ticks round to «»' "•^X'nArt^Nowrt's onl, 'two years till
wa rd to the future, and *° J^^'^^i °^ into shape and
the millenium, don't you think it * time /™ ?°\ * WB - V e put together this
bought it bang up to date? ^^^tffi-m your Amiga
KE^^ on the planet .complete
with ail I the software on the GDI).
Loo ,ng hackee L in *^£^^™X£SZ - -
£ coXbu^^ 5 that regain, H for - to wish
you a merry Christmas and a very happy new year.
Tony Morgan, Editor
36 Workbench 2000
There's no need to wait around for
Workbench 3,5 - we've got everything you
need here to transform your Workbench
into the most powerful opiating environ-
ment you've ever seen. If you've got the CD
edition you'll even find all the software on
the disc Either way this is the ultimate
guide to customising your Workbench, trow
icon enhancements to system hacks,
labour-saving add-ons to cosmetic over-
hauls Vour Workbench will he more attrac-
tive easier to use, more powerful and
frankly just more impressive than it s ever
been before.
Contacts
«L|ti* 31-39 Milta** I* " »••* l, " J " [Ut "l_
UM*T15IW IB HHEBT1SIIH MWLiHS: * ^ ^ T *tf^{Xta««
a— iphrtiiiiiiii m»H«»>'<" MM « , " tlN * t " l *" t _
■-ST* "ttttZS^ZZlZXJE!
i#i»iiimiin_»»'
IIH ISSUES: OIISI «I W ^'^^^fiLllIl *
JUBWII EUlOre 53 Pi* ilBUJUl m ic i. n lilt In H^.»fl<'!
_ INTFB „,»[ pHEl KUItDiM B1 SOBTHlBN ™I«T IHIB. OFFStT. HILl.
^Images
Feature
22 1997 Again...
What a year that was! As 1997 drifts into
that cosy place we call history we take ,.
look back at the most eventful 12 months
the Amiga has seen for a long time.
We're still here r you're still here, and now
the Amiga's back on tracH with Gateway
2000 the scene seems to be all the
stronger for it. To get things into per-
spective we also look further back and
recall what was going on five years ago
Those memories will come flooding back.
L
r&«u
M
i$5»* j
RpinefjBJK
^•'
30 Remixing With The Pros
Pick up some tips from those masters of
the tracker, Den * Jonsesey. We talk
exclusively to the remix team's Andy
McEniry to find out how they manage to
consistent hit the top spot of the club
charts with the most basic Amiga gear,
along with a step by step guide to how
they put together their latest club remw,
Usure's 'Open Your Mind'
L
CQNTWTS
News
10
All the latest developments on
the Amiga scene, plus Stateside.
Games 40
Screen Scene
40
Previews: What's Next?
43
Ultimate Gloom
44
Uropa 2
48
Shadow of the Third Moon
Tips
SO
Tips Central: arcade
52
Tips Centra: adventure
Tech Scene ........54
54
Cyberstorm PPC
58
Sound Probe
62
Picture Manager Pro
66
Apollo 630
68
Wildfire
70
Permed ia 2 Preview
72
PD Scene .
74
PD Utilities
78
CD-ROM Scene
80
Art Gallery
84
Imagine 4.0
88
Amiga C Programming
90
Next Month
92
Net God
92
Surf's Up
93
Surf of the Month
94
Wired World
91
Back Issues
96
Sound Lab
98
Desktop Publishing
104
Q&A
107
AtoZ
108
Backchat
111
Subscriptions
112
Points of View
114
Mini Survey
5
AMIGA
POWER COMPUTING ARE LICENSED TO
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SYSTEM IN ENGLAND.
NEW LOW
POWER
COMPUTING LTD
POWER ARE OFFICIAL SUPPLIERS OF THE AMIGA 1200
THE AMIGA MAGIC PACK INCLUDES:
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• ORGANISER 1.1 (PERSONAL ORGANISER)
"* PINBALL MANIA (GAME)
• 2MB RAM 68020 14.3MHZ
• AG A CHIPSET
A1200 MAGIC PACK
£209.95
AMIGA BUNDLE ONE £269.95
AMIGA BUNDLE TWO £459.95 1 | AMIGA BUNDLE THREE £689.95~|
APPROVED
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BESPOKE SYSTEMS AVAILABLE
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8?/
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k- PRICES
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A1 200/4000 3.1 CHIPS ONLY £29.95
3.1 ROM CHIPS ONLY. NO DISK OR MANUALS
:#:
Viiil Our NEW web site wmw.pawerc.com
01234 851500
all prices in™ w, e*oe UNIT 8ZA SINGER WAV KEMPSTON MK42 7PU
FAX 01234 855400
/
NEW LOW
PRICES
NEW VIPER MKV 1230 0MB £139.95
NEW VIPER 1230 INC. 8MB £179.95
dBMb.
APOLLO 1240 25MHZ £139.95
APOLLO 1240 33MHZ £159.95
SPECIAL
iti
o
OFFER
FPU'S WHEN PURCHASED WITH
ANY ACCELERATOR BOARD
20MHZ£10 33MHZ£15 50MHZE29
{ P LCC ON LV) (P LCC ON LY) ( PGA ON LY)
APPROVED
VIPER MKV FOR THE AMIGA 1200
6SO30 50MHZ ACCELERATOR BOARD
SCSI-2 INTERFACE ON-BOARD
SUPPORT UPTO 256MB OF RAM
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FPU OPTIONAL
40
MHZ
A60Q 4MB 4DMHZ
£99.95
ftGOO 8MB 40.MHZ
£119.95
A600 ACCELERATOR BOARD
68030 40MHZ PROCESSOR
4MBOREMB ON-BOARD (NOT UPGRADABLE)
FPU OPTIONAL
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FREE BREATHLESS
FOR THE A12Q0
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FPU OPTIONAL
U1PER 520 CD
sa.Rmi
95
95
LS
00
i5400
NEW VIPER 520CD £99.95
A500 ACCELERATOR BOARD
• 68030 50MHZ PROCESSOR
• SCSI-2 AND 2 x IDE INTERFACES
• UPTO 128MB SIMM SLOT
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530 BARE £179.95 530 8MB £199.95
530 1 6MB £239 . 95 530 32 M B £299.95
A 500 ACCELERATOR BOARD
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THE POWER ACCELERATOR/CD BUNDLE INC.:
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VIPER 1230 WITH
fix CD-ROM £249.95
8* CD-ROM £269.95
12k CD-ROM £319.95
BLIZZARD WITH
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Bx CD-RDM £289.95
12x CO-ROM £339.95
SIMMS PURCHASED WITH THIS BUNDLE ONLY
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PO WER PC 1 50M H Z N 58 K CPU £489.95
POWER PC 1 50M H I \ NC-6804Q/4QM H Z CPU £549.95
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POWERPC 200MHZ NO 68K CPU
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£67995
£719.35
£679.95
CYBERSTORM POWERPC A1200 BOARD
603e POWERBGARD WITHOUT G&K CPU.
175MHZ PPCMMU/FPU £299
PPC 175MHZ INC. 68030/50 MHZ £339
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AS ABO VE I N C . 68040/40 M HZ £449
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BLIZZARD 1230 MKV TURBO ACCELERATOR
68030 BARE 50MHz £95.95
58030 BARE INC. SCSI INTERFACE £159.95
68030 8MB RAM £125.95
68030 16MB RAM £149.95
68030 32MB RAM £209.95
PICASSO IV GRAPHIC CARD - INC 4MB RAM
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CALL FOR MORE INFORMATION
BLIZZARD 1260 MKV TURBO ACCELERATOR
68060 &ARE 50MHz £313.95
6BO60 BARE INC- SCSI INTERFACE £384.95
68060 8MB RAM £359.95
68060 16MB. RAM £383,95
68060 32MB RAM £459.95
5QMHZ FPU WHEN PURCHASED
WITH THE BLIZZARD ONLY £29.95
CYBERVISION 64-3Q GRAPHIC CARD
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FOR TH E A4000(T) ONLY £69.95
FOR BLIZZARD 1230/1260 BOARD £65.95
eludes an extra simrn sotket o it-hoard
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£129.95
V)
LkJ
O
0.
8MB 72-PIN SIMM I 16MB 72-PIN SIMM I I 32MB 72-PIN SIMM
£99.95
MEMORY PRICES FLUCTUATE DAILY - CALL TO CHECK LATEST PRICES
6B0GQ 50MHZ
Juki / \7i Jj
G8060 6GMHZ
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GVP 10 EXTENDER £69.95
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66MHZ 13 CLOCKED UP
APOLLO 1240 25MHZH APOLLO 1240 33MHZ
£139.95 II £159.95
GVP DSS-8 SAMPLER
wv3 ■ 9u
£59.95
£5095
£99 95
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MEMORY CARDS
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PC880 E EXTER NAL DR I VE £39.95
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XL 1.76MB INT. DRIVE A4000 £60.95
INC- FLOPPY EXPANDER AND 10 HDD DISKS
ZIP DRIVES - INC CABLE AND ZIP TOOLS
ZIP DRIVE 100MB SCSI* £135.95
ZIP DRIVE INC. SQUIRREL £169.95
100MB DISKETTE £15,95
•REQUIRES SQUIRREL SCSI INTERFACE
GVP DSS-8 SOUND SAMPLER
GVP 4MB RAM MODULE
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FOR ALL A 1200 ACCELERATOR BOARDS
MISCELLEN0U5
POWERTAG- GRAPHIC TABLET £159.95
VIDEOBACKUP SYSTEM PHONO £20.00
VIDEO BACKUP SYSTEM SCART £20.00
ZIP RAM STATIC COLUMN PER MB £16.00
BREATHLESS 3D GAME £15.00
HARD DRIVES - INC. CADLE AND SOFTWARE
QUANTUM FIRBALL3.5" 1.6GB £159.95
QUANTUM FIRBALL 3,5" 2- 1GB £179.35
QUANTUM FIRBALL 3,5" 3.2GB £199.95
1.3 GIGABYTE A120Q INT. £129.95
2 GIGABYTE A1200 INT. £159.95
STACK CABLE FOR ABOVE £12.95
(£ BEWARE OF NONE CE PSl'S
"The Rolls Royte *f P$UV
AMIGA ftRUAT
HEAV¥ OUIY 200 WATT
POWER SUPPLY Ml IT
OFFICIAL AMIGA
MOUSE AND MAT
AMIGA MOOSE/MAT
£9.95
12
Ut VHe acKft ithkI muii cwiit (#* ami are Happr » Ddp JOU ailh jiiy quentt CHHKifWTJL. WOfflS OnSnrii by Lf*qua'PQ p*» m*t pafdH to HW1R CCMPUFINE LID rti ^parity .turn jM*y n rwjuuwl nMMIT * :! Par* BtoludS «me ■tlh *
wanvty unlcsicBiHYraisiiKilisD. KIWI II SuWIBT Help *; on hind 1+BH tlHl lnSinkH fl**<jL>«rriM **■£(! is LHIXided tef POmr tuilnfntra. MIL M9CK HBCIS All cfCK lined arc rnMlm mntfh ct nuhlirjroi ml), rjll 1u trytrm (W«j. Mftre OKfe'ing
;el£rator
£319.95
:E C3B4.95
£359.95
£339.95
£459.95
£129.95
f
£69.95
£99.95
IN £49.95
£59.95
£59.95
£99.95
£59.95
DARDS
£159.95
i £20.00
£20.00
?/B £16.00
£15.00
MEW LOW
PRICES ^
EPSON GT-5000 £219.95
GT-5000 + S/W £249.95
ce
I NEW POWER CD BUNDLES
BLACK AND WHITE
£59.95
EPSON A4 FLATBED SCANNER
24-BIT COLOUR SCANNING
G'REYSCALE AND LINE ART MODES
OCR SOFTWARE AVAILABLE AT £20
POVYERSCAN BLACK AND WHITE
POWERSCAN 4, BLACK AND WHITE
HAND SCANNER WHICH INCLUDES
OCR SAV AND INTERFACE £59.95
POWERSCAN COLOUR
POWERSCAN 4, COLOUR HAND
SCANNER WHICH INCLUDES OCR
SOFTWARE AND INTERFACE.
AGA24-BIT/400DPI £99.95
BUNDLE WITH IX CD
£149.95
BUNDLE WITH a* CD
£169.95
BUNDLE WITH 12XCD
£189.95
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Computer '97 Special
he Computer '97 show
held in Cologne over
the 14- 16th of
November was being
touted as the most important event
for the Amiga in ages, and the
promises weren't empty.
At this interesting and challenging
time in the history of the Amiga, peo-
ple visited the show from around the
world to see what shape the future
of the Amiga would take. Computer
'07 is an all formats computer show,
but there was no doubt that the pre-
dominant platform was the Amiga.
Tens of thousands of visitors
crammed into the large halls in the
K.6 in Messe, the German Exhibition
Grounds. The show was a buyer's
dreams, with countless software and
hardware bargains, including '040
accelerator cards for under a hun-
dred pounds and is ma 111) hard drives
for as little as four. The real pull.
however, were the new products dis-
played. These included some of the
most significant developments the
Amiga has seen in years.
There were a series of seminars
held throughout the three days of
the show, enlightening members of
the public on a number of interesting
topics such as Haage & Partner's
Java Virtual Machine, Merapi, and Dr.
Greg Perry's Directory Opus. The talk
everyone wanted in on was the
Developer's Conference, held on the
Saturday night. Unlike previous
developer's conferences, this one
was used as an opportunity to let the
industry take a look at the people
who now run the company and see
what they are doing.
The Boing is back
The Stand attracting most of the
attention was, unsurprisingly, the
Amiga stand, A large hospitality
room situated right in the centre of
the hall was surrounded by stalls on
which a number of companies had
been invited to show there wares. At
the front desk various members of
the Amiga, Inc. team stood around in
their red and white boing ball T-shirts
assuring everyone that the Amiga
was back for good and handing out
stickers. The new senior hardware
engineer Joe Torre spent a lot of
time demonstrating his Amazing
Floating Boing ball trick to anyone
who cared to watch.
Perhaps the development garner-
ing the most attention on the Amiga.
stand was the new Amiga compati-
ble, the A5000. This computer is
being developed by DCE in Germany,
in co-operation with the U.K. 's Power
Computing. It consists of a mother-
board which is 100% Amiga compati-
ble, and is baby AT size, designed to
fit into a standard PC size tower
case, The model on display ran a
68030 at 50MHz, but the final pro-
duction model may have an uprated
NEWS
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npati-
r is
ermany,
> Power
other-
:ompati-
jned tc
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in a
pro-
prated
<#**
processor. There is also a 6S06O ver-
sion expected to come shortly. The
beauty of the design is that it will he
possible to sell cheap OEM Amiga s
built into towers with the specifica-
tion the customer wants, standard
PC parts being added as required
The three Ami gas
Just to prove that when you have to
wait for ages three always come at
once. Index Information were also on
the stand, showing two entirely new
Amiga compatible computers of their
own. The first was the impressive
Tomorrow's Amiga
Access, the Amiga on a 5.25" card
which is sold as a multimedia display
solution for point of sale and informa-
tion kiosk implementations, the sec-
ond was the BoXeR, another baby AT
card designed an OEM Amiga Clone
hoard. The first run board, straight
from the factory, arrived in Cologne
on the Saturday and received mare
attention than is entirely healthy for a
piece of printed circuit board.
Designed as an A4C00 compatible
high end solution, it is hoped that it
wilt be priced between the A1200 and
the A4000, but will provide excellent
Here's a look at the BoKeH from Index Information and Blitterscft.
This cunning motherboard carries a Wealth of features including :
1, 4 SIMM slots capable of accepting up to 2Gb of RAM
2, Autos en&ing PC/ Amiga keyboard interface,
3, Floppy drive, buffered IDE, parallel serial and mou*e7joystick ports,
4 AV slot with RGB, composite and sterio audio out,
5. 4 full Zorro 11/ II I slots.
6. Multiprocessor interface slot for future expansion. First planned
add -an is a "very cheap" PowerPC card.
7. CPU slot for any 68040 or 68060 chip
8. Clock jumpers for selecting the speed of the CPU from 25-7&MHz.
9. Active ISA slots for cheap modem, ethemet, sound cards etc,
Tomorrow's Amiga
The Power Computing,' DCE A5000 is an Amiga that looks like a PC,
Designed to be a compromise between A40QO and A 1200, it features a
scan doublet- for use with cheap PC monitors, optional modulator, 4
Zorro 2 shits, dual IDE interfaces, a bus slot for accelerators and an
MPeg Module, a spiffing ATX case and a 66030 processor, with a
68080 version to come. Left, Tarn laniri of Power Computing shows it
off to hordes of impressed onlookers.
expansion options and performance
significantly better than an A4000.
Amiga PCI!
Micronik occupied another corner
of their stand with a selection of
their new tower systems. Amongst
the towers on display was one
called the A1 500 PCI,
In the past Micronik have
shipped Zorro boards with a couple
of PCI slots which allow their rather
expensive PC motherboard to be
connected in the same case,
Remaps people assumed that this
was what Micronik meant, because
this particular exhibit did not seem
to get the attention it deserved.
A look into the innards of this
innocuous tower revealed the truth;
the display on the screen was. being
generated via an off the shelf indus-
try standard S3 PCI graphics card of
the kind PC vendors sell for around
C30. Micronik say that this model
should be ready to ship in a few
months, the price to the end user
being around 1750DM or £699.
Micronik told us that they will
provide support for anyone wanting
to provide driver software- for any
cards. If someone were to write
CybetgraphX f CyberGL for Riva
12B. Voodoo 3dfx or Matrox
Millennium based cards, these
state of the art graphics cards could
be used with an Amiga.
Similarly we could hope to see
AMI drivers for the legendary
Sound labs sound cards, not to
mention any number of cheap inter-
nal modems, communications
cards, interface cards and the like.
Other developments from Micronik
include a scandoubler designed to
allow users to connect a standard PC
monitor to their towers, which is
expected to cost in the region of
1S0DM, £60.
Elsewhere on the stand were HiQ,
wowing people with their Siamese
Retarg system, with fast Amiga
screens displayed in a window on a ,
Windows 95 screen. Showing the
ideal solution for Siamese systems
were Eyetech, who's EZ tower is
designed to take a PC motherooard
and an Amiga motherboard in the
same case.
A single slot Zorro with a graphics
card was used. To solve the problem
of the missing video connector
which the A4000 uses to pass video
data tc- a graphics card so that it can
pass native video signals to a moni-
tor as well as its own display.
Eyetech had an automatic monitor
switcher for owners of multisynch
monitors.
Hot software
The range of software on show was
impressive, too. Haage & Partner had
Art Effect 2-5 running in all its 24 bit
splendour with a pressure sensitive
graphics pad, and were showing off
the impressive looking Tornado 3D.
Holger Kriise was showing off the
new features of Miami 3-0. Scala
were there with their market leading
multimedia authoring software, and
software packages such as
Netconnect could also be seen strut-
ting their stuff.
NEWS
? ackige: ike «<T ■'« lMkH, S T*" 18 ' 3D
Light Mv Fire
Second onlv to the Amiga stand in
Dev Con
the interest it attracted was the
phase 6 stand next door, A large
booth plastered with "Light M V Fire
posters advertising the PowerUp
PowerPC cards boasted a sizeable
video screen showing regular presen-
tations of the PowerDp cards and a
number of PowerPC equipped
Amiga* showing c-tf what PowerPC
could do. Several new applications
running In PowerPC were being
shown off. including Wildfire and
Elastic Dreams PPC a realtime moT-
phing package similar to the famous
PowerGoo for the PC and Mac
The A120G PowerUp card was on
show, although some finalising has
still to be done. Fitted with two
Simm slots. SCS12.a603ear.de
6S0BO processor, its quite a crowd-
ed board, but phase 5 nevertheless
found space on it to fit a feature con-
nector on it for an At 200 version of
the CybervisionPPC graphics card.
Although the graphics card itself
was not on show, some idea of what
could be expected could be seen or,
a Macintosh running a game on a
PCI version of the card. The output
was nothing short of superb, a fast,
high resolution 3D display that updat-
ed very smoothly and quickly while
rendering complex textures and
gouraud shading the polygons m real
time This offers important benetrts
to 3D rendering, as it will allow real-
time rendered preview windows m
rendering software, one of the new
Lightwave features that Newtek has
so far been unable tn implement in
an Amiga version. Equally exciting is
the potential for 3D gaming that the
board provides,
PowerUP A120O
Although the A1200PPC card will ini-
tially be shipping, wit ha 68060,
phase 5 are looking at several possi-
Amiga Inc has, with the ICOA (Independent
Colli of Open Amiga), been run^g.^
of developers conferences. They have been
held on several occasions at Amiga shows,
mostly in America, and have been occasions
for develop to S* to 9 rthBr and ( d 'f °
what was required for the future of the
AmiaB , Al have been dipping into this
resource to find out what the guys who worV,
with the computer every day ^ink, and to
help them plan their strateg.es for the futura.
This one was always going to be a little
different, Prior to the show, the rumour had
been circulating that there was going to be ■
hig announcement, widely presumed to be a
commitment to a particular CPU for the
future, Hundreds of people from tbe^ga
industry flooded into the large Seminar rooms
to hear what was to be announced,
Petro Tyschtschenko opened with a run
down of the licensing arrangements they had
made, and mentioned that he hoped a deal
with REC who make the Chinese WonderTV
Armga system, would he struck soor. He
talked about new hardware coming from
.ndea, DCE and Ouickpack, as well as license
deals with intrinsic ELBo* of Poland and
ProSupport of South Africa.
Schindler's list - bad joke
Next on the stage was Jeff Schindler the
President of Amiga Inc , in South M» t. He
started by thanking Petm Tyschtschenko for
A to* 1«'S J-e Tine S b-* S ^ *>* wkl boMta «»««*""
under DanicV Lisle's Sieerf J 8 "
al | his work, which raised a huge cheer. A lot
of people were dubious about Petro X after
the Escom collapse, but his hard worV during
the legal proceedings and in setting Amiga
international back on its feet since are clear to
a » and nave been to a large part responsible
for the Amiga still being here today
Jeff Schindler went on to introduce him-
self an enthusiast whose first machine was a
Commodore VicH> "I started programming
right away r and in about 4 hours.- he said .
ran out of memory."
The hoped for Big Announcement never
came, but telling ■"•""^".'T*
about the future course of the Amiga it was
stated that the platform would be .»* or
above" the industry standard for technology
and that the main job was to bring together
ai , the best third party developments while
defining a clear set of open *™ d »< d l™<
idea is that products with the Bo-ng Ball ma k
wi ,l be fit the standard, that you can be sure
that any to Boing Ball marked product, will be
compatible, whoever makes them.
Nothing definite about future hardware
choices were made, but the results of X^r
surveys up to date were shown, and these
give a strong indicator of what is likely.
Support for the PowerPC as CPU of choice
J* unambiguous, but even more so was the
idea that the Amiga OS should in future e.t
D0 more than one CPU. Strong emphasis was
also put on extension of the Amiga's graphics,
communication and multimedia capabilities
Development roadmap
Jeff Schindler went on to talk about their
Hans for the immediate future, including a •
Y ea" roadmap of development. The first job N
to recruit a team, which will be done by
parching for the top talent world wide.
Already a number of the big names of the
Amiga's history have pledged their support as
Risers, including Andy FinkeLRJMical
Dale Luck and Carl Sassenrath. Following that
will come OS upgrades and new releases,
B |ong with leveraging of Al's and Gateways
dout when dealing with other companies^
They have an approved budget unt.l the
vear Z000 which will allow them to negotiate
seriously with large firms for Amiga support,
and to help soften the concern many have
about the failure of previous owners to rn»r
ket the machine, Al told us that their budget
includes millions of dollars for adverting
over the next three years.
Rolling investigation into internet support,
GUI systems, bug fixes, driver support and so
on will feed into OS support, »««•«£"** *
release of a software only upgrade, OSM,
with more radical improvements to follow.
The importance of upgrading to****™
stressed, as was getting a new OS for the
upgrade from AGA, All this, we were told.
woU lead to a rnaior new release by the end
of 199fl Petro Tyschtschenko summed it up
best when he told the audience "I hope you
will be here next year to see our new hard-
ware."
NEWS
tnd
is m real
enefits
>w reai-
jws in
ie --OW
rtek has
nent in
icating is
that the
rd will i n i
60.
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Mical,
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isses,
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negotiate
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OS3.5. but
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for the
re told,
by the end
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PtwerUP fur the masses - phase 5 showed us their A 12110 PowerPC card, and here it is!
ble sources of very cheap 68040s,
and a 68030 version of the card will
be released in a few months.
S pea kin g to us about the future
of PowerUp, phase 5 talked about
the importance of the multiproces-
sor capabilities of the PowerUp sys-
tem. The current range of cards
multiprocess between the 680x0
and PPC&03e*04 chip, but in the
future expect to see cards with sev-
eral PPC chips, multiprocessing.
Adding a card with multiple 604
processors to an A4000 would turn
it into a rendering engine of awe-
some power, al a price similar spec-
ification machines would find it hard
to match. With the news that
Newtek have taken a real interest in
these developments and have
announced they will continue to
support the Amiga, it looks like
there is at least one niche the
Amiga is assured a bright future in.
Of course the PowerUp project is
only the first step in PhaseB's plans.
Although nothing was on show,
PhaseB were reminding everyone Of
their own Amiga based wonder
computer, the A\box. Based around
an advanced multimedia processor
named after the national drink of
the Caipirinha, the A\box is
intended to be the next generation
- Haarje anil Partner- they get their logo
m the' nag 'cos they bought us dinner.
of multimedia computing, and to
prove it phase5 bad a bar hidden
inside their stand where they pre-
pared Caipirinha cocktails, and very
nice they are too.
Tower fever
The big hardware of the moment
judging by what was on display is
the tower conversion. Micro nik had
their own stand as well as their
presence on the Amiga stand,
where they did a brisk business
with their tower kits, built systems
and big range of tower accessories.
RBM showed off their
Towerhawk towers, as well as their
Zorro boards and accessories, many
of which go to make up the Eyetech
EZ tower. Eagle Computers GMBH
had a wide range of tower cases on
display, including some of their own
,A400Ts, while Apollo hosted the
e\box tower conversion from Polish
company ELBox computer. The
e\box looks very nice and seemed
to contain a lot of clever solutions,
and we hope to look at one soon.
There was little new to be Seen
on the 680x0 series accelerator
front, with the attention the
PowerPC is currently garnering mak-
ing it hard for people to produce
anything with the older technology
likely to attract too much attention.
The only obvious development
on this front is the price. Although
the basic cost of the chips acts as a
drag factor on price reductions, this
lower end technology has been
plummeting in price of late and has
been going for silly prices,
One stand was selling low en
68040 cards for under u 1 00. and as
rumours abounded at the show of
suppliers with large stashes of old
Stod'ks being Sold absurdly Cheaply
we may well se-e that kind of price
becoming standard soon.
Other hardware developments were
thin on the ground. Notable devel-
opments were from individual com-
puters, whose Mark2 Catweazle
controller has developed the
impressive ability to read old style
variable speed Mac disks on a nor-
mal floppy drive, and Village Tronic,
who were showing off some of their
long promised add on cards for the
Picasso IV. The Pablo and Paloma
video cards were joined by the con-
certo 16 bit sound card.
More hot software
The most talked about software
package making its debut at the
Cologne show was Amiga Forever,
from Cloanto- This is actually a
piece of software for the PC, not
the Amiga. It consists of an Amiga
emulator, a licensed OS3.1 ROM
and networking software which
allows you two treat the emulated
system as a separate, networked
solution. The demands of emulating
the Amiga's custom chips is a huge
drag on the PC, limited the package
to OCS emulation, not AG A. The
solution lies in an implementation of
Picassc96 software which treats the
PCs own display as a PicassoSS
screenmoda, giving quite an accept
able virtual Amiga.
Haage & Partner were there with
a large stand showing off their own
developments as well as various
packages they have distributorship
of. Notable packages on show were
Tornado3D, an Italian 3D rendering
package which looked extremely
good, reminiscent of an attempt mix
the best parts of Imagine and
Lightwave, and An Effect, the Pho-
toshop like 24bit graphics package
which has reached version 2.5.
Haage & Partner were also busy
promoting version 3.0 of their excel-
lent StormC compiler, vVarpOS,
which they claim allows significant
performance enhancements for
PowerPC coding, and JC-DVE and
FontMachine from Italian software
house Class X developments.
IrseeSoft had the latest versions
of Turboprint and Picture Manager
Pro. versions 6 and 5 respectively.
Currently German only, but expect
English versions very soon.
Turboprint has spawned text han-
dling features for the Graphics
Publisher and a photo correction
system, white PMProwas showing a
whole host of new features,
This show will be looked back on as
a landmark for the Amiga. The busi-
ness, and the amount of selling
done, will have no doubt been a
great encouragement to many deal-
Tomorrow's Amiga
Take a peek into the innards of
this Micronik A150Q and you
will see the future, Those little
white sockets are PCI slots and
the card inside is a standard PCI
graphics card, here being used
to output the Amiga's display.
This machine has a PowerPC
CPU and PCI slots - what more
do you need?
ers. A few visitors, on the other
hand, voiced concern that there was
not enough happening, Certainly the
rumoured an much hoped for Big
Announcement didn't happen, but
one thing Amiga international / Inc.
made dear is that they are Serious.
It was a show in which a lot of
impressive and important develop-
ments were there to see and touch,
but the full ramifications of the
show have yet to be seen, A lot
went on behind closed doors and in
hospitality suites, and a lot of hints
were dropped. One thing this show
made very clear is that if the Amiga
is dead, it's the liveliest corpse
you're likely to see. ■
Andrew Korn
Tommorow's Amiga
phase 5 were showing of the
famous Caipirinha, but unfortu-
nately only in the form of the
cocktail, not the chip behind the
A\Box,
1. Several ice cubes, crushed,
2. 3 limes, cubed and crushed to
release the juice.
3. Pinga, a Brazilian rum.
4. Brown sugar.
5. Straw. Use this to stir first I
" 5Hr «v F(Rf
13
n_
«
Coming soon from Sadeaess
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* Full control over every friendly unit ^ Extensive fuli-coiour on-line mam&tfoe
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10 Stateside News
by Jason Compton: Editor in Chief ot Amiga Report Magazine
Ohio Fallout
November was ushered in wilh the
latest installment of the Midwest
\s Expo (MAE), held by
lolumbus Ohio user group Amicon.
Quite a lot of activity and life
packed into a show bigger than its
predecessor twelve months ago.
Although Newtek did not appear as
. were once expected to (more
about them later), there was plenty
of activity to keep the visitors busy.
Perhaps because of the drought
niga shows over the past sev-
eral months in North America, the
developers who came were push-
ing to be noticed. Nova Design con-
tinued their push of the new
Aladdin 4D and IrnageFX. although
he time there was no discussion
of the impending 3-0 update for the
latter. If you were looking for
Internet connectivity, representa-
tives for AEMail as well as for the
new Finale Development net utili-
ties were on hand, and Gamasoft
held a talk session to tell you how
to put it all to work. Asimware
showed off their latest version of
MasterlSO, which by all appear-
ances should make creating and
copying CD-ROMs easier than ever.
While not present. Newtek's prod-
ucts were not totally unrepresented
- TUGALUG. a Toaster/Flyer user
group - had demonstrations run-
ning over the course of the week-
end, and Prowave was ready to sell
you a variety of tutorial tapes for
Lightwave.
In a revival that I hope we see more
of, a full version of Kidstop, an edu-
cational package that succeeds in
being entertaining without being
pedantic, was on offer.
While the display unit had a
touchscreen, Kidstop can be driven
with the mouse (which more and
more children are learning to use at
early ages). And while making the
trek Overseas was unfortunately too
much to ask for the European
developers, particularly with
Computer J 97 looming just two
weeks away, some relatively new
products poked their heads out at
the MAE courtesy of some enter-
prising retailers.
Wonder Computers brought a
hefty supply of the new Delfina Lite
DSP sound board, and the new 16-
bit sound daughtercard for the
Picasso IV did make an appearance
as well.
Ohio players
7im3fronJ
Ipisjc score'
FILL-IN YOUR
u! onEscapee
>f course. Eric Schwarti, an Ohio
resident, made it to the show and
delighted audiences with his leg-
endary animations, put up on 20
inch monitors.
The convention hall was rounded
out by a variety of other exhibitors,
jing from sysops with everything
from soup to nuts for sale to fgll-
! 'etailers. And then, of course,
• had to let the people in. It did
get somewhat cramped at times,
and a patron on a Rascal nearly
bowled several people over on
numerous occasions as he tore
jgh the proceedings, but no fist-
f ights erupted.
Petro performed his duty as head of
state and gave the opening address
for the show, in which he gave out
suitable amounts of flattery and
thanks to the crowd, invited every-
one to come to Germany fpr
Computer J 97, and shared the infor-
mation about the DCE line of Amiga
clone computers being developed
under license.
It was the first many had heard of
the machines, and of course Petro
was rewarded with applause. He
was fairly straight with everyone
early on in making it clear that he
was not going to deliver any earth-
shattering information.
On Saturday night, Joe Torre
from Amiga, Inc. along
with Kermit Woodall of
Novai Design and the
ICOA's representatives in
Fleecy Moss, Dean
Brown and Andy Finkel
attempted to hold a
meeting of developers,
which unfortunately
broke down rather quick-
ly from its intended pur-
pose. Hopefully, these
things will be handled
with a little more
advance planning,
RSVPing, and screening
of credentials in future.
Newtek Bawl- out
In the November issue, I mentioned
that every week a rumour starts that
Newtek is dropping Amiga develop-
ment. Right on schedule, it hap-
pened again, as a result of some
poorly chosen words and a lot of
fuel thrown on the Fire by rash souls.
It seems that at the recent Newtek
Expo, Newtek's CEO
made a remark in a
somewhat private set-
ting that the Amiga Flyer
development team was
currently engaged on
another project.
Once this remark was
repeated, it quickly blos-
somed into "Newtek has
cancelled its Amiga
development" which
quickly blossomed into
"Newtek has dropped all
support for its Amiga
products", The public
outcry and confusion got
so great that finally
Newtek's CEO as well
as its founder, Tim
Jenison, issued state-
ments making it clear
that there had been a
misunderstanding, that
the Flyer team had been
reassigned to another
project for the time being but that
Newtek and the Flyer team had
every intention of going back to the
Amiga work in due course.
It seems that the talent was need-
ed elsewhere, and a Flyer software
update had just been completed,
making the programmers available
for the time being.
Advertisers Index
Active Technologies
34-35
01325 460116
Analogic
B2
0181 546 9575
Blittersoft
26-27
01906 261466
Cars
71
01923 594064
Classified
100-103
0171972 6700
Dart
3-6
0116 247 0059
Enterprise Pic
71
01624 677666
0179 3490988
Epic Marketing
46-47.0BC
Eyctcch
29.33
01642 713 185
First Computer Centre
60
0113 231 9444
Gastftlntr
IBC
0181 345 6000
Colder Image
103
0131 900 9291
Harwoods
64-65,76-77
01773 490388
HiO
67
01525 211327
Owl Associates
71
01543 250377
Power Computing
e-B
01234 851500
Ssdeness
14
01263 722169
SelectalDnt
S3
01702 202835
Siren Software
19
0161 795 5279
Special Reserve
53
01279 600770
Weird Science
IFC-3
0116 246 3600
White Knight Technology
87
01920 822321
Wizard Developments
56
0161 303 1900
I
ROM 18
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Welcome to CUCD18. This CD is
crammed full of programs, games,
utilities, mods and a host of other
goodies. If you don't yet have a CD
drive, this is your reason to buy
one. Prices have never been lower
and 650Mb of quality software
each month is just too good to
miss out on.
How much is there?
,.... l.fiMh
Graphics .......
Foundation ,
22Mb
Magazine — ,.
Trapped^.
3Mb
Online.,
60Mb
Previews
cuco -
,508Mb
Programming
Readers
CDROM ■
15Mb
Sound.
6Mb
7Mb
www..,
..25Mb
30Mb
..50Mb
...65Mb
10Mb
..90Mb
,115Mb
..50Mb
45Mb
Making the most of CUCD18
All CUCDslre designed to be used whether you boot from the CD <* your
normal Workbench If you boot from the CD. everything is setup and «.dy
o go f you want to access the CD from your Workbench, you should tirst
run NtCD. This set, up various assigns and path, needed by program^ .on
the CD so if you don't do it. things won't work. It doesnt make any changes
to your system, or write any iiles to your hard drive, all changes are tempo-
rary and can be reversed by running
InitCD again.
Your own custom CD
In the past you had to use whatever
file viewers we set up on the CD.
since these had to work with all
Amigas they were quite limited, from
CUCD12 we decided to allow you to
specify how the CD should work on
your Amiga and included CDPrefs m
the CDSupport drawer, if you have
never run this before you should be
asked if you want to when you run
I nit CD. CDPrefs lets you specify
which program you want to use to
handle each type of file, graphics
card users can view pictures in full 24
bit colour, ProjectXG users can listen
to midi files through their midi card
and people with sound cards can lis-
ten to mods with an AHI module play-
er It also moans wa were able to
provided, different defaults for
Workbench 2.x users,
Once you have run CDPrefs, your set-
ting will be saved lo your hard drive
and will be used every time you use
this CD or any other CUCD.
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The GUI
Overview
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Highlights of CU Amiga CD 18
1 a
i f
& t
These are a few highlights of CUCD
18. The more time you spend look-
ing through the CD, the more you
will find.
Foundation demo
Try out this brilliant new strategy
game tor yourself. There's instruc-
tions on the CD.
Graphics/Wildfire
A new version of this effects
processor that now works with a
PPC as well as the standard Amiga
CPUs. Wildfire was used to create
several demos of extremely high
quality that have appeared on previ-
ous CDs. with the power of PPC
behind it you can expect to see
some even better ones soon,
Graphics/MagnifiCAD
A full-featured Computer Aided
Design (CADI program, This is a
demo version with a few limita-
tions, but it is still very usable.
Magazine/
Ultimate WB
All the utilities referred to in this
month's Ultimate Workbench fea-
ture. There is every thing you need
to make your own Workbench
faster, more efficient, more attrac-
tive and, most importantly, your
own. If you need inspiration, we
have also included a selection of
screenshots of different workbench
setups in the WBPix drawer.
Onli ne/E ucal y ptus
Development continues on this
new email client. Using Class Act il
has a very friendly interface.
Online/AWeb
A new version of AWeb 3.0 was
released recently. The demo ver-
sion is included here. In the WWW
drawer there is a special CU Amiga
version that has all the features of
the full, commercial AWeb, but for
local pages only.
Online/News
A selection of last month's posting
to the various Amiga newsgroups,
plus a full archive of the month's
postings to the CU Amiga mailing
list. Anyone who posted to the list
last month can look back and think
"Did I really say that ?l II"
Online/YamTools
Using MUlrexx (as used for
CDPrefs) this program adds extra
features to the YAM email program.
Pre v ie ws/Tor na do3 D
This is a special demo of the new
3D rendering program. tornadoSD.
complete with e tutorial specifically
written for CU Amiga readers.
Pre v ie ws/Stra nge rs
AGA+Uropa2+
FinalOdyssey
Previews of three new games from
Vulcan Software
Programming/Amiga E
E is a very popular programming
language for the Amiga, with the
power of C without the difficulty. It
has been a long time since the last
update, but here it is at last.
Sound/Samples/
This is a massive collection of 16
bit samples, in WAV format. They
are included for use with the sound
articles in this month's magazine,
but can be used with any program
that supports 16 bit samples, such
as SinEQ.
Sound/SinED
Another powerful sample editor.
With this one and Sound Pro be in
the Magazine drawer, sample fans
are having a bumper month with
this CD.
Utilities
The Utilities drawer contains so
many different; and useful, utilities
that it wouldn't be fair to select one
or two as highlights. There really is
something for everyone in here.
Make sure you check out the com-
modities and Blankets drawers, and
Directory Opus users can find the
latest program updates, and a few
other goodies, in their drawer.
WWW
A selection of sites from the World
wide Web, including CU Online.
Stir
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CD-ROMS
What's on this month's CU Amiga CD?
PPaint- Version S.6 of Personal
Pgint, a special crested just for CU
Amiga. This is a much enhanced
version of 6.4, containing many of
the features present in the latest
version 7.1 , Bui you get (his one
for freel
Trapped 3: A brand new 3D tex-
ture-mapped game. This was
rushed here from the Computer 97
Show in Cologne, just in time to
go on this month's CUCD, making
sure you have it in time for
Christmas.
Foundation: CD users get the
bonus of another brand new
game. This is a special demo of
the vet-to-be-released Foundation.
It will run on a 2Mb A1200, but
really benefits from more RAM
and a faster processor, It needs
either AG A or
CyrjerGraphWPicasso96 on a
graphics card. Foundation needs
to be run from hard drive, just
drag the entire Foundation drawer
onto your drive, you will need
about 22Mb of free space,
CD Support: This contains various
support files, such as mod players,
anim players. GMPIay. MUL
CI ass Act. Most importantly., this is
where the CDPrefs program lives.
With this- you can customise your
CUCD to launch your choice of
program for each type of file.
CUCD: The CUCD drawer contains
most of the CD contents, here is a
selection of some of the contents,
CDROM: An update
to Ami CDF S. the rec-
ommended CD
filesy stem for use
with CUCDs. Full
indexes to all the Aminet CDs,
with a useful search tool. An even
larger collection of CDIDs, now
archived with I ha for faster copying
to your hard drive and a converter
to use these CDIDs with
AsimCDFS. Discus is another audio
CD player.
Demos: Only three
demos this month, all
require AGA and a
fast processor cer-
tainly helps. The
demo scene seems to have been a
bit quiet this month, but expect
some major demos in coming
months.
Games: Another
selection, c-l joystick
breakers, worms lev-
els and cardsets.
Also a couple of Star
Trek variants and a database on
the Star Trek shows and films.
There are not as many games in
here as normal, but there are sev-
eral major games elsewhere on the
CD, and a few more in the Readers
section.
Graphics: This
month we have a
demo of WiWFirePPC
and an excellent CAD
program,
MagmfiCAD, There is a further col-
lection of Aflexx scripts for
DrawStudio and some very
detailed Lightwave objects of the
Earth and Moon. There are also a
few more icons and backdrops,
just in case you didn't get enough
last mo nth I
Magazine; This
drawer contains all
the support files for
articles in the maga-
zine, The source
code for the C tutonals, demo ver
sions of Pic-Manager, SoundProbe
and WebPlug. some AlRlink and
PPC extras, and ail the utilities for
the Ultimate Workbench.
Online: Archives from
the last month's post-
ings to the CU Amiga
mailing list., together
with a selection of
news from the Amiga newsgroups.
Web page and graphic design tools
a mailing listserv and an IRC bot.
Also the latest Aminet index.
Previews: Special pre-
views of Final
Odyssey,
StangersAGAand
Uropa2. A demo of a
raw 3D rendering package.
Tornado3D. This was especially cre-
ated for CU Amiga, with an extra
tutorial written just for you. There is
also a large selection of demos from
Fl Licenceware.
Programming: A new
release of Amiga E,
the popular program-
ming language tor the
Amiga. Also on the CD
is ARexxGuide. a complete guide to
programming in AFiexx in
AmigaGuide format, ModemLinkfor
making modem linkable games and
ClassMate for creating ClassAct
GUIs-
Readers: A bumper
collection of pro-
grams, games, mods,
animsand pictures,
sent in by CU Amiga
readers. Is your work here?
Sound: Most of the
Sound drawer is taken
up by a huge collec-
r^ tic n of samples, to go
with this month's fea-
tures- You also get new versions
of Hippo Player, Sin ED and AH I,
the retargetable audio system.
Utilities: A large
collection of utilities
this month, with
over seventy items.
This includes the lat-
est updates for Directory Opus
Magellan, Workbench enhance-
ments, commodities and screen
blankers.
WWW: Demo ver-
sions of the big
three browsers, with
a special version of
AWeb, A selection
of web sites to view with them,
including Football and Astronomy
sites, in addition to a selection of
Amiga related sites.
Disk doesn't load?
tf your CD does not load contact
DiskXpress on 01451 8107B8. If
they advise that the CO is faulty
send it along with a SAEto;
CU Amiga Magazine Disk
Returns, DlskXpresS, 7 Willow
Court, Bourton Industrial Park,
Qourton on the water,
Gloucestershire GL54 2HQ.
Please note that some of the
CDs will not autoboot on sys-
tems other than CD32s, so t*y
loading it from Workbench first
CUCDs will work with
almost all Amiga configura-
tions and filesystems,
However, we recommend older
CD filasystems he replaced
where possible. A non-working
program is not an indication
of a faulty CD!
* • r
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Easy PCMCIA fitting Squirrel
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Unlike other memory espaneions
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Easy trapdoor fitting wrth battery backed clock
APOLLO 1240/1260
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ALiJD
Our high speed 2.5' IDE hard drives lor the Amiga
A12D0 & ASOQ computers come complete with;
Fitting cable, screws, par'iitcning sc'hvare, ■
full instructions,
12 months guarantee.
All drives suppsied by us an formatted, parti- ^Jfr "-j.^f^
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Fitting Is Incredibly simple: If you can plug the mouse into the mouse socket.
yea cgn plug: the hard drive into the herd drive socket.
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Order NOW for immediate despatch
Weep;] Ui IE usulMWHt;
For enquiries Tel: 0161 796 5279 Or Fax: 0161 796 3208 Awes*, visa. Switch. Caita, Connect etc accepted S*«f che^es or postal
order* [nude payable to Siren Software) or credit card detail* tO:-SIREN SOFTWARE, 178 BURY MEW RD, WHITEFIELD, MANCHESTER M45 SQf, ENGLAND. All prfCM
include VAT. Postage and packing will be charged at £3.50 per order [U.K.], £7.50 Europe and £12.50 rest of the woric. GPEnf; Mondagr to Friday Sum to Spm Saturday dam
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right hand side after the Biif d set of lights. The dwr to our premises is next to Polar, opposite The Masons Pub.
cm MSB
I
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I
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Person^
'Paint 6 (
Welcome to
Personal Paint, one
of the most power-
ful and best sup-
AMIGA
ported paint and
animation pack-
ages on the Amiga
today- Before you
settle in and start creating your
own masterworks r there's a few
basics you might want to have
sorted out first.
I
Loading instructions
Personal Paint: you <
from vour hard driue. To install mo y^- »-»~ ——
IXd pLon a iP a im6.6 on yourfwd drive and then copy every-
thing ffom disk 176 into there. For example:
(open A CLI or Shelf]
cd work;
jnakeair Persona lP*ii»t 6 . 6
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□ f you're comfortable
using another Amiga
pain! program such as
Deluxe Paint or
Brilliance, you're in good shape as
Personal Paint has modeled its inter-
face closely after DPamt. and users
of Brilliance should be familiar with
the same concepts, PPainfs power
in some areas goes far deeper, but
first flings first,
New since 6.4
PPaint G.6 offers a number of
enhancements over earlier versions.
In particular.. PPaint now has an
AResK interface to allow for power-
ful effects, supports more image
formats without the need for
datatypes, and has built-in
"CycleToMenu" and "PopMenu"
gadget capabilities.
The interface
Keyboard shortcuts abound for
most anything you could do in
PPaint but eince you're going to be
drawing with the mouse anyway it's
best to start out using the icon and
menu controls, although one impor-
tant key to remember is Shift, which
restricts your mouse movement to
90 degree angles (strictly horizontal
or vertical) - this can come in very
handy for lots ot things.
On the left side of the screen is
your toolbar, which leads down to
the palette selection. As well as the
toolbar you've also got the Personal
Paint menus...
Project From here, you manage the
large details - what image to work
on. what format to save in, and
what screenmode to work in. This is
also one of the ways to access
ppaint's powerful Image Processing
mode.
Brush PPaint's brush handling, to
allow the creation and loading of
custom drawing implements.
Animation From here, you manage
the creation of animations (AMI Ms).
PPaint also supports anim-brushes.
which alter a brush's appearance as
frames go by.
Text Special functions for adding
. text to your pictures.
Color The color menu deals with
palette management and reduction,
the creation of 'stencils' [which can
be used to protect certain areas of
your picture while you work on oth-
ers), and allows you to track colour
usage.
Settings All the other preferences
you could want are stored in this
menu, including virtual memory
management
In the toolbar itself you'll find the
pieces you need to actually get
some work done. When working 1
the toolbar,, the key thing to rem*
ber is that while you select a func
tion with the left mouse button,
clicking the right mouse button w
usually allow you to access a set-
Cloanto PPaint
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le Iron 111 eitew
range al ABum macros. - Jon t woir T ,
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riHt—KheM--* i«— **■*■ "■" ^0 toolbar ta select aion.CL
I—I
ings menu or custom configure an
Option.
Along the top two rows are your
■h selections. The top four are
tour standard circular brushes, and
the bottom row has a "V along with
three square brushes. The "!' is a
special case, but lor the other
seven, you can simply select and
use the brushes with the left button,
or right-click to adjust the brush to a
tomized elliptical or rectangular
shape To shape them, right-click on
the brush. Move the pointer to the
drawing area (the pointer should
have a boxy tail}, then hold the right
mouse button and move the mouse
to get your desired shape.
fij
■ ■-!
I By right-clicking on
^^■the t you cam use
1 II H ^ianeof nine custom
brushes you've previously set up in
the Brush menu,
«|Bj
Slightly more compli-
cated shapes here:
the ellipse and the
freeform polygon. The ellipse tool
works like Circle of Square (and you
might want to experiment with the
Shift key while setting up your
ellipse), The polygon allows you to
draw successive, connected straight
lines. You can exit the mode by clos-
ing the polygon, selecting another
paint tool, or by hitting space.
These are your gener-
al freehand drawing
tools. On the left is a
dotted' line while the right gives
you fluid lines. Notice the horizontal
running through this button. It is
really two buttons - on the top is
the button for straight lines, on the
bottom is the button for 'area fill
lines', which automatically fills in
patterns defined by a line you trace
on the screen. You can create some
stunning effects just with creative
use of this feature. And be sure to
right-clicking on this and all the
other buttons to get an idea of the
special customizations you can
apply to the basic building blocks,
IBezier curves (left)
are the standard way
to generate complex,
screatable shapes and waves. Or, if
ou fancy, just draw a straight line
nth the other tool.
The spraycan and the
'fill can' respectively.
The spray gives you
an airbrush scatter effect, while the
fill can pours paint into a closed
region you select with the painter.
On the left, you can
enter PPaint's font
engine, to incorpo-
rate Amiga bitmap or vector font
messages onto your image, be it for
credits or for some other purpose.
That gradient pattern on the right is
another way into PPaint's image
processing menu, which gives you
the power to apply numerous
intriguing effects to your image.
This is one of the features that really
sets PPaint apart from the crowd.
Right-click on the button to get your
choices, and get a different 'shape'
to apply your effect in by multiple-
left clicks on the button.
* _ _ | " hat crown over there
'\*f' I I is the i nternati onal
I J„._k^i f or ARexx, let-
ting you call up interesting external
macros for your graphics work. Be
sure to check out the Vector Text
feature - you can get some excel-
lent test looks without dealing with
the cumbersome Amiga font
engine. The right-hand button
allows you to define a brush.
Ikl^l
From here, you con-
trol the zoom feature
of PPaint, for work in
tight spots.
Circle and rectangle
tools, respectively.
Note the top/bottom
■ notion again, for open or filled
shapes. You can define a gradient or
other pattern for the fill with the
■ mouse-button menu.
I Finally, the tools you
hopefully won't use
too often, Click on
the left to throw away your work
and dear the screen. Click on the
fight to undo a mistake.
Now you're ready to get started
with PPaint. Be sure to read the
online documentation, and of
course once you've completed your
masterpieces don't forget to sub-
mit your wort to CU Amiga for
inclusion in our Art Gallery! It's
paint, and this time it's personal.
Qhis is one of the best
cover disk game demos
we've ever had.
Trapped III was inspired
by the request from tans of Trapped
1 and II to take the wonderful 3D
engine and make the gameplay
more action orientated, Trapped III
has the most technically advanced
3D engine the Amiga has ever seen,
with stunning lighting effects and
diverse level
designs. It
makes the
likes of the
Alien Breed
series. Gloom
and
Breathless
look basic in
the extreme.
You don't
necessarily
need a high
powered
Amiga to run
Trapped III but it has been written to
take advantage of all the horsepow-
er you've got on offer, so better
CPUs allow for faster screen
updates. You can alter the size of
the screen to get it running at a rea-
sonable speed on your set-up- There
are four different basic display set-
tings to choose from: ECS, AGA,
Graffiti and Picasso96. The basic
controls are mouse or cursor keys
for movement, ALT to shoot and the
number keys select different
weapons. The function keys call up
various options screens and: the H
key displays the help mode. To
quickly alter the screen set-up, use
F1 to cycle through different pixel
sizes and + and • to expand or
shrink the overall display size,
To install it to your hard drive,
drag the "DragMeToHD" icon to
where you want it installed and then
double click that icon.
Upgrade to Personal Paint 7.1
There are plenty of reasons to
upgrade your Personal Paint 6,6
cover disk to the very latest ver-
sion 7.1, such as:
• New Improved File Formats,
These include GIF [licenced by
Unisys), 24-bit datatypes, PBM
and TIM (loads TIM graphics
directly from Sony PlayStation
CDs with extended TIM saving
options for developers)
• Professional Internet Features
AnimGIFs are supported and
there's a map editor, plus tools
for retaining image quality with
reduced si ee,' to lour files.
• 181 ARexx Commands
Dozens of scripts available-
• New Plug-In Library System
Makes it po
input/ output modules and
replace Other parts of the
system.
* Automatic Thumbnails
That's just a selection, See the
ReadMe.txt document on the
cover disk for a more compbte
list. The upgrade is being han-
dled by Weird Science and comes
on CD-ROM only, priced at
E1&.95. Contact Weird Science
at: Weird Science, Q House,
Troon Way Business Park,
Humberstone Lane, Leicester LE4
9HA. Tel: 0116 246 3800. Fax;
0116 246 3801. E-mail:
sales® weirdscience.co.uk
www.vueird5cientec0.uk
Again. . .
JANUARY
Phase 5 drop the
A'vBok bombshell
with one of the
I longest, most
technical press
releases ever
seen. CD Ami(
picks up the piste
and puts them back together in th
shape of i brand new Amiga with the
cetchilv named Xaipirinha" custom chi|
at its heart The dazzling array of fsatur
leaves many excited but confused and
bewildered, Prototypes of their PowerU
cards go on show in Cologne.
Quote of the month
" I think this festive thing
has gone way too far. ?
pi m
f:n|fl v phniiome-
nal success as
they announce
the sale ftf the
lirjt 1 million
UK Ami gas
FEBRUARY
VlScorp abandon
their bid for the
Amiga as QuikPak
become the new
front runners
according to the
highly active
- rumour mill.
VI Scarp' 5 Carl
Sassenrath Tesigns and publicly express-
es some strong opinions regarding his ex-
employers in a notorious E-mail. CU Amiga
visualises the A\Box as a sleek golden
tower for it* cover illustration and exam-
ines on its impact on the Amiga scene.
Quote of the month
* The interesting sounding Ha smbWj
'World of Cheese' section is still bn a**™
Norla HIS
under construction but there's reined an*
,« Ami!) activity
ill more fun to be hod " b bl0|I y ng
MARCH
Speculation contin-
ues regarding
ownership of the
Amiga. QuikPak
start to make
a m i> it i que noises
about plans for
the company
they have not yet
bought, even going as far as to
announce a new Amiga range, and some
quartets of the press prematurely hail
them as the new Messiah. A date is set for
the London World of Amiga show VlScorp
suffer mora high level staff losses with the
departure of Bill Buck.
Quote of the month
" The only way you could have
gotten this far is by walking
around the shopping mall
dressed in women's clothes ^
Vampyra
Amiga Centre
Scotland
releases (he
Harlequin
"aHaraable"
24-bit graphics
card, priced at
f2,DDll
We made it through in the &ndl 1997 was a year that tested the mettle
and loyalty of the Amiga scene to the max, Allow us to present the edited
highlights. Bear in mind our definition of time is based on the issue dates
of CU Amiga which is why, for example, the 'World of Amiga' show crops
tip in the July entry- Anyway, on with the show...
APRIL
mmodere
]bv ptieaome
I success as
ey announce
e salt of the
si 1 million
I Amiga s
ie scandals,
but Another
Wnrid was
released aid
Amiga activity
is. booming
Amiga Centre
Scotland
i eleases (he
HaiteqiiN
"iHerdiUe-
2*-hit graphics
card, priced at
fz.ouo
As the official Amiga
situation appears to
go nowhere fast,
third parties
emerge with plans
for new Amigas'.
Co-operation is
promised from
the developers of the
PI OS and pOS projects. CU Amiga
tracks down the mythical TFX and promis-
es to display jt at the forthcoming World of
Amiga show, while an Amiga Quake game
engine appears very briefly on the Internet
before- id software take action.
MA'
Getaway buy Amiga
in a shock move
that appears to
come out of the
blue, just in time
for a scoop
announcement to
be inserted into
CU Amiga as it rolls off
the presses. Amiga future looks "Bright"
elsewhere after a healthy turn-out at the
CeBIT show In Hanover, Germany, with
Amiga clones and compatibles materialis-
ing in pre-production form. Everyone gets
cautiously excited about it all.
Quote of the month
'"This is no Ridge Racer,
more a flight simulation on
wheels, going round tracks.
in a racing car
w
^
BO Best Amiga Games
A gaod month
Inr game 5 as
Project X gets
9Z% while tht
oriiinal Champ
Marnier
team Mfc
'iM-CrtVi*:
HIGHEST SCDRING REVIEW:
ALMOST EVERYTHING
92
Quote of the month
u Every time I log on to
collect my E-mail I get some
prat in America trying to sell
me something' 9
Net God
MMBia pre-
viewed. Very
reasonable
hitire Amiga
wish list is
igntredby
Commodore
HIGHEST SCORING REVIEW:
LIGHTWAVE 5
M
JUIM
Gateway 2W0
remain tight lipped
about their reasons
fpr the Amiga buy-
out and their pro-
posed plans for
the future.
Speculation
reaches an all-time cli-
max as the key players from within the
Amiga scene are quizzed for their reactions
to the news.
Sadly the UK's first Amiga magazine,
Amiga User International, publishes its
final issue. CU Amiga's popular DIY tower
Amiga series reaches its conclusion.
J
i : 'i r - i i
Quote of the month
"3% said they
would like to
see more cover-
age of food in
CU Amiga"
Reader survey analysis
Commodore
release the
AMI and the
AB7I CD-ROM
rlnvi:
HIGHEST SCORING B EVIEW:
PICASSO IV
m
FEATURE
JULY
The World
of Amiga
show in
London
govt
down as
a big
suc-
cess, with
phase 5 joining forces with
CU Amiga to display their
Powfli-UP cards in the UK for the
first time. TFX is also present and
correct- Gateway's press confer-
ence is appreciated but reveals lit-
tle Other than their willingness to
licence the Amiga technology to
third parties, disappointing those
hoping for an announcement of a
new Amiga
fS AUGUST
Good things
are happen-
ing. As
phase 5's
PowerUP
cards
near
comple-
tion, CU
Amiga explains just how
fast these little babies are, whilst
reporting on the gaming potentia
of these super-machines. Index
Information and Micron! k both
announce their new officially
licenced Amiga clones. The model
from Index looks more like a large
external hard drive than an entire
computer.
SEPTEMBER
Chinese
company
Lotus
Pacific
announce
their
acquisi-
tion of
the rights to
produce Ami gas for salt in
the Far East, while Gateway 2Q00
dispute it. Speculation that Lotus
got these rights from "a bloke
down the pub" is countered by
their version that goes back to
Escom selling t h e m in 1 995 on to
* 'middle man', REC, who then
passed them on to Lotus. Lots of
hot new games on the horizon.
Quote of ine month
"You thought a
680G0 was fast?
You'll be able to
tile your bath-
room with the
things before
long "
announce
"cricking dedT
iit which in
A5QD can be
part (^changed
lor £210 off a
icw CDTV (nir
mil price £589)
Quo te of the month
" Grasshoppers
have got six legs -
connected at the
thigh, they've also
got a pair of wings
- but they cannot
«Y-Y"
AMD gets £1 DO
taken off its
retail price and
|pllsto£Z9Sas
speculation
rises ibouL
more flow
Amiga models
"
Tony Dillon
HIGHEST SCrjRWS REVIEW
MlCRONIK MG-25 GENLOCK
95,
FEATURE
nmtnlnie
ISB nrodUC-
iqI the
)| Phii. CU
iaa KJdaims
iOI is dead'
rimmudcire
nnaunEE
tracking dt:al"
p which an
Ml can he
■art enchanflEi
or £2 DU Off 9
tew CDTY (nor-
11 al price £591}
A6D0 sets El ItO
taken off its
retail price aril
falls tt f Z!9 as
speculation
rises atoMt
more lew
Amiga models
TFX is here!
Overshadowing
all other Amiga
events, CU
Amiga exclu-
sively releases
TFX. the best
1 Amiga game
ever, with the October
issue. For many this is the highlight of
9m Amiga year Gateway 2000 set up
aVanega Inc in South Dakota USA to act
a* research and development, freeing up
thm German based Amiga International
o concentrate on sales and market-
*»g CU Amiga officially becomes
efc* UK's biggest selling Amiga mag-
iwi« while Amiga Computing and
Amiga Review magazines close.
Quote of the month
NOVEMBER
The first hatch of
PowerUP
PowerPC cards
finally become
available- An
|K§* \ A1200
I ^v4©^ *. PowerUP card
^^^I^PJzS^l with an
4' 1 * optional 'graphics
card' add-on is also announced.
CU Amiga's best DIV project yet, AIR
Link, sees a free PCB stuck on every
•ssue and offers the possibility of con-
trolling a range of devices from an
Amiga. A renewed mood of optimism
pervades in the Amiga trade and
amongst users. One of the year's major
software releases turns up in the shape
of Nova Design's Aladdin 4D.
DECEMBER
Everything
turns up
at once
as Click-
BOOM's
conver-
sion of
fctyet,
phase 5's
PowerUP and even Champ
Manager 2 arrive in the same
month that people start to ques-
tion the longevity of the
PowerPC range, Cloanto
announce the Amiga emulator,
defiantly named Amiga Forever,
tor the PC- Amiga users vote
Monkey Island 3 top of the list of
games they want to play.
u Before the bogey
shakes off the lock, let
him have it with a
sidewinder up the
tradesman's entrance"
TFX guide
AWDfl 15
mtMciled a!
short notice to
a US crowd,
catching the
press
unawares
Quote of the month
"... combine it
with this
month's DIY
project and
then make your-
self the world's
first remote
controlled
portable Amiga
in a shopping
trolley w
Backchai
******
HIGHEST SCORING REVIEW:
ViSUALFX
A4DQ0 arrives
in the UK, while
the CDTV is
reported tn be
"taking off"
Witt 12. AM UK
sales ind
m.lJBD each in
Italy and
Germany
96
Quote of the month
"John Kennedy can't
find any real people,
and so uses himself
instead "
The A120I
turns up, hnt
curiously the
Ami)) press
sterns more
interested in
playing with
ntorphin] soft-
25
SOFTWARE
Amiga Forever
Commercial Amiga
emulator for the PC, I
Includes Amiga operating
systems, ROMs and
emulation software
pre-installed. Pieass*96 |
driver (&'t6.'24-bil} and
'Amiga Explorer"
networking soMkwv
-19MR waiter
£ 49.95
K3
&
fcWab II V3.0
Surf the Web
on your
Amiga!
£29.95
Art Effect
ArtEff act uses the
concepts of industry I
standard Alt packages I
and brings thsm 10 the!
Amiga. " M
Y2.0 now with Layers |
and Virtual Memory!
AnEttectVi.5
Art Effect V2.0
E 59 95
E1 19.95
Storm Software
SlormC V2.u Bftte Package
Nor> Commercial license
SlormC V2.0 Bas* Package
Professional unrestricted license
£179-95
£ 99.95
E 69.35
Storm Power ASM V3.0
Storm WIZARD V2.0 - GUI creation
Add-on Modules (At) require Storm C base package}
StQrmCV3-D-p OS-Module
StqrmC V3.0 - PowerUp-Module
StormC V3.0 - powerASM-Module
(Cai> for upgrades for any ot mse packages^
Burn-It
powerful CD-Burning software
when is avail able in
Track-ai-Qnce and Disk-at-
Onee versions. TAG will ttilfll
mosl CCJ-Buming require-
ments, but DAO is required to
product 100% duplicate or no
standard pre/post gaps.
Sum-tt
Bum-It TAO
Bum-It DAO
£ 69.95
C1 09.95
Fusion
FUSION - The ultimate Software Mac Emulation
Runs practically all the
latest Mac software-
Latest System 8.0
support' (Macintosh
ROM s required)
Why considBT a Mac
what) the Amiga can
doit for you!
Picture Manager Pro
Manager
All-in-one graphics
tool lor automatic for-
mal conversion,
searching, printing,
image processing,
PhotoCD access and
morel
Picture Manager professional V4
£39,95
Tornado 3D
TomadoSD to a superb Rendering and
Animation package.
PCx
PCx - Software PC Emulation - Advanced 60x66 PC
emulation.
El 79.95
£119.95
£ 69,95
Trapped I - Stunning h*h end 3D game! W"* 1 "" " 3D Sho< * 8r
NeMac IV - The Directors (M *««• " Novel " -tom **™
Shadow of the 3rd Moon - Voxel Flighl Sim
90
£ 49 95
HARDWARE
Various
Monitor Adaptor (23-pin mon. 10 15-pin gtx)
VGA Adaptor (23-pin Amiga 10 15-pJll mon.)
Floppy Dme 1,76Mb int. (120074000 1" high)
Floppy Drive 1 .76Mb Exl. {No patch?}
8 Mb 72-pin SIMM RAM
1 6Mb 72-pin SIMM RAM
32Mb 72-pin SIMM RAM
1 .2Gb IDE Hard Drive
2,tGt> IDE Hard Drive
12X IDE CO-ROM
24X IDE CD-ROM
Catweasel floppy controller (A1 2OO/A4M0I
Use inexpensive PC floppy drives (DWHD)
lOEFi* 97 - Suffered A12O0 4-Way IDE 1/F
Includes registered Atapi software
Catweasel Zorro
Six IDE devices + All Catweasel functions
Buddha
Four IDE devices for me A4000
14.95
14.95
5495
59.95
29-95
54-95
99.95
£129-95 I
£159,95
E 59,95
E 79.95
£ 34,95 1
E 6595
£ 44.95
Siamese V2.5 Software packs
TCPj'IP, RTG and CyberGraph* support
software
E 44.95
Picasso
Picasso IV
Without doubt the most
stunning graphics card yet lor the
Amiga. No wonder CU Amiga claimed thislo
The God ot Amiga Graphics Cards!"
Integrated flicker fixer. 4Mb EDO RAM,
Autosense Zorro 11 or Zwro III
E249J
Picasso 11+
Trie cheapest route to fast, high resolulions
and high colour graphics! Zorro II
El 29!
-
b Amiga OS 3
1 -Official Amiga OS Upgrade
i 500. Amiga 500+.
|ft 1500. Amiga 2000
ya 1200, Amiga 3CO0(T),
gn 4000 ( T) £ 45,95
ill ROM's only
1
\un;.\ us
**•«*•,
,**»»*»•*
C 49.95
RE
■ga 500, Amiga 500+ ,
1 500, Amiga 2000
1 200, Amiga 3000 (Inc. Tower),
i 4pon (inc Tower)
E 25.95
£29.95
n.)
Igh)
14.95
14.95
54.95
S9.S5
29.35
54.95
99.95
CI 29.95
£159.95
£ 59-95
C 79.95
W00)
D) £ 49 95
£ 34-95
Prelude
i II 1 6-brt sound card with lull AHI
are support.
CI 69.95
liyama Monitors
£ 69.9/5
£ 44.95
C 44.95
i liyama monitor range is famous
I excellent quality and value.
!tewith3 year warranty.'
•On Master 15" MF-B515G
*0t\ Master 17" MF-B617
'Master 21" MF-9221G
itvama
£299 95
£529.95
£599.95
Genlock/DigiPen
)
Picasso IV
wbl the most
,rd yet for Ihe
nidirned this to 1
75 Cards?"
£249.95
■
i in Genlock
upports. VHS, VHS-C.
)■& formats with
se settings ol
itrast. brightness and
jr.lnven functions (i.e.
yhote elfecls) and soM
i Genlock
i The functions ol the MG-1Q plus RGB
rtor switch, separate RGB colour sailing,
MWS, Video-B, Hi-8 and Alpha-Channel
i Pens
3 en 303 (7.62 x 7.62
i 604(1 5.24 x 10. 16
1 60S (16.24 x 15.24 cl
1 906 (22.A6X 15.24 citT,
£169,95
£229.95
£ S9.95
£ 69,95
£ 89,95
£109.95
Ariadne Network
Jtiorts
£1 29.95
Amiga networking
I card with
snal parallel ports,
es complete wilh
voy software. £129,95
Amiga Computers and Towers
4.'i»M3 F I 1>.iWl k
Infinitiv Amiga Tower Sytems
Qfficiaity licensed Amiga cQmpvters.
infinitiv 1300
Infinitiv Tower, A1200 Motrterbcard.
053.1, 2QOW PSU. Mouse, External
Amiga Keyboard. Floppy drive.
Infinitiv 1400
As per 1300 above plus 5 x Zorro II,
2 x ISA. £ x PCI and Video option.
ponent Parts
jv Tower + Keyboard interface
iv Tower + K/B int. + PSU
rd" Zorro II x 5. PCI m 2. ISA x.2,
(option)
ard: Zorro III x 5, PCI * 2, ISA x 2,
(option) .SCSl-11. A400OCPU slot
£119 95
£159.95
£149.95
£319.95
£469.95
Infinitiv 1500
As per 1 300 above plus 5 x Zorro III, 1 x ISA. 2 x PCI.
Video opiion, A4000 CPU slot, SCSI- 1 1 interface and 1 x
SIMM slot. £59995
Add-on Choices lor any Infinitiv Amiga computer
1 .2Gb Hard drive + 12* CD-ROM
2.1 Gb Hard drive+- 12* CD-ROM
1.2Gb Hard drive + 24* CD-ROM
2.1 Go Hard drive + 24x CD-ROM
Software Pack'WordWortri Office.
NalConnect Lite.. ArtEffecl SE, PMProV3
Trapped II and NeMaC IV (with any CD)
Infinitiv Kit ZZ
Tower, Z2 board plus PSU
infinliiu KH-Z3
Tower, Z3 board plus PSU
iv uprated PSU
iv 3.5" "Snap-on" oay
ive 5.25" *Snap-on" bay
IA Adaptor
it™ Video Slat Interlace
Power Adaptor
External A1200 Keyboard case
WinoOws95 Keyboard
Audio Slol Bezel (2 x PTiano)
4-Way IDE interlace
1.76Mb Floppy <Jrive (internal)
CD- FiOM Bezel
Twin Inlemal (loopy drive cable
3.5" device adaplor (Mounts in 5,25" bay)
44.95
11.95
29.95
29.95
39.95
1955
19.95
19.95
54.95
4.95
24.95
14.95
£1 59-95
£189-95
E1T9.95
£209-95
E 29.95
£ 29.95
Tower Kite let the Desktop A4900 and A3000
Metal CE Approved Tower
Zorro III SlOlS x 7. ISA slots x 5 (6 on 3000), Video x 2
(1 on 3000). PCI version has 3 x PCI and 3 x ISA j
1.95
1.95
pjtii
Tower 4000 PCl Syslam
Tower 4000 ISA System
Zorro HI/IS A/PCWid (A4000)
Zorro IH.ISA'VideO (A4000I
Tower 3000 ISA System
Zorro 1 1 I/ISA/Video (ASOOOj
Uprated PSU
£219J5
Accelerators - PPC and 60xxx
PowerPC 6C4e Accelerators for Amiga 3000/4000
PowerPC604e 1 50-200 MHz
69040/68060 25-50 Mhtz
ma*. 126 MB RAM
Ultra-Wide SCSI
PowerPC 6Q3e and e03e+ Accelerators for the Amiga 1 240
Blizzard 603e
PowerPC603e * 175 MHz
68030 50 MHz
max. 126 MB RAM
Fasl SCSI-1!
Blizzard S03e+
PowerPC603e @ 200 MHz
65040/68060 25 50 MHz
max 1 28 MB RAM
Fast SCSI- 1 1
QberSltirmPPC-WU
Campuiiull <_'Pl' Swttf
I?mUHi
tWIMHi
IHHHi
MQ in i h'-j: I
:.Lin,i iitji
■HUr.rlHMi
Mll^
.
3SJ
7.1
\U* HAM
2SMti
JBMh
138Mb
SlMMSmhrU
SCSI Un-board
4
4.
4
Ulln-W'idt?
Llira-Widf
Iflm-wUc
l B ri«?
Price wilh MdMlVJ? Itttrf
Print- with HUMWW filled
tt«.»S
£*».«
pri« w h h ritHHHt mird:
KcgMvrnl t'rip-adr IMlc
C4W.H
BUI iRD BUZ AM
Bliinnl MH.VMJi-
17$ MKi
lOHMKi
Cufil|iiU1(l(Jll CPli Sutfcel
OX
040 or OKI
Mll-M
J5(l
280
SpufPK
\1«H\M
J.I
<S4M1»
Ji
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SIMM Swtwfe
SCSI Ofl-btiard
SfSI-ll
SCSI II
i'rk-c
C2IH.15
l>~-
I'lirf wilh m)»ui U Ittltd
I'..- «iHi49MlQI fined
K - « il h MUi-Mh'?*! TillMl
Pri« with WHwyhnimi
[4-1
KniHrrtd I pErjlllf I'ricr
CVBERSTCRM MKIII 60060 Turbo Board - 66060 Accelerator board lor Amiga 3/4000
6BO60 CPU ® 50 MHr (6@ MHz ready). Built-in Ullra-Wide SCSI
BLIZZARD 1 230-IV Turbo Board ■ 50 MHz 66030 Accelerator Board for the A12C0
BLIZZARD 1 260 Turbo Board - 50 MHz 6B060 Accelerator board for the A1 2DD
£449.95
£ 94.95
£299.95
S Orah*EMBW», Crown hill Indualry.
Million KEyrws MK 8 OER . U K.
Salsa ; +44 <0)tM8 261 4BC
Tach :+M (0) l*M 261 477
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Web : liHp:tf«WW.blitl9iB<3'1 com
C'rUc-r by Aoc*S(.,'Visa.'DoMa, , £»-itc"i, , P.O'de', , CheqiJ». 2M.
S.iiijT.rgB au AHMSflJVlM Inol ^uttf cards!. AH «rc« IJIy Inclu-
■M rd V*T. Pojtngr aurj ■PacU'rrj S7 W * VAT (24. Hour) and
Ei6j00 * VAT jSJtiirdayj PncK and SpMllfcallons may Oiargfl
wlhoul fralioa. Rease reisoncfio to oartirmi prk;riii)j'3(»f; , «*« 11
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Ml ■anJe'8 Suti«t 1r> our Ihtte and coit>HWii ;l irarlnn avnilab4e
on request TtOt enquiiieiwRicmio.
INS
Christmas Compos
The turkey filled days of Yule are approaching rapidly. 'Tis the season for
giving, so get your postcards out and get scribbling - it's competition time!
HHH| e've shown a lot of restraint this year. Wo photos of the team
rT~Tl wearing, paper party hats, no rendered reindeer in the margins.
\ ± J and we even persuaded our publishers against putting a model
■§■■ in a santa suit on the cover. We do. however, lite getting drunk,
steeping through the Queen's speech and eating turkey for a week and a
half as much as anyone. So we have got together with some like mmded
Amiga companies to bring you this Christmas Compo Bonanza! All the nor-
mal rules apply, no entries from anyone in the employ of Emap Images or
the relevant company, the editor's decision is final, the deadline is January
31st 1998 and all complaints will be ignored. Merry Chnstmas!
Alive Media
This new games house and spe-
cialist retailer of old and hard to
find Amiga boosts and games,
publishers of Shade and the
forthcoming Haunted, has
offered us 5 special Christmas
Hampers to gftfc^ay. Each
contains an assortmettt of
games,- hints andjtipsq^oks,
plus a copy of Bfode, which
scored BG% Is'st month, p win
one of the hajpnpets, jusjtdrr us
in 20 words Si less lAfy* VOU'd
hjie for Christmas. Answers on a
Epic Marketing
Guildhall Leisure
Mecimu Ltd
Alive Xmas Compo,,
CU Amiga Magazine
37 39 MillHarbour,
Isle of Dogs,
London E1 4 9TZ
Blittersoft
For years Blittersoft have supplied
hardware and software for the high
end user, They've entered co-opera-
tion with Index Information over the
forthcoming BoXeR computer. In the
mean time, you could get yourself a
not quite so good new
computer for Christmas by
winning one of two copies
of Fusion, the top Mac
emulator, along with 2
copies of Picture Manager
pro. reviewed on page 62
of this very issue. To w<n
one of these prizes, just tell
us. what a Witter chip is.
Answers on a postcard to:
Blittersoft Xmas Compo,
CU Amiga Magazin
37-39 MillHarbour,
Isle of Dogs,
London E14 9TZ
Epic Marketing are a
leading producer and
distributor of Amiga CD-
ROMs, and have recent-
ly moved into games in
a big way with their
Islona games label .They
have offered a juicy
El 00 worth of software
to the winner, with 10
runners up getting any
title up to £25 value.
Prizes will be awarded
on a first out of the hat
basis. Postcards to:
CU Compo,
PO Box 637,
Swindon,
Wilts, SN2.
**v^ tm
Guildhall have been
THE software distributor for the
Amiga for ages. They have
recently published titles such as
Street Racer and Ultimate Gloom.
They are also publishing CD re-
releases of titles such as
Civilization. DpaintV and Ultimate
Blitz. Guildhall have kindly offered
to give away one of the above
mentioned titles to the first 20
postcards pulled out of a hat
Postcards to;
Guildhall Xmas
Compo,
CU Amiga,
37-39 MillHarbour,
■ Isle of Dogs,
London El4 &TZ-
rnaxt
tmm-
IW.-IIMTI
Power Computing
Power Computing is the largest
supplier of Amiga hardware in the
teH^ThM'^ijeen flogging their
large range of accefefatdrs, scan-
ners, floppy drivel etc. twyears. .
Recently they dipped. tbewjioes
into games publishing with the
excellent CD-ROM game the Big
Red Adventure, which we gave
-storm ind. 90% 'o in May- Power
want to spread their Christ-ids
cheer by giving away 10 copies^. I
Just answerloThi£_sjrt3pJe3JUes-
tion - What country did Roberto
Baggio and Leonardo DaVinci
come from? Answers, as ever, on
a postcard to:
Power Xmas Compo,
CU Amiga Magazine
37-39 MillHarbuur.
Isle of Dogs,
London El 4 9TZ
Weird Science
Weird Science is a company wilh its fingers
in more than a few plum duffs- They have
produced numerous sutcesful CD-ROM
titles and their close co-operation with
German CD-RDM firm Schatmuhe GTI has
given them UK distribution of the famous
Aminet CDs Weird Science are giving away
an amazing complete Aminet collection -
Aminet sets 1-5, to 3 winners - and if this
great prize wasn't enough, they are offering
a chance to win one of the 8 Network PC
systems they are offering. These cable/soft-
ware solutions allow flies to be easily and
freely exchanged between the Amiga and a
PC. Funniest postcards win the prises! Mark
your postcards either Aminet Of Network
PC end send them to:
Weird Science Com
CU Amiga Magazine
ble df Dogs
London
E14 9TZ.
Eyetech Group Ltd
Eyetech are a the company with the answer. If
there's a way of squeezing some extra piece
of hardware onto your Amiga, Eyetech proba-
bly know it. Their big hit at the moment is
their excellent and easy to build EZ-Tower
A 1200 tower systems which open up a wealth
of expansion options. Get a Christmas present
you will never regret, and Eyetech will help
you out. Cut out this coupon and include it
with your order and Eyetech will give you C20
off the cost of an EZ-Tower or f 10 off the cost
of an EZ-Tower D1Y kit. This offer is limited to
orders recieved before 31 st January 1998 and
is valid for the price advertised in this maga-
zine. This offer is not valid in conjunction with-
any other offer.
Telephone Eyetech on 01642 713185 or
check out their ad on pages 29 and 71.
[iiiiiiimm urn minimi ill |)IIHI|»I||»
iiiimliilH mnllmiWiiinlhimliJllii
F^f, Christm as Crackers: 4-speeti CDROM system - EM.95UI; "™ W '«*» ZfpT^TX
Ofwuchers - £249 95; EZ-IDB s/w from £12.50; 030 accet's from £68.95 ; 040/25MHz (19 MIPS) £138.95.
39 Mips '060/SOMHz £278.95; A600 33MHz V30/MMU/FPU/standard simm to 32MB - £99.95; DIY-EZ-
owerfrom £99.95; 8-speed CDPius £149.95; 460KPoftJnr £44.95; LS120 £1 14.95; (Price down, New)
A.The Alt-New LS120 ATAPt
drive from Eyetech
Tower
' M hot fits in a floppy bay and rendu &
writes 120 MR K & Amiga cartridges
t Mi 720KB & 1.44 MH PC diskettes:'
•20MB backup and PC 1.41MB diskette compatibility In one unit
Bare Drive just £114,95 J 20MB cartridges just £»«UWi or E34.9S®
EZ4DE universal BIDE driver software is required - SO% discount when
orOarad with the LS120 or 4-dwice buffered interface Upgrades
availabl e from Eyeteeh-supplied IDE-fix avaltobte 1 see_ below right.
HEALTH "A buffered IDE Interface i* essential tti avoid overloading ufthe.\12M\
W \ RN ING fI*E port when adding extra devices ' - John Kennedy - AF - July I 99 7
i t ^ tempted Co skimp. Fit an Eyetech 4-waj IDE/AT AH J-vhlp buffered expander tu prtstne
The original *»4 best ■ Just £3**1 Now mill 511*$ discuUBl nfTKZ IDE software
Vmicu'* Health.
The Mk2 EZ-TOWER
"This definitely one of the easiest solutions to building
vaur own tower, " John Kennedy, Amiga Format - July 97
MLt£ EZ- Tower with WO: f a ceplale/c* Wo £119-95
PI/ option - all partt/lMtructiont provided -£9935
Collection, fitting and delivery t&rvicn- Please ring
See our full-page EZ-Tawer feature advert in this magazine
The EyeU'fii
Siarier Pack
Just (249.95
The Eyetech
Productivity Pack
jHtt £299.95
The Eyetech
EZ-Tower
Professional Pack
Just £799.95
Or hu\ a CDPtai unit (below) and get an El-Tower* far just £99,95
The Top-Rated Eyetech CDPtus for the A1200
a-. 16- or S*.ip**d external CD-ROM unit in uuaalty, C E-appruved e*»
■wilti heavy duty PSU
Leavae trnpdnnr Free for aqcefrerarljuf a I memory expansion * n< " [rw
PCMCIA flUJt fn»» for ulgrtiBOrB. modein*. umplam ele
Option to add addition** HO'i. CBFIoma. LS12DB. SyOuans. IVE Z'P*.
Jaia, SyJeta. ATARI tape atrwimiira elc pow»™d front the CDPlu* unl<
Coma* with special Eyelach ■oayewnpatibtowa 4-devire EIDE
buffered Interface board - wily nfled In mlnum™ wlUi no eytimfl/df IIIIttb
Ihptg mi IDE CDflOMS rfirjsi new be- directly connected to ttia A12W
without a buttoned Interlace - aak an/ quairfiad electron*;* engineer!*
Geld plated audio phono sockets Ht mar (CO+ only) and Iron! panel
headphone socket and volume control
Amazing Value NEW! 24-Speed -only £199.95
8-speed - only £149. 95 1 6-Speed -only £17
Considering a PowerStation?
The CDPIus is now Hmilubk-
Willi a,2J0W, CE-approved, PC
MiniTower* vr Desktop* caw
Amiga 1200 Magic Packs
- Direct to Eyetech from Amiga International Inc.
Full UK aj«rtealKin wMl KJCtBUin 1 LWorfclHnch 3. 1 flisn and manual.. LK
pvj mauB^ rt-HKJS*maS and TV 1M0
Farriubc softnfira O-inal* odudilg WOJO*onh flSE.THtooat 3.5. Oaw aaa I I
Ptionootncs 1.2SE. Personnl Pan! & i. OrosrusBf 1 1 , Pineal Mima awl ima
Throe valf Bpacul EyrtoCH DUmHK dengdid to nwet our,- n«4d and buJOM ■ *■
Mm IZ mofflUa reHrtn-iD-basr wanaray
DnhSlW [« Ka! abavc l"*i 8MB rfipnies.'p r oa rim n™rnfvaiHlbijr> n r*d OtlH naaHnt.
Hard tfiva i/K) marroiv npanaion nwrnirnntmsd lot non-ginaa iiS«
Oiw rfM mJrTJi ■! UlicDuml rtmefttf* Jbr ftnunf fMrU flrtre, COrTO", anarfertWfi'
rrtrflion/ and EZ-T<tWtf Irpgimdmw ftunt £jrt*Mlr
A B soove wah 3MB o/Bpheiprrjgianl memory and 176UB haru <Mh . JuSt S«nth un * ua*
slrautit r^om lr» ben. 1 ^^
^ jli MW3» pwnrallod m II* nerfl rtak inwds *TO mamory cipMBlon to run f"^ 1>
0»*r Z190 waTh 01 4**caun( rouflwi for futurv ft*u <rW», «WWr*. woalkiralBn'
merneo una EZTDwar ufigfMllMM from Ey#«»en
Full £?-TO<W*<n K-tt^ Us^Mrd aawler.WTnifciwiaS ^ktMMna; ami %H)W H*w. WBv
siy-*a-taird •nanuili aa abave*townti mmm. mojeemai I TV lead (Ho Ai Mr h* or aw
JSHHj WO prucassor Cippnm 19 HpS) war MMtf S FPU i"TJ PSiffl si pr o^am memoy
1 ?OS rowanOrirt vuilh Wombonct 3 1 *mi sharo»i»t uliitiBS prainaalsd
*apee<r«3fTOi»i ndud.fj iho Eyefacn 4-6**** flurrarad rflr*rfa» and ItiuV nWlafarad
CDHDHWianJ <HtuanO€ £p dt)i>l/lS12B rfnVer (4«i*-«« preinpUffW
WOXff rtoppf rirJrt .rclurJng laE«Jinii?
Fulrs- flBlBllKl and &5l« »fl«»inr «ilh all .elemant caMes and manuali
AMD IAI cpflWl to liliw frjfed-
4t LS13U J20KBV1 44M&-lZ(JM8di -iatadln lo' jmr f W-M Mini |M lma ol purnaK
PvTi emu in.iiliihk- I'roTii hyenjch - Jfti? Amiga
E 1 7_ TT§ §i \TAPI peripheral specialists^ Itobahlv the onl? hard
f J f_J M. M-^r M^-J - ' ».ii.wiiiai'iMryitln;.n iJ.rni'llMernivll.
drive/CD RONI/LS 1 2«r J ZIPSyQoest s/t* j-ihi'H ever nwd,
EZ-IDE s/h CW.^S
I ptrrinlc from Eyeleth-
Mjpplted* lDE-/t* E12.SO
With* 4^te\ W, CBUkm,
[DE Kip or LSlZfl £17.5*
Siipparfc LSlSffl. Z10. JW SyQuftaL am! nth w IDC'AT*PI femrwabte tanfkW Srwa!
*t/TCMATCALLV. Ca1r*lgo= |uil appear on rfia yftirkb««Kin wf»n rMrtedanfJ
Hsappaar irfwn opclad Ey«i«h'5 IDE IpPrep Toeti ant aho kh*rt»d-
Op«irn=« IDE hnrd riwa pvifonnanw automofieaJly EknratHihtoilTrBrsajr
ri^TlmaiHSk
eJMMtm tflPOM aupp&l Induaing miJliOialt chnngcrs. rtirAcl ranttOt audio irsn*Jer
'JD3 J c-aula*On, Ugh ped^msnCB Wnsyilera aupport tor Amioa, Mac flnd PC CDs.
Resdy-«.iJ»a B*9hWBd. No saraSrrJ 1W» to tonoan pant tor ragiilraion Mdea as Cumpflltive UfRraul-* Cl*.»
*.B, me -commorciar uarsone C* CtHWJ and Alap Pn P
Tin iOF, 7ff IlUr* u rn* r»— • >t' « r»< EZf M
i which can also powef your
11200) -/or flFi/j? £20 extra
i'K»r. :,l,mij--ii- uiIk r^Biilw- 1 I'll,, . .;-.■
D-l-Y and Bargain Corner
Hard-to-find parts for your Amiga project
**"> . «oppy dri™ rifcriw and imi
44-wav 2 5" "0 "Bos. flem ».»5. ! 3^i .IS.K. SOcrn£1 B.*5
& SBM-wwr turd dnw cables-(ar2x2 5*driv»f (SEmtacml 5 1 !.m
-.I'ri llaJta catjlBilarAtMO ft A1JD0tl*.«K Ml tilting. vtCH.»
mmd harddrvo^M SH.as. 1 5' »«W»»t*ldn™eSB* EM
J . «C-*anr IDE CSlXe tor 3.S - HDICtmOU -flScnV? V «.»
--n 3 x « IDE catWS W 1 50114 (enclose !lra*wiq| E14.S5
JU" hard dd79 » 5 2S" bar mOufiUng adaplon
j I' lard dim) ti 3 5" Day htdh 3.5" fluiail!Owai cat* adapter
J i' fcwm'ByQu**!^ dnv* to 5 2S" bay hldunttig •'■J**'*
•6 run m-l delachaole *rta cable lure»t»mal3.S>' H0>ICDF1C1M'S
-^ *,|»rni|Mtippy,',l)E SjOuaetrVt! ZIP^WE Jwcaie
SI cadif aSwav 'ffimlkl JOirairCenlrnriti ;rri i.lml
Amiga User international
"... It all worked faultlessly ■■
Amiga Format - 96%
"... Ah ui»otnteh superb bit of
kit.. "
Amiga Shopper - 90%
"... This is a quality product... "
97%
\niiis ,( >7 Special
- limited availability
■t-SPEED A 1200
CDROM SYSTEM
FOR JUST £99,95!
tnclustss 4-3f*ett CDfK>M.
metal e#s*. 4-tievice
buttwed Menace, PC-
type power supply &
COROM power cable, 40-
way ami 44-waylBE
tames and Inatmctiofts
The Amazing Iomega IDEZ\p Drive
Another Jirxt from Eyetech
. Uia a (nttjrert sartndcB tbr B*Jfl
^pChW-jrrtcri or .taitVry me/nbe. r
MM} IQ< rraniromna nwWrnada oarj
between AmJQ&6 an&vr other ptattorms
FTM fn my *itifo*^daa*toryrnlrMrow»-
f"icMW aw™ Pay or An fitamar caaa
URTSIPuE CHJINUtS
AUTOMiriDALLX BEB04NISCP1
Bare IDE Kip drive dm e>aaafil VZJt zipiaulti
l"l-!OF. {urrquii'tiuinwsin: required ■ JttM CIT.50 wilh
1MWB ZIpcartrldgeBiuailia.EnVl ur •• '
y*f «Jt: Z^ awr f /nftJ •■ «a Jl3a|
J list 199.95
A1200 fnstantDrives & TowerDnves
E11.*5
L9.95
rs-ns
Four new Amiga Ex/ronsintt Productsjrom Eyetech
PortPius ' high apnB<J serial and parallel port expansion
? y *H3W&airtf rXirtWiMj sera' Beftl *,m -tori-- CPU WajaJ aMa
r; Jl dmya ccmBBt** r iJraftpi jmt iw«*»n! up to *WK Djna*ieir
l/wy assy in nr J, tea™* PCanJul 4 trapdoor «■». Zorro w^Jon* toor
PoriPIUS - Sit Bfltittl ft t x parallel - >wsf CflS.SS?
POftJtir- 1 high *p«d serial port - pat £44 95
Ntw! PnrtPiusZ3-i*V H1lS- C69.95: PottPtusZ*- **&
PoUXtra - adds extra 2xS * TjrP Jo PortPSilsZ&Z* Zorre eflrris
l/)$tsntDrivBS
and rcH*ej r J>jVe*
,i'i' oniy
available -fnom
Eytlech
"The foxiest d rive I have tested on uiit platform
V -. . — n . ri^uJpt Taulw , Lmln ji Frwm At F-ebf
p
.ys*
I n^nbaAlrtera.rl . 0. ridl Tb»I« - Amln^ 1= wm** FebraBry 1 W
cataeSOawr-CjntronteimliaSDBwrCerviiumcilrnitir"! WS5
t«3tpmni1b*n*ao»l*1arjsiiBn»lQr*tannrt«a^^ C1Z,»
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* — r e> |#H cauaii and *4efHbrx
"oaiachpl^laZKprwrMipVg? lor- CDflOM
kjnOM sLvidnni 4 pin (rW*rt*d f audn ouflpedw a prnro uluSSES**
"»««8 fiuj ,£ io phono plug,'sot*ei » J amio >mi>»r lesna; ts,**
z i poena diq b 2 k prHnopkn) 1 1n\'a-(4An, , 1fl , W.a5) t*.M
spaakgn |pair), wi»i amp (1 &*PMPO| * flisir* pu
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tX or St-Iil COftCin caae.-lCM PS^J. »Jaiii * dBtaoonnoCta E5B.3S
tantKCed metal cawoPSU tor ArJWA'ZOfttMZ-CDflOM,'
eriemal MD (ffl b*u' Cd laad - inalrueiiona pmndtdi EI9.91
■ks.irw.er voeolnop cioo wrin 20OWJB301N PSU. CD i HDrTjp bsy pt»«or
■as ConrtSCUf WOCk. resBrtor. cab* feshBint etc. 1 kit Iratrtis CJ9.96
dkaaane CCKH PSu tl4,Ki Gtnun AlK» F*5U *'■■»
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■ ^im»c«ipydm«rjor«e<Sorto4pnHOCOF<l«ca»wpofl CS.9*
AbqBo Accelerators - Unbeatable pricing
AiOO ■ JJMHC EBd wilh MMU 4. FPU op 10 3ZH6 fS9.S5
Ba«THnid 1J2HW ArirWf r<nr»n . c'niMwiwolr ratut
25MHz 030 with MMU S FPU. (5 Mips) - Just £68.95
33MHz '030 with MMU A FPU . (7 Mips) ■ Jusf £79. 95
Power I itrAtltm 'fUOi'fiid actretemiors me U>w jagdj
25MHJ TM0 with MMU A FPU, (1 3 MtpaJ - 0rtty £136.95
33MH1 '040 with MMU A FPU. 05 Mips) - OflJV f 1 58. 9*
40MHZ 0*0 wilh MMU A FPU, (30 Mips) Qfiiy £i SB. Si
JOMH* ■OGO wllh MMU * FPU. (3.9 Mif»> ■ Only £27B. 95
66MHz WO with MMU * FPU. (SI Mip4» OnJa £339.95
i a riW n ram? 9' f4 **p*. A* 1 meMnis™".'*
Memo
JUfl
Interface
£14.95; SIHH :
and
TiTi
Th.nk-na of lyjying a B"3 *ima7 Dom wasto your money on awy JJflJ^r? ov en
J.30flas iha Amioa <M doasn? support ri! 12^2-1 Sylea actually). Ba warnrw
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arm wnlf rte( lit In an A1 2t» wrlntxit Eioniftcint motJiicaiiniii to ihg cas* and
raelal shiaWIno - which itsel' re<hJMslha valiri of your computw
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S 5" ln«tann>vai coma Irx* wtva d lull liih-,i hi ana aaay-ts-tdtaa instmcimne
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instantDrlvms: B-55GS AV(-3MF1/ B ) C31«M
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1.7GB
3.2GB
E1B9.95 4GB (to the limit!) E24fl,a>!
«Q.05- f pAf J - JJ-J.^, 32MB - fW-g-'
J r ?" insfanlDj-fw* for the A60Q, A120Q, SX32 & SX32 Pro
17DMB * 2 5" 3f*» doal ft" IT* SX32Hne and lc Iha * lEOA'ABOO
5J0MB a. tail, aupeullmdmiawnti ample capacity l& rnoM uaara
oiOMB A iupora, na»fs*m drive ideal lor usors c* sartaiS PpplcabDrrs
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KMHi eapabla PGA. FPU C3» a;: AliWB*n« twaada fa*a«
aakgaCDflOM disks . ouraatocbofl
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4.-flfe¥i£< ease raMtaca in- ft4tK* sts.as
eZ.«ay*1SM-I^a-ASPMk***>P , ' r C.9S
EZ-flFB IrHarlace tof Sony llnpnv S 1 '■ 9S
EJ!-DfD Iff. iMltti Sony 1loppV » cabla 09.95
,1I**.p.ilj 00,'HO Amiga i PC li FOB .1
- for A1200 hard drive IOE port ErM.W
■ tar AIM* Stack port EM.so
■ Ica-AAOdO IDE port ''*"' n ^
PortPlua ijlWKbaud sal t 1 ( BW SM.9S
PortJnr ^4*oKbaud«nalpan rw.ss
Audio mlier ak HSaa rH lor eZ-Tflaw £19.46
Zetreurtit
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19
with ti
Dex and Jonesey have
proven themselves to be
some of the best dance
remixers In the business.
How do they do it?
Those undisputed stars ol the club
remix scene, Dex & Jonesey have
already proven that a couple of
Amigas and a copy of Protracker is
enough to launch and sustain a
career in the music business.
An inspiration to anyone struggling to
express their ideas via a basic Amiga set-up.
they've stayed true to their roots and not
abandoned the machine that helped them
crack the big time.
Top tip: echoing samples
*
TOS
When we first exposed the Dex & Jonesey
phenomenon back in the September 1996
issue of CU Amiga, they were riding nigh on
the success of their remix of Josh Wink's
Higher State of Consciousness which man-
aged an impressive number 7 placing in the
UK charts. Since then they've seen the
remix work continue to roll in from the
biggest names, with some recent jobs
including makeovers of Hardfloor's awe-
somely classic Acperience V and U sura's
'Open Your Mind',
We spoke to Dex, otherwise known as
Andy McEniry, to find out the secret of their
success.
CU Amiga: How do you get your remixing
It's always 9°** to echo samples as it give* them more feeling and depth. For the
vocal echo of Open your mind" 1 actually used two samples, the first laying Open
your' and the last saying 'mind'. This meant that I could freely re-trigger the mmd
sample on every beat and Have full control over the volume of the echoes.
jobs? Do you have an agent or manager
who gets work for you?
Dex: We originally started producing our
own records as a result of our DJing work.
We both had a few ideas and we knew the
basic structure of dance records were all
generally similar., so we decided to go ahead
and make our own tracks. Our track entitled
'The Beginning' was signed to Judge Jgles'
labei 'Bang international' and this led us to
the Josh Wink situation.
We knew 'Higher state of Consciousness'
was inevitably going to be re-released, so
we took my original Strictly Rhythm import
12", and remixed it. We took it to Jules and
it soon became the official remix. From
there on we found a representative in the
form of John Cecchini at Red Parrot
Management. We knew him very well from
his days at Zen, Dartford (the club at which
we were resident DJs>. John got us work
from various labels and handled all enquiries
about us.
CU Amiga: Do you accept any remix job
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add J aid ProTracker is ai the heart of every Dei & Jiiesif temii.
Top tip: jazzing up the percussion
When adding claps and hi-hats, don't Just put them in at the standard places. Try
moving them around or echoing them. For example, if you've got a hi-hat between
every beat try adding a hi-hat 1/4 beat either side of every one, at half the normal
volume- This gives a nice funky variation, and this can be used with claps as well.
In fact two Ami|i& twining two PrnTrickerS are used for the joa lo dnirble up t« eight trwks.
that's offered to you (assuming the finan-
cial deal is OK) or do you pick and choose?
Oex: We don't accept any remix offer until
we have actually heard the track. We only
accept track? that we believe we can create
a good remix of end will not ruin the reputa-
tion we have been building up. If a track
does not appear to have any hc-oks or origi-
nal parts we do not accept it, as it would
mean us basically creating our own track
which will not be released under our name.
CU Amiga: Once you've got a remix job to
do, are you given a brief from the record
label as to how they want it remixed, or do
they just leave it up to you?
Oex: Generally once we've accepted a remix
offer, the record label involved will tell us
roughly the style in which they would like us
to remix the track, whether it be commercial-
ly based, vocal club style, banging dub etc..
Apart from this they leave us to our own
devices and wait for the result, which is trie
way we prefer working.
CU Amiga: What does the record label
supply yo u with to do the remix?
Dex: If the track we are remixing is a new
track, then we would normally receive a cas-
sette copy of the current mixes and we then
let them know whether we have accepted
the mix, or not.
If the track is a re-release or is familiar to
us. such as Outrage's Tall J n' Handsome'
then we would know instantly whether to
accept the offer or not. Either way, as soon
as we have accepted a mix, the parts (loops,
vocals etc.) are sent to us on a DAT if they
are available, and we can then get straight
on with the remix.
CU Amiga: Do you have any standard
method of remixing a track that you use
every time?
Dex: Generally our first step is to sample all
the parts we have received. In the case of a
very vocal-orientated track, such as Phil
Collins' 'Dance Into the Light' we decide
which vocals to use and which not to before
we start sampling. The next step is to decide
on a BPM according to the original track and
style of remix required. Once the BPM has
been agreed, we lay down ail the samples
and adjust them so they loop correctly at the
new tempo. Theoretically all the samples
should receive the same adjustments,, but
this is not always the case unfortunately.
We then basically decide on which beats,
loops, baas-sounds etc, we are going to use
and put everything on a Protracker block We
then cut out each element individually and in
groups to decide which combinations of
samples work well together and which don't.
After this is all done it's on to structuring
the track as you would hear it in the final ver-
sion, then some inspiration sets in and no
two remixes ever go the same way.
CU Amiga: How do remixers get paid?
Dex: Most remixers get just e one off pay-
ment and no royalties are paid, In the case
of 'Higher State' we had agreed a bonus
payment if it got into the top 20 in the
national charts. It actually went straight in at
number 7,
CU Amiga: What advice would you give to
aspiring producers and re mixers?
Oex: The main advice production wise is
obviously not to copy anyone else's style
but to try to create a style of your own,
Don't be afraid of trying different tech-
niques. Also, read the manuals or text files
that come with the programs you are using,
ihey will help you no end.
Before I had even bothered to lake a look
at the text file that comes with Protracker I
was having to enter in all of the volume
commands for snare drums one by one iie
typing C01, COT C02... for 128 lines) until I
finally realised that you can enter one line
and use the ALT key with - , + or /to
change the values without having to enter
them all manually. It does save a lot of time,
believe me I
CU Amiga: List the gear you use at the
moment,
Dex: The Usura remix was done on the
same basic equipment as Higher State of
Consciousness: 1 Amiga 500, 1 Amiga
1200, 1 Realistic SSM-2200 mixer, 1 Sony
TCD-07 DAT machine, 1 Technics 1210
turntable, 1 GVP DSS8+ Sampler and
ProTracker 2.2a.
Top tip: background noises
A little trick I sometimes use and indeed I did in this remix was to copy the bass note
to a spare sample slot and then make it a few octaves higher, This creates a sort of
blip sound which I used in the first break to give an extra sort of depth. It doesn't
reatly do anything for the song but it's there and suh consciously you notice it.
Of course you don't have to worry about any problems with the key because H is
actually the bass sample which you've tuned already but it's just a lot higher. This
technique can be used with any sample that is in key without any major worries,
apart from loops for obvious tempo reasons-
FUTURE
Aremixin the making:
Open Your Mind
Usura's Total Recall-sampling melodic
trance anthem 'Open Your Mind' has
recently been revamped and re-released
with the help of a rather harder than
usual Dex £r Jonesey remix. Andy McEniry
takes us through the process from start
to finish and divulges more than, a few
handy hints along the way...
1 . Sample your wares
The firgt stage was to sample the var-
ious parts of the track and get them
in sync with the chosen tempo, in
Ihis case 135 BPM. When I
approached the next stage, which
was creating one page with all the
parts on it, I noticed that the main
loop was six bars in length and not
two, tour or eight which is generally
regarded as standard. The way the
loop was structured was that the first
four bars were the same but Ihe last
twg had various note changes. All I
had to do was work out these
changes. The obvious way to do this
was to play a bass note alongside the
main loop and spot what changes
were required. The bass note sample
I was using was in key when triggered by
the E key on the Amiga (which happens to
appear as the E note in Prot racked. I played
the six bar loop over and over again until I
had worked out the different notes required.
2. Creating the bassline
With the note changes sorted, I now went
c-n to creating the bassline. I decided to go
for a fancy bassline rather than a basic bass-
note between each heat. The track was in
key with my bass-sample when triggered
with the E key (note: this does not mean it is
actually in the key of E, it's just that I sample
everything using the V Key for better quality
- 27.g2SkHz)
3. Sourcing the drumloop
Quite often, as in this remix, no drumloop or
percussion was supplied, so the hunt for a
drumloop was once again started. I have
quite a vast record collection and that means
a big selection of loops. After a little search I
finally found a volunteer. Moby's 'Go' provid-
ed the answer, so I sampled it up. There are
two main rules I try to stick to when sam-
pling drumloops and here they are...
a) Always try if possible to sample the
loop at the same tempo as your track. The
reason far this is thai you should net have
to adjust the pitch control in the program,
which means you do not lose quality unnec-
essarily and also if you have more than one
sample of the same length and they are all
at the same pitch ygu can mix the samples
together which will free up one of your
channels allowing you to include an extra
element. This is where the pitch control on
the Technigs 1210 record deck comes in
useful.
b) Sample the loop with the bass cut out
using a graphic equaliser The reason for
this is to prevent phasing or clashing pf two
or more bass drum beats. You can of course
boost up the midrange or treble using the
equaliser to give the loop more kick. This
also gives you freedom to use the rest of
ihe percussion in the drumloop and then
add a bass drum whenever you want to.
4. Structuring the track
With the main loops in key and drumloops
sampled I was ready to start to structure the
track. When creating a record that is aimed
to be played at night-clubs, you need to con-
sider the DJ has to be able to mix it in with-
out much of an effort, sd for this reason I
gave 16 bars of beats before the bassline
came in. I could have let it go for longer but
you have to remember that when it's being
played on a CD, for example in someones
house, they don't want to listen to
two minutes of plain beats and loops,
so a compromise has to be reached
and. between 16 and 32 bars I regard
as acceptable.
Obviously you don't want all your per-
cussion and drumloops in with the
beat from the off, otherwise it has no
way of progressing. If you listen to
the intra you will notice that eight
bars after the bassline kicks in, extra
percussion comes up. In fact, I had
only used the first hall of my drum-
loop before hand (one beat in length)
and at this point I let it go the full
length of two beats, This is a good
way of making extra sounds appear
without having to have another free
channel,
With the DJ friendly intro gone, 1
decided to go into a little drop to stop the
beat from getting monotonous and I also
brought up the little blippy noise as
described in the Top tips'. Then I also
brought up some little sound effects that I
found on a sample CO just to give more life
to the track. Next it was time for the 'drop'.
The only requirement asked by Mafarky
records was that the general dynamics of
the original drop were kept, as all the other
mix.es so far had gone off at a bit of a tan-
gent. Once all the elements had been
included it was just left to decide how to
break out of it all and make the rest of the
track different, There are thousands of pos-
sible combinations for how a track could go,
and sometimes I think I've tried them all but
there is always something new to do and
that is the main objective: find them and
use them. ■
Andy McEniry
"Open Your Mind" - Available now on
Mafarky records.
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9 95&xtra (at lime of purchase only)
4-wmf Finr.i/j.
thi iiyTiimufLStllT
Graphics cards,
scan-doubters
and the single-
slot Zorro option
Thcr sis zIl-.Ii -iil^li- -k-1 ZlVIO ^JjpiLt I'llS
l- 1 1 iv= ii* the A 1 3C« akil n tKdi>J aJ Sc* i n c t PC"
ini-lhdhi«il uaj wlo-lcd PC iiBrda to be
"mil- J iliialllaaitwrdj I", his pnmiril> been
i!r,iL:ii.-,lkv uvf.ufe Ami£iUriphicE£anii
-i^h'^ilif^heri^riptiKjtVl'lllliviwptiiieJ.
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ppesen oa tae jMOufJ Zwtti ridm ?ltH IWrn
an AliUuywiihiiw KiSiknnE rwrolhcmtin
tuafdi youtaniKC HjcreHhrily uh thr Nj j|t-
iriic|TK«jl sran doaUan qb ttai raaltH IV
ar CyteivijMiftti'.HD twu*. »i«* my *U-
oo, A I JW Zpfni adapter*
To i.iwtn:iinie aaa IhtiiIiIxbi F^i-^Ii |uh
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pr^ikil Vni^kMiially ill t" -^rltcl ■ liefElhJ-
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.,-..- .11. ', ■.i^.'iiii-jlil'k- liiullr--ii.
MKinilin lht;.41.Tr.l..i'iV.Vi> li pm lierd 'i-r
,.-.-iiil.--.. yte tt yew Ai'i,ij:j.
TV ET'VGA i4Li|'a=i k^ji euepaaJ unk Uiu
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I<!KIi/-.4-iiv kS.- 4il:iuI> -Hichji ilieydis.
pin LvncLtlh nil j noma! PC' SVLi A morn
tor. PT '-Lxiiiipiiihle L^rcen mDdt sigiuk
ITHU.PAU PtvisajiiviLV. i^eef^ evil an?
I-...-.L-.! :!.., ink ^ lahaaal
A UTQ-MON adapter £39. 95
.■■•■:;i: i<
-■rv'jihni'- EZ-Y GA adaptor £ 79.95
Love your A 1200 but need PC compat-
ibility for work or study purposes?
Then you need Eyetechs EZPC-Tower
system for your A 1200.
Just £899,95 gets you a ready-tor un system with:
A lull Amiga EZ'Tow&r system rMKly to (eh* your A I ZOO.
. JumpBilBsS erjflMHr-ClpalbkS TX 1 PC Pantium rjo*rfl vwltti 1 66Mhz
cpu, 32MB oF 1118171017, WirKfowS 95 kiyhoarft. nnogjtj and Win-
dows Sf5 operating system.
-. High performari!», htgh res graphicsc-ird with fuH scroerVtull Insirns
ra;e MPEG Dlay oac ■; nvlh Bound).
t 1\2-«cac.e high perlormapce sound card with dtrecf-to-disk, CD-
Cuality r«swrs1lng a»?ttware.
1 7(30 hara drive 16spe<HJCDHOM 2 n: serial. Ik parallel parts
and i wmh high density rioppy dive
AND either the Eyetech EZ-PC integration pack.'
Tho r ynlnch EZ.VQA cnmpacl, eilenial Arii^a scan.dQu&ler to
display 15*!Hz mooea - ag gapnos - on a PC SVX3A monnor
PC-Amiga nerworWng softwara which allows all PC sde hard
drives, Il02py *lves. CDPlOM drives and netwopvad (fnvea 1o ba
rsad irom and wntlon lo by Ihe A-nKju, r'C'jdiro cable.
■ THa Eyatecfi EZ-Kay PC ".enteard adapter tor the Amiga
A ramble desktop SWUchbW! M Ha> monitor and keyboard belwa&ft
the PC and Amiga sldea
OR the Eyetech Siamese pack (additional 699.36):
Tho kill Siamese system version 2.5 sullware iitkduiu
reiaigelabia 9'apf cs.
The Fjinloch EZ- VGA ^ompacl, enlei-lal Ariiya siai'-ijuutjlef to
dtsptay isKHz modes - eg games - or, a PC Sv<3A moniiorl
, The Eyoiech EZ-Ksy PC rve>ixiaii- adapter tor trie Amiga
The AVTO-MON aulonanc monrtor syamch tu thsplay eimer lha PC
graphics tare! cuipui i riLludviy reiaiasnea Amge screens) or the
scan-doubled »mga output for Arniga scnaais - such a* oaimes -
wtiiL-h will not retarget onto tie PC display
[
(_
ThtAlluVt>2-Ta)Wtr
AHEZ-Towers,
...feature a slide-oat
mou tiling frame for
fitting either ...
,.,0 standard PC
mtttherbofird and
cards, or...
„,« y.om> board and
cards (as wet! as
WttrAlim,.
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• rArJbuiiL ulit' Udtr
tmrx mb
■ |A,- I I.',." /yvanl
Coda
E. EZ-Towar
3 :a:JE-FT-120D
^ . :i -rr-i: r:
E C.riiE-FT-EXIT
O ill-SBCK-EETN
*5 HSPC-ft-t-lts™
« apc-s:?.-^
M LaMUHII)
.E >.i)in'-rftl:-6t'e[»
■r ks3-w;h( |C
fjj ADPT-IBL>-126tl
Description Prlea) C Cwl» Description Price £
svjfenn. ktftrterit i aceesaofcn Zona adaalWs. gnptucs cmiOs. LSjjO t floppy dnves
E3-Towfll case W ^2 A12/1 1-dloc Z<irro 2 adapcee S9.35
E2.Tow.ji- DIV Cfliion 39. Si AEPT-ZS-AlJ/ 1 '-Blot 15rn i rf*FI.iis :7S.5S
e:.-t™i d« iu PC case a.9.95 JUJFT-I2 -EBOa EZ-HEf upgrade for El ado K.OC
E3-Tawer wV A1S80 ryatii" TM.M -in-Clum evhais7r«*ie« 4MB 12 card 13 9.SJ
B2-Ta«ar «,■ rani. PC ayai: »99.9i -sra-HOltSW-Aljr MIT0 M3M H*i::::. 5u^ CV6*3b 39.35
5j<jf»ij« upifiiLii lor abva S9.95 iU5PT-CFj:- S3BL EZ-VHA 2)p in-line leandbl 11-15
MHD kJb intl *p BiniSin 3S-S5 IKT-12I-CM
DVli-IBint
DWH-EZISG-5?
HD1-L3120
■ : J0.CT3
nvT-lJC-DST7l.
IHT- 22- IDEPL
. PPL
:m-si;p-piii
ADPT-ao-; / j
CAMJ-rw-611C
6 -pin ir.r.i to i pin adptr 6.^5
:.-! Bp E23CEV mpt 19. M
BI-KIT ante A»iij*-..K Sjsln 39. S5
ADPT-*LU5-EZT\i' Aadlo n.iicer nni<jf<:a PEA 19, »5
|M Squiriral lot/axt SCSI adp 19. *i
ADPT-DFO-IVE Floppy auvtn SiO s rasaplc 12. S5
j,DPT-DPa-PP Int Cloppv <iri-VB iacuplae. 6-*5
., DPI EZ-DTiS 3ony PC TDD Ut EFtUl.95
FDD-IHT-^PTnr r^-.rvf e-Ki *;l»oafiLaca/EEI^n3ht .51
PLUC-IEC RawiraJplr PfKi cj'.ln'. plj* a. 95
tt-dtav EIDE t'jt: interface JH.5..
D1/*T*W dvr : anha-i 3 9.91
Eiiue w.' Qir-ui-CM/L>na« ii.sd
ATA.PI g.7Z.'l.>l('litl»{<1 FDD 111. 95
3 x S2D JJB, EupaTl lopplea J 0.5 5
DlakMVB PBC I-'' LO/HD/XHD S9.S5
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I X 4eDKbaud i • BODXB.'l F tl.H
1 x 4&ukIs*lh1 hiyS&apft4d aat- 46. S5
i.i-HD-*!.!' bay i'nl »fl>p)2.*5
2.J-HD *Ocn eao (11-11 way U,i>5
Eyetech Group Ltd
Trie- Old Blink, 12 west Green.
Stokflshay, N Yorfk».TS9 5HB, UK
Tit UK: 07000 4 AMIGA
01*42 713185
Tetlm'l: +44 164S713 16S
Fa*: 4-44 1642 713 S34
eyetech tfoix.co.uk
■'iivsv. eyetech. co. uk
VvttdAUl Amiga Campany
efihe ftm tSMff
•JaUM||||l
EYE
;:; mi
Milium
WoHDrWklD dDllii**1ai In Z-t dnvi 1mm
racnpil fir fJuaail iScfltr tild pylniitWrTn Ltlbllll.
|F. a SUM n-fi-t cMir h NVCWS.Ml
UK mtMnd ma*} rAiy jqa/mx* *i p l-'ut^j.
a»«, i*b4«, iXs-itw. li cs a.F 1 dnm. .acids.
■rwrr bwanj-. £b: rTtwTUBJs-li^: Ji" riir.i?ir.
mo^tflv, p*u fc £3- SQ, Tmts, CD + iada^t'C
Al^r^«nWnpli^«f!rV>>W.'^
UR ianar"l^-J>ng wK>*ti|i envqvtjtiv V**'
Vjswy: jid 1 . Swim- Drila. CorPKt ^Hai
rAi-.tw. !:ii!hi:, ^Mf^SS. ' A 3\ SLXChDr^a rS
apflfcatfcp^Hi i;-i)KH ft^r^dirjj.
Dus ■» spkq tminlKna Lwrm t* +* spec 1 -
^v«riAn*i<'idi:li.ii Hrtfjl - fiiaiii t rt\}mrt» *G<
hjrthfjr rjr.| B «:. trMP* -Ttwcai priiMi: RtaKi
afertd *«*tail>ilcf fcwinr* crdtwir-g. H Drtlonnn
try P5T1 p<>-— medkid-a 1 MiYUKt p*WfH IMS.
Goocc a - c tk ■sufipii-nJ >jhi a ■V«ji t»w EiOE
■aJIpiuu n:».o<: vat aJ I7.m.
VAT Iftel H|:iifejib46^niJifl-EC-Mrl*fai
All You Need For Internet And Comms!
STFax Professional i**™**™***] p9-95 NetConiiect v2 ^ _ ^ gu ch _ ^
ST*. »— » • new »r«nM. fa* program ^Iga — «?. ^-^ SSHlS ^^rT^."^"^, Wizard do ail the real ^JE-?*^ -? « =
rsc rr art "™ s^^ess? s: c^rrr* sse^ ^^^^ _ ^^-.->^*fis^ essM*:
nd click! Am(jr*
7 I Cammarual Programs withtn NetConnect v2!
am^cp-gen ES .s--— ^ r5E225KRL.
»nh»nc*d fend dw*l4Ml Wt "™ mn * N * D
ldf*1,rjp«n rf AnHTtF? wilh ft* GO! tnfilrul
poarrt ifld ^ItcM lfit"(*« **tup AH*** lrv|5rn«l
Mid Irnuil mlH^inf -CBrtAfentHtV
*o7mto*Tto M Pul Ihroufjh ta an operator prtSS 2 to.-" etc *% nol create your own mmi-
Ss^TandS* BBS «*JP*ta* yOuTocreale munipla dec* s (wrth , ■ ' "'^J 1 ' ^J™ "Xd
custom ASCII menus and greeiing messages. All™ your user ta download fites *,*,* 9 door, upkiad
nS^*n send you messages v* Ihe BBS. I-Seal for tr» snalUhome **s!r*ss, family cr Other.
- Full Fax Features:
- Supfiort for all faxmodem Classes (1. 2. 2.0)
■ Phonebook (Stan? all your favourite la* and telephone numbers,
■ Scheduler (Store fa* messages to tie aem at specified times*
- Reports (quickly see whan a re* was sent and received)
! X&ZZZS^pSEZ* f- fi* fr** from ^r^rth. Pagesos-m *.)
- Viewer for viewing outgoingfincoming fan messages
. Fax forward forward faxes to anolher machine)
. Advanced Veiee FeHrturea: -,
- U50 your Amiga as an answer marine UHgrlal messages, unhmrfcd stOitKje spacftl)
- Advanced voice scripUng, - create your own voice network or tw on demand "«**»
. UseW modem as a telephone [make and receive calls via STFa* Pro and ytHir modem)
- CeMer-ID (we exactly who has called and left you a messages
- Your Own Mini-BBS:
- One or mont secure 'door*' (eccess areas)
. Point, and c*ek setup
- Allow users to upload filas and send messages
- Custom greetings and menus
MICRODOT-Il
A Hip*fb- HIFAIM4 f™«" "1H "-""•*"
wlhmdni GUI' CmnilnnH tin ™»»|o» l*at""" I
jtni wouM «m*« WiMf ■mrtmtntfc "wan ~
iitr POP3.'*PC*. i"*l*ll tunrton. ITWHfl^f
AMIRC
Out V&* »«» ti l l ll *lM«t ll>^^ |Ot>H
urnmnp, ^»m«m "" "^"ln»- Th» K
li w» ef 0» ink ■ddetliii ilwr—™ o< Hit
Inn n»t - Annate li. 1"» Mai *nH9t *C dlME.
S.i. i ion i — >- I «»»g-l-
rc»i
-=B
AMTELNE T —
tdi>H "«fl Eimot* twmpui** Ifmm «im*»»
in ilx wmUI - •*! Mje* on • cmmW" in
f^H^htny r^vrn v**ir >mlb^. mniM^in
d > f rFari'n lw V«ir wfti pigff. dMtli «H
iLllui nf tl»i "1#IW«*. p*»Y nrtllfti oamm.
AMTER M
hnTpnn it ■ MmmunkMSsm P«>»B« "•** ■ fcwp j r* ,J ■**
cAuuct 1o ■ Baa, io onotlw u—r «*«! Mt ehmb« Urn m
e wui ±u^nKt^« .Aniiu*"-" *i"fl" Aj>ifa#* ■«: wic-
Aa^e «^i«rt» SSL Iw iflp"^ «dtaln»
HTTP 1.1 in* th» RMnm wife an*
1nn™>n Ml* wcHnrt «»■ U* m«" lD
cinn Imtsnl -iJ «fY "M" JIW* 1 ™.
Japsii ud *US* l*«« "«i«1l
AMFTP
*mF1P ^ flu ukj"i*» flmHn flTdinn.
Dmnl»<(ii4«sill djut""" *n™ **» FIT
«!■. ll» Hjpp^l* ADT tp pfcwv V«l IP
S„™,mi«l ih» l»i«t tk« rtam ttw imlim
■nd *kiih. ip — "idi n#Aai rft.nm.
AMTALK
A pp~i dMt ohKTt «™ ** niTUg* Ai=" "■
H or*™ nnHimiW Mm-niOt >«• p*™ 1 *
lo Urn rrwiVT* *(w t<" ulL oricttv
>ul|imri' TiS llrWrd* ™i 1>" kTBirn*E
NETtNFO
Khrtbrfe hi * tool imH f «™lir""0 *»
HlKTi aAd »» pn* tonnnird h> iE '
'nrio*f iw rriwrfi »w' "i"« "* p""™
plnfj' Mi Mr I IP H"d Eh* nffini ifw EH.
X-ARC
X-irr; U. aw *mis»1 "mm In mnOP- -
• unurrurbwJlT J*™* LHftA^K/ZlP N». n* *•
parrbMVU. nt 1t*f«» «i4lll¥W p-Ml* |W* «»m
jfthhui". Fn* lnr*»H»" »*ri Nt«Cij"n«* *5I
Main Window I shflwi nj * l»x transmitsittn)
High Speed Serial Cards
Advanced Voice Strip! ErJitor
hom L*rl .33
.rial cards offer ywr AmiOP the fastest connecton to the
IntemaTT^lmn.s.nd te TninSe™. AvaH^la for the Ar™ga 1 200 l^ase mrtun*m placed
S ^internal dock a^«n port - leaving te ™*^rt a^pdc* ^ *™
Towers and Zafro-ll«ll based machirwi (Zonro veRKin suilaWe for A1 50 »aJ3r4ODQ or _a A
towur). Just lift Ihe Kayboard (rom your Ami09.
locate the tlrx*. pert and man drop In !he tard
eaay These cards are currently Ihe faslast senaij
cards availatte for Ine Amiga (allowing upto a,
460,9(X3b(iS connection J, makirtg the Inlarnel work I
faster Tor you! The Hyperoom 3t5Z card* also ahip T
with ■ buffered h>gh speed paraltel p<xli«*ioh will
drastically impn>e prirHJng speeds cm a laser Or
quality ink lot prmler - trre manufacturer clem* printing can Pa upto
4 times laster than Ihe standard port. The r+yparcom 3*& cards
oonlain S *-pin and standard 2&'Pin serial ports whereas IfW
Hypercom I ahipS wtth one 25-pin port 5e rlBl Bnd P* rallel dnvWS^
included. English documertion.
Price
E4H.95
Hypercom 3Z
■■Ji.i
Hypcco-p1
Uppers CfliS
MjperconiJI ZOfro-U
PrtpcHlnrf Sprtiflcatumo-
v 3» 1 a 4»M*»r*6 raarHpeed txrrrjrid Mrd port
A'^OT jKiK.MXajfWtTignsi^^SvftEmriaerujiF^ii (MM
1 i 5CCK bvltwrwe buftartd p«rjBd poft
S^i«3«bpihi|)rrspi»iibiJlrofaii wrnl tKM M S79i.«
1 I SWK 6fpmtii= CuferBO paralhil poU
Hypercom J
Vaporware Software
WfftCrwnart rt fe a state-of-the-art I ntemet pwkage aimed towards Amiga users wanting to connect For *»
N^n^^lntornet beginners), those who ha« be** connected a few monins (ncvicesl and nr^due
oC^Zre of t^e^tware. IS suitable lor advar^ In^rnat t^ers who ^ to use ^e module,
«rii™dv«* NatConnett wrih Ihe^ eating TCP Mack. NatCennert tl •ohanoamanto hiduaV.
. AmiTCP-Genesis - NetConnecl & users will be ihe AM people to use this new TCP iaMldteadon ^
Am .TCP Pro. we have added a number of charts - the n»fl.n additions aM**!|»W JfeM^*Wij»Mo
dX multi-uwr support, even.5' control, atato window , ^me on 'net connecton^eed ^ new pr ^_
. Srtup WlMrd - makes configuring your ISP 8 doddle. Choose you* ™dem. enter som ^er details *#
B*n The rest of Ihe process h comrJiete*y auJomatjei This is true W|ndow*95™^« OS &™ atyie
connectivity! See Ihe example p*cUwe^ - l»int and Chck lnbamol configuration <
■ New pnpgrarns - AmTalk. N«Mnfo art x,Arc (a brand new WinZIP™ style archrve managament lOdl-
DownloadS Ihalz^np files from voyagef etc. aLilc-estracI*
Ihem into X.Arcs GUI and allows ycu to conorOl IHe files)
. MIME Prefs ■ Central WIME prefs intBrtace means thai you
only naad to setup file types once with, one nice interface! Thus
saves masses, o! tuna and effort (asp. tot beginners).
• Octopus - Octopus is a new dock tar creator (baaed on Ine
original HetConneCt Per} which allows you to create multiple
dock bars with point and click ease - just drag me icons you
have creeled into Ihe Icon "Jar! This new version supporls
■8™.™!!*^ icona. fne ability to launch another bsr from an icon
and to create background colours for icon. NetConnect v2 is
prts-selup win its own icon bar for ease o* use
■ Programs awe now k*yTUe based {can b* used wilh any
TCP slacn ■ Miami etc)
■ Exlna pra-cOrKflgurBd: MIME types (CO ontyV datarypas
(CD Only), online help files elt
■ Updated, lartest versions, of Bw rnodljlesi (voyager-NG.
Micr odof-ll. AmIRC. AmFTP ete]
- Pnnled manual . install NetConnect and understand 1he
internet quitWy and easily (with adwice from NC usersl)
< Plus many fTWre smaller changes and additions
Wizard ■ Enter Your Inlormation
-e not interested in purchasing NetConnect you can also buy V-PWfflre Pfodu^s
dually e,thar by diak. a k*y*le sent via a^a.1 {«.ck«t art cheapest method) »*^Mor«
SrrerX cr-y Vtayagor-NQ and denesis ceo be purchased on CO-romt - CD versions have added
extras such a» pre-setup MIME types tVNG). HTML documenlalionjlc.
Gene*ls ■ New TCPv'IP S 1 ^* fDr ** ■""S" I*«EtaW* PeewnbE*l
Miami ■ TDPJIP gtidt for th» *m«9"
Octopus flwifll "XI dock U»r arMtor (Aviibbl* Dek:h«eW!
Voyager Neat Generation
MicrodoUII
AmIRC
AmFTP
AmTalk
X-Arc
AmTalneL
AmTerm
AmTelnet + AjnTerm Package Deal
AmigaNCP *r"ifl" ■«■ I*"™ 1 9 * rl *" "*"e"
.SSmMWlflWlimi'-fWpHrprmfcictt-r-tHHiJtrf. ISMKK^ntfclf
♦ ••••♦*•*•••♦••••••
OiCD
Br otik
fly HI
S3B.O0
EZIufJ
C20.M
r-.-i
£Z8DO
£29.00
nfa
£i2.n
£20.00
£2&nn
£22.00
£10.00
n/e
£20.00
£18.00
rWa
£20.00
£ia.oo
■Va
£20.04
tlB.OD
■va
£14.00
£12.00
nf*
£14.00
£12.00
n.M
£17.00
£15.04
n';i
£17.00
£15.00
ma
£20 00
E1&.0D
nfa
£27.00
£26.00
••••••••■■•••••■
rlimt rrnlerencas — ■ Wizard - Configuration Complatad
NetCo nnwst v.Z CD [co<n«t attrrj Brtrw iiWypes. MIME types llnr www brqwons'i and. much mret £52,95
NetConnect v2 Floppy Disks (wJycDnniitltie «™ prftyiBri £ Mime help il«uitt«ts| £54,9!
NetConnect v2 Upgrtda from wl/vl.1 [re H istered NetCoamert rl.Tl.l uiirapnlr] £call!
WANT MORE INFORMATION?
(
DELIVERY CHARGES
* • * *
Oval House, 113 Victoria Road, Darlington, DL3 8YT
Tel: 01325 460116 E-Mail; active@enterprise.net
- ri 00 for UK rtoliuerir
- Fl.*0!nr EU dllivpry
- K DO World dUiwuy
H'VVimi -ft lor i-3dflir delivery
-f6 lor riE-Kl d»v d»live-rv
- Etflll lor SaHmJpy flelivprv
Mane chcqueSi'P-O » payaWe Id Acbve
We pfovide an new informatKiEi pack lln-temat Informs
coverinEj NelCoon«t and the module* (Voyager. MD-2 eKl.
modems we offer, connectiwity discounts art s iet of frExawm*
asked qirfstions and answw*. Internet mlormer iss.2 also gw
inlt.rmariofi about the Internet; why you showW connect ttsl
NEW
rjositc. WetniKHtf *ret*t « ■ version of Ihe sottwari;
^«s* Fax: 01325 460117
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Latest Technology Modems
MWloir modems art? here 1 Download software and wbd uMfifis uptfl twice 1fv»
««« of a 3* 8 modem. 56k modems will operate at 33 fJK speeds for uplO*dmo but
oj can cut your phone bills drastically when u9.mg the SSK technology! Isn't it about
^* you uoaraOW tha<l 14. A or 28.8 modem? For further information abbot the new
«6Flex (Rockwell developed) technology contact us!
■* only iupply quality branded moderns (Dynalink UK Ltd or Diamond
SupcaExpresa), which may cost Sightly mora than their unbranded competitors.
Ut they Ship with » 5 year warranty the knowledge that a UK company offers
«*partyinformation and you are buying a modem with quality (Pockwell Oased) cornponeflt&
«.56Flex modems need to connect to another K$6Flex modem In order to usa 56K teehnotagy
pmtm Sort your prouder aupporti KWrtex technology) Call for further ieehncal details.
33.6k External Data /Fax /Voice
KSfe
SupraExpress
. Dynalmk Df Supra mCK**rn
3»H ■*» DATAJFAX^dlCe madam - Iru* «M
THrau B liput to 115.JM (330,*M for K54FI«4 B.PB ws
V4Z &4 darta cwnflrtMion
ji ? ..i|j 1. ? ft 3 Mnd)rae«l»e FAK (!*.*r
Voice COrtimmidi . &SVD upgradesrjl* (by loftwarah
V.S6 (vid« comfwomcing] combfe
till U s-zrin-iiii^l. ::■■
FaH an demand
Col'«r ID and DlallittUv* Ring nnatHcd
gimWrwuH MM* ond data (BVU-r
SfmherphVUBi for hands-free OpflmtW"
UpgradSbns ROM c*ilp
• Includes handphOflmimlonphonm ■ fw vote* control
£73.95 " * **"" " B '™ ,t J'
■ F.pr ial tabic included
5Gk External Data /Fax/ Voice
-S0OGT. a? 1** 33 &t **T*m#J larfir some fl#i*§r#J rnfann jlvon"
The top. of the range Dynalink SCFlex makes
sophisticated communications more aUcrflable end
easier to use than ever before. With full-duplex
speakerphone, voice mart and free hcaovmicrcphones
you can now use a single phone Ime for aril your
communications - w?ice. lax, and rile transfer: The
mwn advantage of a K5&F*e* modem is crystal Clear
voice recording (via JTFax Pro), faster downloads
(making the Internet work faster for you) and
the latest comms laclinolOQff
SupraExpress
&
^erCommande
4
rttifcn' i^r^*
^ All 1 1
£749.95
' 5fi'8-*'11?'13E Htipi CDnnectii?'ii
■ VaiceVdrfa ort b«Bl B-ctinnneH
' Caller ID enabled lwH»r« available!
■ Aut:;:iSON* apphc atinfi
' Analog Si*iiO" Rings up la 3 teltotenai
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• Flea C*i».iriH>l EiwdwidUi Dn-dem»nd
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£109.95
External ISDN
Tired of waiting for your mOoem to download a
lauounla Vveb page Of retrieve, large files*
Imagine sur'mg the Wat at a KM* SBM digital
128.000 bca cennoction With a Oynalinli ISDN
terminal adaptor or nearly rive limes the speed
of a 33,6 Kbps analogue modem. W»lh ah
analogue port Id ™>g standard telephones, fa*
machines or modems, 1h* Dynalink ISDN has
been designed to be the easiest snd most
CDst-effecHvB raula Id high-Speed access to
the Internet and remote LANs.
ISDN works t>n yr>ur stantJard Amtga in
conjunction with a HypehMm or other high-
speed serial card and Genesis. NelCormect
or Miami You also need an ISPM line installed
to use en ISDN adaptor Please not* ISDN
adaptors cannot be used directly as fax
machines, you would need a cheap analogue
modem 'lo handle this <wtiich connects to the
ISDN TA).
Choosing Your Modem
The yraph below should help yOU chooaa the modem for your needs. For (he price, a 33.6K modem
ia best value for money as a serial card is no1 absolutely necessary A 56K modem is a good option
lor those wanting maximum speed tuit have a limited budget (the red bar shows the rnawmum
connection spaed - as most 'S6K 1 madams connect around 44-4oK the extended bar shows the
'realistic' connection). *rou need a serial card with a 5&K modem. For the true 'net surfer. ISDN is
the ultimate option - solid 64h 2BK connections, constant speeds out higher running costs. Note
that 1rans.1ef rales with analogue modems can vary depending on factors such ea line quality
Call for further information!
12.14
Modem C o mparison C h a rt
6.07
14.4
Mod»m Typfl
5.20
SIM
Time (shown in minuttf*)
taken - in Ideal conditions
(ISDN is Ml affected by
line quality, However) - to
download a 1MB file by
various modems.
4.16
YJU
^^e
1.1*.
SB
ISDN
ISDN
64K
128K
Various Modem Pack Options
V:in <. ■■: money saving packs are availab»B. These are all based on either the 33.6k, 56* or ISDN
modem plus a a collection of extras. Call us Tor other pack options If you have your own pack idaa!
CODE PACK CONTENTS
PK01 33.6 Modern & STFax
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PKQ3 33-6 Madam & NetConntict fit STFa*
PK04 33.6 Modem & NetConnect & Hypercoml & STFax
PK05 33.6 Modem & Net Connect & Hvpercotn3Z & STTax
ADD £25 for a 56k Modem (instead of the 33.6k model]
ADD f 55 for an ISDN Modem {instead of the 33.6k model)
- All paclts come with one month free connection to a major Internet Service Provider
■ Other options may be available - call
* Choose between 1he C D or Floopy d"Sk version of NetCcnnect with your modem pack
■ STf ax Professional will 6* despatched on release
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FUTURE
■^^■H^^ **
Workben
Don't wait for
Amiga International
to release a new
Workbench, revolu-
tionise it yourself
with the help of the
ultimate Workbench
enhancement pack
on this month's CD!
w
■■,-■■
▼ Left to HshL..
B*f ire: ihe Itwty
grey and blue ..
Alter: laity
lolled up and
ready Iff action
Spruce things up
with MigicMenu,
~TT»k
Ml
(VSIt
hem the Amiga first came out
Workbench was really quite
revolutionary, despite what
people" may sayjjjput 1 .3 -now.
idfe we got Workbench 2.0
with iti more restrained -.vhite/o/ev/black/
blue cploflffSSfieme and a host ot other
improvements, such as commodities,
^ Finally Workbench 3.0 arrived, with a iqt
more colours and a few other enhance-
ments. That was in 1992. ana*$ry little has
happened since. Workbench 3.5 should be
released; by Amiga international sometime in
1998. hut there's a lot more you can .da with
'nhe'eurrent Workbench with tha add
few well chosen programs to
your WB Sta rt u p d rawer. ..i. <■ '
This article wiftahtrw-fine of
the possible routes to building
th« "Ultimate Workbench". This
will enhance both the appear-
ance and abilities o:
Workbench, making us
Amiga en even rmjJrjPl^asant
experencjMlJartne pro-
grams --eniiooed here are on
this month's cover CD. in the
CUCD/Magazine/UltimateW'ft
drawer.
BUI mriXna iil.< W IFIHLII W» il.Vj/.mu^
n UmMwU.1 ST* lull, ? ? lr "- *** n|te i
utiHtut iHFSTw dhpjbiTS
WT'
■
ToolsDaemon
While you can add items to the single
Workbench "Finds menu, this is very lim-
ited. ToolsDaemon allows you to create
as many new menus as will fit on your
screen. You can have separate menus
for utilities, games, internet, prefs pro-
grams, and so on ToolsDaemon adds its
own preferences program to the Tools
menu, and from here you can add as
many menu items as you went.
The preferences editor uses drag end
drop, just drop a program icon onto the
window and it will be added to the
menus. I have all my preferences pro-
grams available from a single- menu,
which I created by dropping each icon
from my preferences drawer onto the
window. Combined with Magic Menu
to alter the way the menus work, you
can have a very powerful menu system.
Patches, hacks and kludges
The Amiga has always been a computer the user can customise to their own preferences, so the
operating system lets programs alter standard system functions. The "patches" mean that it is possi-
ble to alter or upgrade specific functions without having to upgrade the Kickstart chips. Some people
consider this behaviour system-unfriendly, but this is exactly what the SetPatch program supplied
with Workbench does, and the reason the system was designed to make this possible.
You can have conflicts where more than one program attempts to patch the same function, so it
is wise to install Workbench enhancements one at a time. Make sure you have one working just as
you want it to before trying another, this also makes it easier to go back to your old setup if you
decide to. The different definitions are:
Patch: A program vou like that alters the operating system. Hack: A program you don't Hke that
alters the operating system. Kludge: Somewhere in between ' jg**$
Looking good
Anyone who.spends a lot of time using their
computer will agree that a pleasant working
environment is important, and there is quite
a lot vou can do about this with the standard
Workbench software. Using the system pref-
erences programs Font, Screen mode and
WBPattern, you can alter the basic appear-
ance of Workbench to suit your taste.
However, there are some points to consider.
Running a large 266 colour AGA screen
will slow down your Amiga, even if it has a
fast processor, and using a large backdrop
picture can use lots of Chip RAM. Last
month's CUCD contained plenty of backdrop
pictures and patterns With an AGA screen
you are probably best off with no more than
64 colours on your Workbench, and a fairly
small pattern with no more than 32 colours,
leaving the other colours free for Workbench
anrj other programs.
If you have a graphics card, these limita-
tions no longer apply, sc a 256 colour
Workbench is entirely practical. Both
CyberGraphX and Picasso 96 allow you to
run Workbench in even higher depths, with
64,000 or 16 million colour screens possible,
Icons
One serious.limitation of the Amiga's icon
system is that there is no way of including
colour information in an icon. If your palette
is different from the »con designer's, the icon
will look odd on your Workbench.
The solution is Newlcons. which extends
the icon system to allow the icon creator to
specify individual colours. If an element of
the icon is suppose to be dark red, it will be
displayed in darlc red, or the closest available
colour. This is why we use Newlcons on the
CU Amiga CDs.
Commodities
Almost since the Amiga was released, pro-
grammers have been writing additions and
modifications to its operating system. At first
these used fairly system-unfriendly methods
of "hooking" into the operating system, so
Commodore introduced commodities.
Now Aminet contains hundreds of com-
modities to enhance your Workbench.
Running lots of small commodities can be a
nightmare when you want to alter the way
they work and interact, so programmers
came up with the idea of a multi-function
commodity, one program to handle a num-
ber of different patches and actions. The
most comprehensive of these is NICP
(Master Control Program), and best of all, it's
totally free.
All the author asks by way of registration
is that you let him know you are using it. As
MCP incorporates so many different func-
tions, installing and using it is covered in a
separate section. You will be able to add so
many useful functions to your Amiga that it
will be at least a couple of days before you
come back to read on from here.
The King of shell enhance-
ments
Although the title is Ultimate Workbench, the
shell is an important part of using the Amiga.
Many things can be done better in the shell
than in Workbench, but it can often be a bit
of a pain to use-
Typing in long path and file names, only
to find it's failed because of a minor typing
error is enough to put anyone off. Isn't it eas-
ier to type the first few characters and lei the
shell complete the name for you, or to be
able to drop an icon onto the shell window
and have its full name appear at the cursor
position?
That's what David Lars son thought, so he
wrote KingCON. He also added many other
useful features. Such as scroll bars and the
ability to save the contents of the shell win-
dow to a file.
Visual Prefs
Visual Prefs allows you to alter the
appearance of just about every system
gadget Its preferences editor shows a
sample display, updated in real time, so
you can see exactly what each change
does- It may not make your Workbench
any faster or efficient, but it does make
it yours.
Where did I put that file?
A uselul feature of other operating systems
is a file finder, something the Amiga never
had as standard. Finding a file if you don't
know its exact name and location can be a
laborious process, but aren't computers sup-
posed to save us from all that tedious stuff?
With a name like SimpleFind you would
expect this program to be easy to use, and
you would be right. You may also expect it
to be fairly basic, but it isn't- Not only will it
find files anywhere on a hard drive, Zip disk
or CD. You then have the options to copy,
delete or display any of the found files. Vou
can even unpack archives, or create a new
archive of the selected files.
Fast program starting
KingCON gives you much faster access to
files from the shell, but it can still take a lot
of mouse clicks to start a program buried
several sub-directories deep on your hard
dnve. Workbench gained an extra menu, the
Tools menu, from version 2. but it's not par-
ticularly user-friendly, and putting everything
in one menu is very limiting.
Enter ToolsDaemon, which ailows you to
create as many different menus as will fit on
your Workbench screen.
Small, but SO useful
As well as its Finder, there is another feature
worth "borrowing'' from the Mac. the global
Newlcons
Newlcons is a lot more than an icon
collection. It completely changes the
way Workbench raads icons, giving a
flexibility in icon design that is impossi-
ble with the standard icon system.
The installer will install the system files
and offer to add the new images to
your standard system icons.
You will have to change the others
yourself, using the tools provided with
Newlcons, There is also an uninstaller
provided. There was a massive collec-
tion of icons provided on last months
cover CD. Newlcons is used as the
default setup for all the CU Amiga CDs,
since the icons look as close to their
intended appearance as possible, what-
ever Workbench palette you use.
FEATURE
fH cw ere*
lolally change
the waif f »m
* inlaws took?
I
trashcan. Instead of having to look for the
trashcan icon in the root directory of the cur-
rent partition, you have a trashcan icon on
the Workbench, GlobalTrash gives you exact-
ly this. Any files dropped onto it are moved
to the trashcan of whichever partition they
are on, creating the trashcan. directory if it
doesn't exist. You can set it to show differ-
ent icon images depending on whether the
trashcans are empty or not, and double click-
ing on the icon gives you options to view the
Sim pie Find
SimpleFind is lika that wood varnish
you see advertised on the TV, it dees
exactly what it says It finds files and is
simple to use. Type look in part of the
filename you are looking for and select
the directories or drives to search from
a requester (or press ALL) and off it
goes rummaging through your hard
drive before presenting you with a list
of files it has found.
You can then view, copy, delete or u "ar-
chive some or all of the files found. This
should be one of the first programs you
allocate a hotkey in MGR. so it's imme-
diately available whenever you want it.
contents of the trashcans and empty one or
all of them. You can also use it to eject Zip
disk or CDs by dropping the disk icon onto
the trashcan.
There are two more, very small, additions
that make a big difference to Workbench.
The first is FastExec, which relocates
exec, library to the (astest available memory.
If you have an accelerator card, this may
make a significant speedup to some
Workbench operations. The other one Is a
newcomer called PowerWB. This adds a
couple of icons to each window's title bat to
switch the view modes between View by
Icon/Name and Show AH/Only Icons.
It also adds keyboard shortcuts for these
and several other icon operations,
Will that be all?
Adding Newlcons, MCR KingCON,
ToolsDaemon, SimpleFind. PowerWB,
GlobalTrash and FastExec to your startup
will transform your Workbench into some-
thing so much more efficient, faster and
easier to use. However, it doesn't stop
there. Before you start adding all sorts of
enhancements to your startup, you need to
consider the load on your machine. Most of
these programs use very little processing
power, but each one you load consumes a
little more precious memory.
If you have 6MB or less of memory, you
should think very hard about add I no any-
thing more than these, There's no point in
KingCON
KingCON adds a wide range of facilities
to the standard CONl window, as used
by the shell and Other programs. It has a
history buffer, with scroll bars on the
window, so you can now read directory
listing etc, much more easily.
You can save the contents of the buffer,
you can iconrfy the shell while it is exe-
cuting a command and It will open again
when it's finished, and you can drop
icons onto the window for the full name
and path to appear at the cursor posi-
tion. But the most useful feature is file-
name completion. Type the first few
characters of the file or directory and
press tab, KingCON wilt either complete
the name for you, or give you a list of
possible matches to choose from.
I asked readers on the CU Amiga inter-
net moiling list for a list of their favourite
Workbench enhancements, KingCON
featured in just about every reply. Once
you've used it you will NEVER go back.
having an attractive and easy to use system,
if you don't have enough memory left to run
programs effectively. For those with some
memory to spare, here are some further
enhancements.
One of the reasons for having more
memory is to be able to multitask more ■
|y, yet having more than one program run-
ningi can make you Amiga seem sluggish.
Unix computers have long had task sched-
ulers, programs that adjust the priorities of
other programs to make the best use of
available processor power. The Amiga has
Executive
Put simply Executive helps multitasking
programs to get on better with each
other. You can specify whether a pro-
gram gets a larger or smaller share of
the available processing power.
This is yseful tor running CPU intensive
background tasks, like rendering or
image processing, yet still having a
responsive Workbench It comes with a
range of programs for monitoring and
handling all tha tasks running on your
machine, but even the basic setup as
first installed will make multitasking
much smoother. Executive is one of
those programs that you quickly take
for granted. You don't realise how much
it improves things until you stop it.
MCR short for Master Control Program,
must be the ultimate package deal-
It takes a large number of system
patches and enhancements that were
available fTom a variety of other pro-
grams and combines them into a slngte
package, adding a few of its own too.
Meaning you can control everything from
a single preferences program, and run-
ning all the functions from a single pro-
gram should reduce memory usage too.
Installing MCP is done with the pro-
vided installer script and you can then
start setting up the various functions,
With so many options to experiment
with, it can be easy to get carried away,
so we have compiled a iist of the most
useful functions as a starting point, It is
important to remember that patching any
operating system functions carries a
siigtit risk, especially if two programs try
to patch the same function, but the fea-
tures listed here are the safer options.
Some of the other options can cause
problems on some machines. So sort out
a basic setup and than change things one
at a time, That way you wi,|i know what
works and doesn't work on your Amiga.
These are the options you really should
NOGURU <i
This replaces the normal "Guru"
requesters with a more informative one,
and writes the message to a file, ft makes
it easier to work out what is causing the
errors- Since it delays the reset process, it
also reduces the chances of a disk
becoming invalidated by a Guru reset
while writing to the disk.
APPCHANGE \ \
Many programs put Applcons on the
Workbench, and most of them allow you
to change the image used for the icon.
However some programs hard-code the
image so you can't change it. This feature
will change the Applcon images for alt
programs.
ASS1GNPREFS
You can now remove all those Assign
statements from your user-startup and
manage them- all from a single prefer-
ences window Not only does this make it
a lot easier to alter anything, it speeds up
booting since all the assigns are set with
a single command, instead of a separate
assign statement for each one.
ASS1GMWEDGE
How often do you get a requester saying
"Please insert volume XYZ;~ in any drive?
Many program installers add assign
statements to user-startup, but if you
ALERT- HISTORY, ALERT-TIMEOUT drtd only want to try it out before installing it,
i
FEATM
ystem,
to run
ome
ler
ARQ
ARQ enhances requester in three ways,
they open in the centre of the screen.
they are much more attractive with an
•ni mated image relevant to the type of
requester, and they have more key-
board shortcuts, Return of OK, and Esc
for Cancel. If a requester has several
buttons, they are mapped to the func-
tion keys, F1 for the leftmost and so on,
Easy does it
There are a lot of programs listed here,
most of them with many options. You
may be tempted to try to install and set
them ail up at the same time... this is
not a good idea. Try each program indi-
vidually, reed the documentation, install
and configure it as the manual says.
When you have it working as you like,
then move on to installing the next one.
install cfefti
»refi r, <i 1 1
a « 4 &
E>*as Readifd Mewfcwis guioe DevfWpws
me too. Executive. With Executive you can
■locate relative priorities to different tasks to
The best use of your processor. For
example, you can set your 3D rendering pro-
gram to "give way" to everything else.
Design your own
Workbench
look of the Workbench windows and
gadgets hasn't changed for several years.
MCP's Sysihaek function allows some
iges, but if you want to customise your
Workbench land other) windows even more.
try VlsualPrefs. This lets you change most of
the standard gadgets, on a screen by screen
oasis, so any program that runs on its own
screen can have a different appearance.
MagicMenu does for menus what
VisualPrefs and PowerWB do for windows,
not only does it change the appearance of
you menus, but it allows you to alter their
behaviour. You can have menus popup under
the mouse whenever you press the right
mouse button, instead of having to move the
mouse to the top of the screen. You can
have sticky menus that stay on screen until
you select something from them and you
can control menus from the keyboard.
Since we've now changed the appear-
ance of our menus and windows, how about
improving the system regu esters too? ARQ
alters them, to open in the centre of the
screen instead of the corner, they now have
sensible keyboard shortcuts and the appear-
ance is greatly improved.
One of the unique features of the Amiga's
Intuition is multiple sliding screens. Instead
of having all your programs opening their
windows on Workbench, each one can have
its own screen, making for a much tidier
working arrangement. But finding the screen
you want when you have several open can
be tiresome. MCP's Screensfv/lenu feature
helps, showing a list of open screens when
you click the right mouse button on the
screen depth gadget, but flipping screen
with the keyboard is no easier,
ScreenTab shows the names of the cur-
rently open screens for you to pick the one
you want, all from a hotkey. It also gives you
a task bar and StartMenu to launch common-
ly used programs. Once you've installed all
these programs into WBStartup, you can
experiment with turning them on and off.
There are several programs available for
controlling what happens with WB Startup
when you reboot, but WBSM is my
favourite. Normally nothing happens, but if
you hold the left muse button down during
bootup, a window opens with the contents
of WBStart, so you can disable or enable
individual programs. ■
Neil Bothwick
e one,
t makes
ng the
ocess, it
!&et
:h*
)w you
icon,
ft? the
: feature
ir all
iign
j and
rfer-
make it
eeds up
et with
>parate
saying
iy drive?
an
you
ailing it,
this can be a real pain. This function,
extends the requester with options to
create the assign immediately, or to try
and mount the required drive.
AUTGMOUNT j ,_--'. P ~ •
If you have devices in your
Storage'DOSDrivers directory that you
only mount when needed, may he
because you only use them rarely, this
function is for you, Before the "Please
insert volume... " requester can appear, it
is automatically mounted.
CACHEFONT
Opening a font requester From any pro-
gram can be a slow process if you have a
large number of fonts available. The sys-
tem has to scan your FONTS: directory
each time. CaeheFont builds and saves a
list of all your fonts, and passes it to any
program that opens the font requester,
COPYWIEMQUICK
A patch to speed up memory usage.
CYCLETOMENU
This one turns standard cycle gadgets
into drop down menus, which are much
quicker to use whan the gadget has a lot
of choices, and let you see all the choices
at once.
HOTKEYS ^00
Hotkeys are keypress and mousebutton
combinations that have the same action
wherever you use them, whether in an
application, on Workbench or in » shell.
They provide very fast shortcuts to
frequently used functions. The classic
uses are to open a shell, or to arrange
windows and screens. Double- clicking on
any part of a window to bring it to the
front when its depth gadget Is hidden is
much faster than clicking on the depth
gadgets of all the windows in front of it.
Since you may be spending some time
experimenting with the various options in
MCR one of the first hotkeys you should
setup is to one load MCPPrefs.
MOUSE-SPEEDER
A mouse accelerator. There is one built
into the Workbench Input preferences
program, but this one is far more flexible.
''NEWEDr^^^|■■T* , ^*
Adds more control to string gadgets, you
can copy and paste via the clipboard and
do much more.
PATCHMATH, PATCHOPENWB and t \
PATCHRGB3Z \g
These patch certain system functions to
correct errors in the origin at £
SCREEN MANAGE!
A screenmode promoter. This is of most
interest to users of graphics cards, and
saves running a separate promoter pro*
gram, However there are uses for all
Amiga s. Anyone who tried tg run the FPU
version of DrawStudioLite direct from the
CUCD will have got an error message,
due to a configuration file containing a
Picasso96 screenmode.
A screenmode promoter like
ScreenManager allows you to force it to
use a standard AG A or ECS screenmode.
i SCREENSMENU
Turns the screen depth gadget into a
menu. Press the right mouse button over
it and you will see a list of the available
screens. Much quicker than cycling
through, hunting for the one you want.
, SNAP ..!-""'
Once again, this is a feature made popu-
lar by other programs that is now inte-
grated into MCR Snapping is copying and
pasting text from one window into
another, via the clipboard.
This is extremely useful with programs
that do not have direct clipboard support.
TQOUUJ A j r'U ^
How often have you double-clicked on an
teon, only to be told "Could not open
your tool xxx"7 Programs often create
icons for files that use themselves as the
default too}, but you don't want to open
a full paint package or word processor
just to view a picture or text file.
With Too I a lias you can replace calls to
these programs with something you pre-
fer such as Mufti view or your favourite
graphic viewer.
He wit Mrs if**
ten takes fur
Did Amiia ii
ani replaces
them whk bi
vibrant new
Dies.
■
Koln
Show
Computer '97 in Koln was more
about hardware than games, but
the implication for gamers was
enormous. We take a look at why—
hese days il is consid-
ered that an Amiga
game is doing pretty
well if it sells a few
thousand. It came as
something of a surprise to learn that
one particular game sold just under
750 copies in the first three days of
its release at the Cologne show.
That game was Shadow of the Third
Moon, a genuinely high end Amiga
title. There are a lot of people mov-
ing into high specification Amiga
games publishing, and the truth is
that every single on of them is ner-
vous about it. They all recognise
that if the Amiga is going to have a
future, people are going to have to
upgrade their machines, and a very
good way of convincing people to
upgrade their machines is to show
them how good games would be if
they did. This is fairky standard
assumption in the PC world, but
there is a bit of a difference for the
Amiga games houses.
If you pitch a title too high, you lose
sales. For a company selling into a
large market like the PC r it can be
worth doing because it helps up the
average specification of the
machines they are writing for. it
makes them look good 'cos they've
released a fantastic game, and there
are so many people out there that
the lost sales from low end users
isn't so important. On the other
hand Amiga publishers need to
maximise their number of sales
because the bitter truth is that there
aren't nearly so many people buying
Amiga games. If someone releases
a game that is too high specifica-
tion, they run the risk of not selling
enough to pay for the coats of
releasing it, yet alone making the
kind of profit on it which is neces-
sary for making a living out of the
work put in.
Many publishers will, I guess, take
heart in the relative success of
Shadow of the Third Moon. Given
that there was never an off the shelf
Amiga sold that could run this AGA
or better. 68030 minimum, 5Mb
RAM, CD-ROM and hard drive only
game, this is a game only those
who've expanded their machines
will be capable of running. So why
did it sell so many? I think the
answer is simple. Those specifica-
tions are no longer all that high.
Ctnetit Species Iron Hilcao kllwllt. T*is sluniiig kithiflj WDlfamWi 3D M itcmi*
FctrHljr *f t SSI... kit wasn't 401 Dt Ike s*aw.
is due Ml i*
Active Amiga users seriously inter-
ested in gaming are going to have
an accelerator, a CD-ROM drive and
so on, When users like that see a
game designed for an unexpanded
A 1200, they aren't too likely to get
excited, whereas something like
TSOTTM which uses the power of
their machines to the full comes
along, things are different. Visitors.
to the Titan Computer stand could
see for themselves what kind of a
game was on offer.
Elsewhere at the show there was
not a lot by way of new titles.
Aurora works of Canada were show-
ing off their high end title H-Bomb,
which is an attempt to upgrade clas-
sic SO's gameplay with 9Q's sound
and graphics. Fellow Canadians
Click BOOM were hoped to show up
with MY&T, hut the game overshot
by a couple of days. Vulcan had a
showreel of titles at the Amiga
stand, showing graphics from forth-
coming lilies such as Hell Pigs, but
could have done a lot better by hav-
ing, for instance, a fully playable ver-
sion of Genetic Species on display.
New Generation software were
there with the demo of Trapped 3
I which they kindly allowed us to put
on this month's cover disk! ) and
were also showing off a PC title they
are hoping to have in an Amiga ver-
sion of this spring - Wet. an erotic
comedy game (>). Titan had the real-
ly rather nice looking platform game
Sword on display alongside
TSOTTM, which we have for review
next month. They also announced a
few other titles expected soon,
including Evil's Doom CD, an updat-
ed and improved commercial
release of the excellent Shareware
RPG. a spaceopera ./ strategy game
called Last Days of Paradise, and a
game called Total Combustion PPC,
which is a Carmageddon style game
for 68Q4Q minimum and PowerPC
preferred. As well as all this., old
bands such as Islona / APC&TCP
were there.
Perhaps the most: important thing as
far as gamers were concerned is
the news that 3D graphics accelera-
tion, is heading towards the Amiga.
Micronik debuted their new PCI
capable Amigas which could, in the-
ory, use the Voodoo 3DFX cards
which the most high end PC games
are designed for, and the phase6
PowerUp project has spawned a
plug in graphics card which would
give an Amiga more raw games
playing power than any current
would possibly need. See page 70
for more on this development.
S**rd. Ir»m Tita* Computer.' Smintoittic ClasiiiL platform *eti»n wilh loralf qiapphScs.. See neil rnMlll lor a hill
roe* ol Aii lew jam?.
What's
next?
There are some pretty exciting
games on their way... but we are
tired of telling you about them so we
thought we'd just let you have a
quick butchers' instead.
839
^--
* 1": I tV
Firftttc a forever. From Crmiffl Ursqi
fiplmnr lit* lr(.m Yforid Foundrr I YulCM
the makers of
game
online
www.game-online.com
the free dairies maa on th
Ultimate Gloom
■ Price: £14.95 ■ Publisher: Guildhall Leisure 0) 01302 890000
Gloom's back, and this time it's on CD! Time to rekindle the blood-
lust and get yomping down those dark corridors...
Sever one to be impressed by an
endless list of spells and plot
about evil wizards, runes and all
that kind of stuff, the all out
action approach of Gloom got me instantly
hooked, Now the reins have been handed
over to Garelh Murfin for the third, and
according to the title, the final installment in
the series.
As is increasingly common these days,
Ultimate Gloom is a CD-only release. Hot
wiry do you get the new Gloom 3 on the
disc, but you're also given the original Gloom
and Gloom Deluxe too. There's also a bunch
of new levels from the general public made
up with the Gloom editor jwhich is included
also). Quite a package all told then,
It's par for the course that CD games
come with flashy tntros, normally pre-ren-
dered 3D sequences and a soundtrack.
Ultimate Gloom makes a comically bad
attempt at setting the scene with a narrated
introduction which comes complete with
scrolling subtitles and a zombie picture. The
voice over sounds like it was recorded in a
biscuit tin by a depressed Geordie. then
slowed down to half speed to sound scary.
Nice try guys.
What's the difference?
If you were hoping for a stream of technical
advances since the last edition you'll be dis-
appointed. However, the main game engine
is significantly faster with options to pJay dif-
ferent versions optimised for 020, 030, 040
and 060 CPUs. Specifically the speed
increase you'll get is 26% (020). 14% (030) d
60% (040) and 3% (080). Unlike Trapped 3
though, you won't be bom bared with fancy
lighting effects as your plasma bolts hurtle
down corridors, and neither will you see any
texture-mapped polygon enemies. Why?
Mainly because speed is an essential ingre-
The title screen:; are better this time round
dient in any decent shoot 'em
up. and at the end of the day
that's what Gloom is.
So that's the advances out
of the way. Disappointingly,
most of the other changes are
for the worse- The first thing
that nits you (after the
improved intro screens) is the
amateur look ol the graphics,
The first level texture maps
are very poor. The ground is
plain tiled lino and half of the
walls have little more than a
coarsely stippled colour grad-
uation for detail. This is an
unfortunate choice as the
scaling of the textures clash-
es with the dithering as you
approach the walls.
Worse still, all the enemies
you come across appear to be on casters
they just slide around the place with barely
an animation frame between them, If the
developers weren't going to bother animat-
ing the enemy sprites properly they should
have at least given themselves and excuse
for it - switching the soldiers for Daleks
would have done the trick. Maybe the follow-
ing levels could have pitted you against
mutant arm chairs and angry skateboards,
Then again maybe they should have just
bothered to animate them properly.
You'll see they've obviously put a lot of
work into drawing a highly realistic gun that
pokes up in front of you throughout the
game. Or is it a hotdog? The sound effects
are another disappointment. The satisfying
'splat' of exploding zombies is still present
but the main gunshot sound has graced a
million and one PD games over the years
and is surely due for retirement by now.
Gloom on a rope
Despite all of this, it's still Gloom, The oppor-
tunity to go shooting off your plasma gun
around a whole new set of levels is not to be
sniffed at, The two*player mode is still here
and it's still just as good fun to double up
and play with a mate.
As with Gloom Deluxe, you can choose to
run a few different versions of the game to
get the best from your system. The display
options are 'Gloom 3 Ze Dc' (which the docu-
mentation warns against useing as it will
crash - good job they put that in then),
'Gloom 3 Ze' for general use, 'Gloom on a
screen' which allows you to select any avail-
able screen mode (such as a CybergraphX or
Multiscan display), 'Gloom in a window' to
play in a window on Workbench and 'Gloom
iGlasses' which offers a real 3D display if
you have some of those 3D glasses Escom
were trying to flog a while ago.
I was interested in seeing how it went on
a CybergraphX display with an 060, but the
set-up program crashed on the CybergraphX
test machine, Never mind.
The best bit
It's ironic that the best bits of this CD are
the two previous Gloom games. They both
knock Gloom 3 for six. If you don't have
either of them, then this is a good opportuni-
ty to get all Gloomed up. especially consider-
ing the knock-down price. Most of the score
here is for those games. Had it been Gloom
3 on its own you'd be looking at something
nearer 70%. but the overall package
amounts to a decent re-release .■
Tony Morgan
A Don't look
now, km tton't
i blue marine
sliding towards
|0iu! He mist
have some of
those new hover
boots.
OVERALL
Disappointing third installment
hut the originals still cut it
GMK REVIEW
Uropa 2
■ Price: £29,99 ■ Publisher: Vulcan Software <2) 01705 670269
Vulcan step into the future with
this space adventure from
Austex. Recent Vulcan releases
have not been criticaliv
acclaimed - win this game see
them back on track?
► Right : The
polish aid |iro-
fessiflimlism is
ill there, with
itKt iitrt
sequences and
all. In -jane
graphics (inset)
art rather less
impressive
rope2, put in its most basic
terms, is a supercharged blend
of Impossible Mission and
Battlezone, set
against a sci-fi backdrop with
a lot of chrome. Vulcan
Software's second foray
into the world of CD-
ROM gaming
promises an epic of
exploration, discov-
er/, adventure, and
aclion. That's a lot
to promise and it's
no secret that
Vulcan's track record
has been somewhat
spotty, The company
has published some very
clever titles, but these
rarely aspired to he anything
more than, well, denvative - the
likes of Hillsea Lido and Timekeepers. Some
Of the company's more recent offerings have
met with the ire of reviewers. Along comes
Austex Software, developers of Uropa 2, to
attempt to rescue Vulcan from this slump.
Rescue it is!
Funny that I mentioned rescue, because
that's much of what this game is about, tfs
the future and mankind has spread beyond
the Earth, making the cold moon E uropa one
of its primary bases To help with the hard
work needed to maintain an interplanetary _
empire, humans have developed two 'races'
of intelligent
robots to help do
the work: Tekites
and Kapones. It
seems, though, that
the Kapones have
grown tired of their role
as third-class citizens,
They've teamed up with some
alien enemies of Earth and have seized con-
trol of the Uropa2 colony. As a Tekite in the
special Centurions strike force,, you are sent
on tan successive missions to break the
Kapone stranglehold on UropaZ and tree the
colony. Not to mention showing those aliens
that humans and their robot lackeys are not
to be messed with.
The game is played out in two settings.
The first is in a 30 isometric world of inter-
connecting rooms of the colony, ranging
from hallways to living quarters to research
labs, In most rooms there will be items to
interact with - shelves and cabinets to
^^^^^^^ . .»*» n» in k irtillv fokei ant it is last aau foriaus art* looks quite nee
A Hera we see tfie 3D sequence wi actua. lie m » row"* «■■"■■ " UL
search (the shades of Impossible Mission
here, complete with the "searching" wait
bar), computer terminals to read clues Irom.
and special items such as lab equipment
whose ultimate purpose may be hidden at
first. There are also humans - the hostages
on Uropa2 who you are charged with rescu-
ing. They're useless most of the time, move
slowly and get in the way. They also tend to
walk right in to hostile situations.
That's right it's not all just an easter egg
hunt. The Kapones have their operatives sta-
tioned around the base, and they'll shoot
you on sight. Trying to defeat them with the
measly "laser sword" you start the game
with is difficult enough, keeping the humans
from walking directly into the line of fire is
even harder. But, no game of this sort would
be complete without some sort of powerup,
and true to form you can gather weaponry
enhancements and various gadgets to make
destroying the enemy easier. There's even
the old "weaponry vending machine" con-
cept you might recall from Alien Breed and a
host of other games - because goodness
knows, you want to send your crack com-
mandos into hostile situations lightly armed
and low on cash.
The bases are equipped with transporters
that can zap you between a limited number
of locations, but sometimes you have to take
the mission on the read. This is the second
stage of the game, where you board a
"Hovar" craft and set out across the surface
of Uropa. On the surface, you can travel
between buildings, pick up yet more
powerups and curiosities, and mix it up with
GAME REVIEW
Kapone Nyboys who send an endless stream
of taunts at you as you dog light at high
speeds on the surface. The 3D hovar
sequence engine is fairly smooth and
detailed - you won't mistake it for Frontier
any time soon but it does Ihe job.
Of the two, it's the less inspired setting
tor the game, but it allows for two serial
linked Ami gas to play deathmatches, so it
can't be all that bad. On the other hand, in
later missions it becomes necessary to
launch massive strikes against Kapone bases
rather than the discreet surgical insertions of
your Tekite droid, and nothing is more
rewarding than blowing up a polygon build-
ing and turning it into lots of little polygons!
Atmosphere on Uropa
Austex and Vulean have gone through con-
siderable effort fleshing Uropa2 out into a
real experience, The 3D intro, while some-
what grainy and not of award-winning cali-
bre, has a voiceover that sets the mood
quite nicely Virtually all of the text you'll
encounter in the game is played back as
speech, and the mission descriptions are
similarly dictated to you. The overlapping dis-
tress signal you hear early in the first mission
is particularly disturbing. In both the station
and the hovar views, the game automatically
maps your location and where you've been
land has information on locations you
haven't yet been to in
the hovar view;
The game can be played
in both ECS and AG A.
although the differences
are not staggering - you'll
notice some extra dithering and a
little lass chrome in the ECS version. I
was surprised because the AGA version did-
n't seem to be tacking a lot in color - it is
slightly cartoonisk but still effective. The flip
side, of course, is that the AGA version could
have been so much more spectacular.
Control issues
If you're going to regain control of Uropa2,
you're going to need control over your Tekite.
This is a bit of an adventure. If you so
chose, you could drive just about all of the
game from keyboard or CD3Z joypad,
although the former lacks something in the
response department and the latter gets
really confusing, with all sorts of combina-
tions of buttons to press. I found that the
easiest compromise was to use the joystick
most of the time, the keyboard when neces-
sary, and the mouse for interacting with the
various computer screens in the game. This
is something less than ideal, however, Note:
Although you can use a CD32 gamepad, the
CD32 is not directly supported. You would
need an expanded CD32 with hard drive in
order to play, and even then the system
requirements suggest a 4X speed CD-ROM
drive rather than the CD32's 2X.
The game's inventory system can take a
little bit of getting used to. Weaponry and
items are catalogued separately, and some-
times gelling them to work exactly where
you want them is a challenge - for example,
you can't seem to drop time-delay bombs
right nest to a door you want to blow up,
you have to give it a little room, but it took
me a few minutes to actually try that out and
be comfortable that it would really work.
documentation for Uropa2
i on the CD-ROM in
AmigaGuide format. This
is fine, although the lay-
out is slightly confus-
ing, it seems there
was a slight omission
or error in a couple of
parts (at one point,
the manual says it is
going to describe six
terns but in fact only
lists four}, and has no pic-
tures, which would have
been nice in order to give a real
overview of the GUI, rather than a
descriptive overview. But after a little experi-
mentation, you'll get the general idea.
Uropa2 multitasks, so you can check the
documentation while your game is on pause.
The next epic?
With the ability to save games for later play
and the progressive nature of the missions
(you can't start #2 until you've finished #1),
Uropa2 is a game that requires you to make
a commitment if you want to see it through.
Working through the puzzles and blasting
through the baddies takes some time, and
there are 10 missions to play through. The
real question for a game that offers this sort
of challenge is: is it worth my time? I would
have to give that a qualified yes. The game
revels in pulpy science fiction conventions.
Enjoy them. Sometimes the voiceovers
go over the top, Laugh with them, not at
them, And yes, your Tekite does look rather
like a tin can with stubby arms. But that tin
can with stubby arms has been charged with
a serious mission! B
Jason Compton
4 The graphics
cime in a vari-
etr nl styles aii
firms, hm show
am impressively
persuasive
Science Fiction
1 1 til Apart from
Ihe pool table at
airy rote,
| UROPA
ZI
I ffirtttmch nrsiM 2.1
llwnktr «l dithi .. CD RDM
RUM 1.5Mb
I Hard ilk MMBMi - »•*
1,™ I ability
Pliability..
OVERALL
It won't win the Nebula award,
hut it's fun.
... m
92*
..., n*i
88
I
World a\ ClpartPI-jS is
a double CD-ROM can
(amine. 40,000 mono
and colour elipart
images. It iductBS
over 100 categories
including or" n,
people. vehicleS/lr'ans-
port. foodSdnt*. 2c*ac, xrnas, cartoon.
music, computers., technology, babies.
womeA men, dogs. cats. birds . orlice
equipment, nets and dozens mora. Most
Clips a f e IFF.
By supporting i/s.
your supporting the Amiga.
OPENING HOURS
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Mori -Sal
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r iA 1
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or OfiOO 06 S3 6 90
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general enquiries
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Unit 22 - BSS House
Area 50, Cheney
Manor, Swindon,
Wilts, SN2 2PJ, UK
\ Magic Work&encn
lEnhanc«r:5 a alylisjl*
^Amigja CD-ROM con-
laming nc: only Magic
WcAtwnch but also
around 10,QQQn$#
Worfcbencb rcons.
Backdrops and QssAJOp
toofts enhance Workbench teniae
wrlh (his frKCellenI CD
IrtClodeS "
Mag«;- UtortDe/wi 1 ; - fO.OW New 1
Jews - WB Back&6p$
Desktop loots - WB Sounds
WB Games - WB Hacks
WoikBefieti Ma^ic WB
WO RKa&NGH EN HANGER "V
?nn levels ol sheet
uriiflJtwaiefl i
garneplay t -2 pie
(32-Of)
LEGENDS
Two alien sae^lisl;
have rnisehHSuCXtsly I
sited back in linw to
nesiroy earth. (32.3*1
wrfiH
Ycu arft 1akan far
I t me :o conhoni trie
I God Damaron.
I Ratod 9$yi, I32-27I
bad*
ItiStght Dinosaurs
Is art afltUAZina mutt
da Dinosauf-p
suitable lor any
Amiga. I32-42.I
-pedis,
■■*j_
ITTie Speocy CD 1997
includes around 3..QQ0
i ell-time tlaSSC original
L Spectrum games and
lomvalofs to run 1h«-n
Von the Amiga. This
I CD is 1 lineh to use.
The lB5t*r your Amiga,
See our other advert al&Bwhere in p
HARP DISK PREP 1 INSTALLER" - Anns you to parniion turn hard cWve and install
Worktencr or« e*w » 25* «r S.S" nanj*w*. £J |AHD7-2> tor YTO or (5HS7-2> rw WBZ
SCANNER DRIVERS" - SlopoH" EptC*1 GSTim. Mtwen Packard Miralah. IAbIb*.
HighEcnflBn llarbudi and mora. Sc*nEfen™* r a .iKUnrfl cerrari spec Aniioa A 15 (SSOS-i)
AT API IDE SOfTWAHE* (ATPJ i|
Mows you to connect and run any aiandara PC IDE Ct-RQM dnve uptoyou- Amg*- a
2AP-PO I ARCOS CD-ROM DRIVERS*
fhs "im Ve'sinn 1 1.3 al ^i&Zaapo'Arws cMui* strfware. 17 (AAZT-i)
' SOFTMEM SUITE* ■ sorfna^ ma«« jtur An^a Wntk it hes W» *f memoqf, ■ ino-BM
IASVOiir n-<;iroiy K tne desire* amourtl. £5 (SMS5-1>
AMIGA PRINTER DRIVERS" - Indudas around iM Prime' diimera far use m* Epson,
, t)U Slar. Canon pnnmis ami mofa. £3 (DflV3-i)
rtB
I
OPENING HOURS
ARV0 - LATE" 1
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posted orders
Epic Marketing
36 Forest Road,
Heathcote, NSW.
2233, Australia,
! new Ami PC
[l mkgp &e1 ia a pow^rtyl
"I'n Amiga 1o PC
iNrtworWing package
llhaJ allows the Amiga
1(0 have access to
[ALL ol vour PC'e dri-
IhfBS includn^i: ZIP.
1 Hand dish, Jazi, CD-
ROM elc. Win'95 *
recommended on ylW PC- but isn't
lasseniia) TTib package includes evary-
nlning you need including cabtes .
J Th* mtntJ.11 is UWIK4 htttxmt Anuj i »ntf JV
uoppy dl»i» Ca!<! i raj 4" i*S -^ ™« aim
l«M(f: COW l*:rr7.B■J^UST:*MSPKHi. ,
-I
epic@swol.de
Telephone:
+49 7071 63525
German office
Epic - Paul Lechler
Strasse 4, 72076
Tubingen, Germany.
«! ■— iii f ■
Zmmicm»04H«i uicLcomc
W WM IN fllti &AfKl B BJf IlinHl IHPT fflfl (**!**». EIOE
M3«i«Hll<>" SlDB-1 oil l«**v 4«.
miga DeE-ntop Video
CD volume 2 coniains
hundred* ot
megabyles of Vidao
related backrlicps
fonts, samples, and
Clip images. The CD 1
1^—- """ — also includes a
full version of Scala
MB rflilHj Mf.-SlS* ■ AliSTiJW
Amiaa Desx-too video 2
4
r
iThe Epic Inleracttva Encyclopedia is, a complelBly updared
Iprndud: 80 1h# enlent 1hal it now includes around 16,000
1 subjects. This version of 1he Epic Interactive.
Encyclopedia is avarfa&le now. It features a SUpeA new
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whole farriily--
F eaturM include
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j 'Ovpr *,0flO Imegaa. cori'r 6* w antJ colour
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'Music Styles r>o.7i country music fo ravs
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'Sound monlegw sryifes ot music, .animate eto
'Zoom intD Antmstlons i times as lafg*
and much more.
CU Amiga -m
Amisa Usp Internalitfial - 9C*i
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It's last, H a fu
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Ewer deliwrfid pizr. I
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I nter Ihe i^lh (
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commercially exp
hy 1he comipl Slale.
Mew that's wtmtK
Gam**. r
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games ready W us
1heCD32. (32 SB)
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world leader, as you I
trol I-;.- balance ot ■ '
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ARCADE CUSSi'^P'us
orow can im:atx-mT:t»
lArcade Classics Plus includes hun-
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Breads
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laiiiunixi 3Z
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BARGAIN CDS
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Flyin Hiqh
lAfiA Expt- wnce -3 rs the la
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f
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ft*: GMfl W,-PS* - JIUST ■ *«
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a !*-.».# -1'
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erience 3
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i thousands of documenla aiid
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ISuitablB tor use on any
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COrS uK:fw.»- JCIST:J»
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1. wortd. ft s feat. r es ard eas«
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i any OlH*f fltaplncs goeKage
. lather on lha Amiga Or Pfi
^ I Daluia Paint 6. tie latest
^y\ra*fra3C. 14 r& axception.
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ao jbt :he fas:e^1 pair'1 pi*
laga awailahle on the Amiga. It's, unique palette
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liOE modes.. Detune Paint 5 ^nJudes the most
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I you COuld magine. Oirad supper (o- a,l ihe
I Amiga's afitmalion lormatil are iflcludiefj as, well
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Itormal. AVAILABLE ON DISK AHD CD ROM!
I Complete with on-disc manual as will at trie- 1
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animations, sounds elc
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Dozens ol emulators
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I Includes sound enacts
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Around 100
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ENCYCLOPED A, OF T HE PAiANORLIA*^-*^^
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The Epic Inrr iirti «a Encyclopedia ol the Paranormal
s an axching new mulNlStfia AfWja based CD-FtOM 1ea-
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uun^— — (ecu Mm WFOs A Aliens, Stmngollfe (Bigfoot,
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, L^g^nds and more, this CD promises to g<ve you an 'expenence ". Also far
Itiy fell titme fy. an Amiga mullimedia CD. thflrO are Wue 'AVI" Meg i,Auco &
ii Video). Hundrods Ot colour imagea. -naases a' .AVI's. and anifnations, hi.--
dreds of voice-overs. Over 40 minutes ot prasentalidna arou-d 400 subjuui
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I
Features include
'Hundreds of articles - 'Updated inlerlsca ■ "Hundreds of film clips
•Hundreds of Images - 'Sound clips - True AVI feature
"Over 400 Synopsis' ■ "Full Multimedia Presentations
Iaiwund eoo brand
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XCopy Pro is the >wos!
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includes numerous dupB-
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J Every Amiga owner should bave a copy'
i - ■ mm
Blitz Basic 2.1
A next generation BASIC
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from PASCAL C and oth-
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Coripiete with lull manual.
AVAILABLE ON DISK AND NOW
AMIGA CD-ROM.
The CD version Includes the lull Blitz
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as on-disc manual. The complete range
01 BUMS I aiilz User Manuals) ■ These
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tiscetegonssd into various
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Crest wwfh Yamaha XG System
Hf«?U/lf.£».SS«ST:J«
Kid's Games
Statable for any Amiga*
Qnty £ 3. 75 each (minimum Of 2)
POSTMAN PAT
COUMT 0UCKULA 1 or 2
BULLY'S SPORTING DARTS
HUCKLEBERRY HOUND
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SOOTY'S FUN WITH NUMBERS
0lh$r titles available. .
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end E7S md we II »iHt vmi nnethM 3 CD-'S fr*9l «te...
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RacentJy re-released by
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GAME REVIEW
The Shadow of
the Third Moon
■ Price: £24.99 ■ Developers: Black Blade / Titan Computer
An Amiga game which delivers
realistic graphics and tradi-
tional gameplay... ? Surely not!
Distributors: BlittersoftC 01908 261466
▼ Here's i
selection of
same of the
weapons which
you'll use
agaiist the alien
tot. Users,
■imbs. missiles
ind rockets
aplenty.
Readers not too whacked out
on brandy infested Christmas
pudding will recall that TFX, the
flight simulator we gave away
with our October issue, was originally slated
for release back during the Amiga's heyday,
but was dropped when DID realised that it
was never going to run as fast as they want-
ed on an un accelerated A 1200. Now that a
reasonably good accelerator such as a
68030VB0MHz is commonplace, TFX offers
no problems. Similarly, most gamers will
have the minimum spec, machine to run The
Shadow of the Third Moon - indeed, on a
fast '030, it runs very smoothly,
It's a pity TFX wasn't released way back,
because it might have been instrumental in
encouraging people into buying accelerators,
and the Amiga might have advanced techno-
logically to match the demands of games
players. It is perhaps even more of a pity that
TSOTTM wasn't released a few years ago,
because it is damn playable on the kind of
hardware which was easily available, if
expensive, in the Commodore era. Perhaps if
people had seen what an accelerated Amiga
was capable of, the Amiga games scene
would be a lot healthier than it is now.
I realised that the Amiga was going to
lose its dominance as the home computer
for gamers was when I saw Nova logic's
Commanche on the PC. Using a system
called Voxelspace, this helicopter sim sport-
ed proper 3D landscapes, with hills to hide
behind and canyons to fly down. It showed
for the first time that more powerful proces-
sors would open the gates to entirely new
types of game engine, not just the same
things running more smoothly. TSOTTM uses
3Dtis. Black Blade's own voxel space like sys-
tem, to generate similar landscapes, but with
Shadow nfthe Third Mboiw last running voael landscapes and fast attipe blasting.
a smoothness and realism beyond
Commanche. What's more it does this on a
machine less powerful than the type you
needed for Commanche. Let's hope that this
is an sign that modern specced Amigas can
make their way back onto the gaming map,
Rare species
The Shadow of the Third Moon is a member
of that oddly rare species, the futuristic flight
sim, I suspect that this decision may have
been made because the game engine's
dreamlike landscapes suit Science Fiction
well, lending the scenario a great atmos
phere. TSOTTM is set dunng an alien war.
You have the misfortune of serving in the
air force during the one of the occasions
when your ancient foe, the Keeir, turn up at
the gate with a rather unpleasantly large
army. You play through a series of 6 cam-
paigns, taking you through various different
stages of the war. The first 2 campaigns
involve training on the Saxxrat and the Kerjit,
the two aircraft you'll have at your disposal.
The third level takes you to the start of
the war. Through the fourth and fifth cam-
paigns, the war rages around you and your
side is having a tough time of it. Finally you
fight your way through to Quinrasia and the
large sea. and the final battle to retain free-
dom for your people and the underground
city of Saider. With each of the campaigns
divided up into between 6 and 10 missions,
you'll have to play very hard for war to be
over by Christmas,
At the beginning of each mission you get
to choose your armaments, Your aircraft has
provision for a laser, bombs and missiles.
Each of these types of weapon comes in a
few shades, so selecting the right combina-
tion is an important part of the tactics.
Choosing between the fast firing low pow-
ered laser and the slow firing high powered
laser is mostly a matter of taste, but getting
the right combination of missiles, with their
varying degrees of power, number and accu-
1
166
aosal.
rt of
am-
your
y you
id the
fr&e-
)und
iigns
jions.
> be
iqu get
aft has
iles.
s in a
inbina-
pow-
wered
jetting
h their
d accu-
f. is vital. Once your first mission is under
way, you'll very quickly pick up on the fact
that this is a flight sim with the emphasis on
ide action rather than simulation. There is
none of that taking off and landing lark, here
you're dropped right into the action.
Various control options are available, but
ig a mouse for steering and firing with a
d cm the keyboard for controlling thrust,
weapon selection and so on seemed much
most satisfying approach, On the control
panel a radar keeps track of the relative posi-
s of your enemies, end e small message
window displays information about your mis-
sion. A small VDU displays data about your
weapons and targetted foes. Get into the
melee and you'll soon be battling with
enemy aircraft ground batteries and tanks,
while trying to knock out enemy buildings.
A well planned learning curve means that
m the earlier levels you will find a few well
spaced enemies, while in the later levels, you
can rapidly firvd yourself in the middle of a
hectic battle against multiple enemy aircraft
while ground batteries fill the air ground you
laser blasts.
The speed of the game engine, even on
relatively slow '03Qs, keeps the action going
beautifully Vou can bank and swoop with
greet manoeuvrability, and soon you'll find
yourself in epic dog-fights. The fact that the
landscape wraps around may detract from
any sense of realism, but it has the effect of
keeping the action quite concentrated, and
you are never very far from a fight.
Bit of a bodge?
The graphics for the aircraft are a bit of a
bodge, using pre-rendered images, but the
bodge is well Judged, and you don't really
notice it in the heat of battle. Clever fog
effects give the game not oniy its glorious
parallax cloudy slkies. but lovely smoke trails
and fire effects which add a lot to the sense
of solidity, Bodge or not, watching your guid-
ed missiles streaking into the distance as
▲ Dan'tlfiEy know smoking is bad For the health?
they track an enemy aircraft is satistyingly
convincing. It doesn't hold up so well at
close quarters, however, so the external view
mode is rather disappointing, stick to
through the cockpit. You can use the numer-
ic pad to look around and even zoom in and
out with the plus and minus keys, so you still
have plenty to see.
The really pleasant thing about The
Shadow of The Third Moon is that once the
initial distraction of the excellent game
engine wears off, you've got a very involving
and enjoyable game. The structure is well
considered, with new challenges being
added as the game progresses, and a nice
feeling gf the sweep of the narrative.
You'll find that it's not just the number
and type of enemy that changes, it's also the
landscapes. The first campaigns are played
out in the green landscapes, of home, while
the more desperate later levels take you to
the grim wastelands of the fogs of Kai Atl,
and the final level takes you to Guinrasia and
the large sea, where the small islands and
large open seascapes make for a very differ-
ent and deadlier environment to fly in.
As the war progresses, you'll even find
yourself flying missions as part of a
squadron, with a wing man who you can
order to distract the enemy fighters while
you attack the land installations.
Sounds Good!
TSOTTM look* good, but it gives you plenty to hear,
too, Paula buzzes away to herself churning out some
pretty decent if not spectacular sound effects, but if
your CD-ROM drive is set up for CDDA audio output,
you'll get the benefit of a full CD soundtrack to go
with the game. The music suits the atmosphere of the
game quite wall. There are a total of eleven tracks;
classic eurosynth composed by The Soundwavers.
Described by one person in the office as "elevator
music of the future", it isn't likely to make waves in the
music industry, but for in game music it's a big step up
from the norm and manages to be quite film sound-
track like, and adds plenty to the game's atmosphere.
Nothing is perfect, and TSOTTM is no excep-
tion. There are niggles with the engine, colli-
sions with the ground are unconvincing, and
the view of yourself exploding when you die
just work, but these take away more from
the game's polish than its payability.
The levels strangely don't end until you
hit the flO key to end the mission, annoying
as it can mean that ynu fly around a while
making absolutely sure you're finished
before you quit. The slow passage through
the (admittedly beautifully rendered) high
resolution menu screens can be a hassle,
too. Set-up can be tricky, particularly the
CDDA support, requiring a bit of basic tech-
nical knowledge. On the other hand the
range of options is impressive, with
CyberGraphX., AGA and general RTG screens
supported, a choice of chunky to planar rou-
tines, and two sets of object graphics,, one
for low memory systems and one for those
with a bit more fit AM to spare.
In game options allow you to trade off
speed for rendering quality of the landscape,
as well as switching off some of the graph-
ics tricks such as fog effects and tweaking
the window size. If the missions are too
easy or hard, there are even four difficulty
levels to choose from.
The Amiga has traditionally seen games
with lots of gameplay but has not until
recently seen this kind of realistic graphic 5-
Sadly, it has often been the case of late that
games which look very nice fail to deliver on
that traditional gameplay. I am glad to say
that TSOTTM manages to deliver both, It is
said to have sold about 750 copies during
the three days of its debut at the Cologne
show, and I can heartily recommend you add
to that number, ■
Andrew Korn
SHADOW OF THE THIRD MOON
■ Wi>r«hiictnniii......JM|
■ N«wbtr dI Ma CD
■ RAM.. .4Mb lait- 1Mb chili j
■ HD iBslallafale... Hicissirr
Graphic . ..
Umi.-
Instability.
PtayabiliLj
A superb game which looks
at too.
§re
TlfS CENTR.
Tips
Central
This month's array of g.itteri„« Christmas tips shouid keep yOM ^ Ai m*. Ho j
busv til. we., past Boxing Day. Meantime, Marie Forbes and Adventure Guru S,ur
Mathisen wish all the CIMkmiga readers a tinsel-tastic Chnstmas!!!
Championship Manager
Pro Champ Man, Craig Rooney from West Lothian reckons he's magic at
playing Championship Manager so let's find out shall we...
Firstly the best formalion to use is:
i Goalkeeper
1 Sweeper
2 Central Defenders
3 Central Midfielders
1 Support Man
3 Central Attackers
Leave all the players as normal (not
going back or forward). Also left
and riqht sided defenders can play
at sweeper, and left and right sided midfielders can play at support as
well as central players.
The second cheat is if you own any unhappy players because they are
not in the team, Just follow this, procedure:
On the main team screen:
Click on GK
Click on SWP Hto the right of all the numbers*
Click, on GK again
The SWP button should tum from blue to white
Click on the unhappy player
The unhappy player should now be GK.
Click on the GK button once again and now the unhappy player
should be at number 00 and will believe he is in the team!
Well done Craig! More Championship Manager cheats next month!
Cannon Fodder 1 ft 2
Well it's time for some otalgia onge again boys and girls. And a million
and one thanks go out to Guildhall Leisure for releasing the first Cannon
Fodder" seri es on CD too .
Tip Number 1: Click on the load icon and press and hold both mouse
buttons for 5 seconds and then release. A screen will appear offering
you a HARDMAN option and level skip.
Tip Number 2: 'For both Cannon Fodder 1&2
Go across to the save option, and then when the game requests a
name type in JOOLS. Now the cheat mode should be active and flash
across the bottom of the screen, Bolh the ranks and the skills of your
men will have increased somewhat.
Civilisation
R keys at the same time in order to random.;
the leaders personalities.
Also on early working versions l.try the ECS version for instance,
rather than the AGA) press the SHIFT key and press 1234567&90T so i
to give you a complete game world map.
M .
"We note tJiat your pTwnitvve civil-
Sr h*s not even discovered
Tottery. 1* Y^ core
to e«tWq^£™ie*£e ™ft
* Ho, -we <fo mat neeit 7ot tery . ,
* OX, let's ^cfrftiije Isnowle'l.Te.
TIPS CEN1MI
Theme Park
Little Andrew License from Northumberland needs some cheats for
Theme Park. Well, it's been a while since I last played this jolly strategy
game, but try these for size Andrew.
Enter your nickname as "MIKE" and when your playing the game, press
these keys:
C - for E1 00.000
I - See all the rides you want
Z - Make all the rides available
X - Make all the facilities available
Or Enter "Flight Sim" for the name of your park and you will start the
game with 200 r 000 instead of the usual 130,000.
b*g rm£fft£$
t
f HI HAZE IS f CHEAP
fri Eiii'i c r i * Jtii € ri.i
<i lcis »r i mi t
Oil «»:EI 5. BCITf LOT. J
ikics us rxi TM
Cf'KFtlSXnC.
RCEX*i*«LII9
Aim- fl*|v|?llli
~v
[>u>:k ;h»ot
~
UFO 1
Mr. J Sweeney suggests that there is an easier way to make money v>
out cheating in UFO. For instance:
If you were to build ten laser pistols at $8000 each, you
can then sell
them for $20000.
J.S points out that the best things to buifd are items which don't require
special materials, e.g; Alien Alloys, Heavy Lasers etc.
I Here is a list of some...
Cost per the Sale Prices:
Fusion Ball Launcher -
$242,000
$281,100
Plasma Beam
$226,000
£267,300
Fusion Ball
S2B.000
$53,300
Tank/Laser Cannon -
S500.000
SB94.000
Hovertank/Plasma -
SS50.000
S9B0.000
Hovertank/Launcher -
$900,000
$1,043,000
HWP Fusion Bomb -
315,000
$31,500
Laser Pistol
58000
$0,000
Laser Rifle
320.000
S36.900
Heavy Laser
$32,000
S61.000
Motion Scanner
$34,000
$45,600
Medi-Kit
$28,000
$45,500
Fs>Amp
$160,000
$194 700
Heavy Plasma
$122,000
$171,600
Heavy Plasma Clip
$6000
$3590
Plasma Rifle
$88,000
$126 500
Plasma Rifle Clip
$3000
$6230
Plasma Pistol
$56,000
$84,000
Plasma Pistol Clip -
$2000
£4440
Blaster Launcher -
£90.000
£144.000
Blaster Bomb
£8000
$17,028
Small Launcher
S7B.060
$120,000
Stun Bomb
$7000
SI 5. 200
Alien Grenade
$$700
S14B50
Mind Probe
$262,000
$304,000
Personal Armour
S22.000
$54,000
Power Suit
$42,000
£85.000
Flying Suit
$58,000
$115,000
Alien Alloy §
$3000
$6500
UFO Power Source -
$130,000
$250,000
UFO Navigation
3150.000
£80.000
Alien Breed 3D
Rusty Denton (now there's a
name!) from Southampton can't
get past the very first level of the
game, Don't worry Rusty,, helps
at hand. You need to look for the
pole tike structures, one of them
has a button which you must
activate and right at the bottom
where you started there is anoth-
er door which must be opened
for you to get your ammo. Just in
case you have no idea what the
heck I'm yattering about, then try
these few level codes:
Level 2:
CMOFFJENPPHHFFFF
Level 3:
MI00EDEGPPFFFFFF
Level 4.
KPKOFOPOHOEHFFFF
Levet 5:
NUAJMBOOPHHFHFFN
Master Axe
A cheat from Epic's master
blaster himself. Mr vlncel
Press the key "P" to pause the
game and enter the following
codes:
UUDD =
Master Axe Turbo
Mode
RRDDD =
Power-up Mode
UULLRR =
Blood and Gore
Mode
UDLR =
Character
Shadows
RULULL =
Hidden secrets?
DDLIRRRV
= Sprite Scaling
LRLR=
Slow Motion
Mode
^Ul.
:-£Si i la,
-I
Colonization
Tip Number 1: When beginning a new colony, name it CHARLOTTE. This
will allow you to see all maps instantly, other European ports, check
other country's statistics, and gives you £50000, When you access the
other people's European ports you can spend all their money. You can
buy anything and spend, spend, spend!
Tip Number 2: Rename your colony to something else and you can start
another colony called Charlotte, and get another £50000. You can easily
start, then quit, and find you'ye got $500000 in the hank waiting for you!
Fears
Vicky Chan of Birmingham has
played Fears on the CD32 for
ages with no joy. I'm not promis-
ing anything but... try these extra
special level codes with all
ammo, all weapons, all 9 lives:
Level 1 - 6D7FBC0F
Level 2 - SDFBBC0F
Level 3 - 6C77BC0F
Level 4 - 6CF3BC0F
Level 5 - 6F6FBC0F
R U beyond help?
If you need help with any game,
or if you have any tips you'd like
to share with your fellow read-
ers, write to us and mark your
envelope Arcade or Adventure
accordingly:
Tips Central, CU- Amiga
Magazine,
37-39 Mi llh arbour, Isle of Dogs,
London £14 9TZ.
TVS CENTRAL
Adventure helpline
Monkey Island 2
I've recently started playing
Monkey Island 2. I'd be grateful if
you could tell me what to do on the
boat in part 2, I've loaded the can-
non with gunpowder and attached
a fuse but I don't know what to do
nest or how to open the black
chest and cupboard in the cabin.
Also in Monkey Island 2, where
do I get the scissors to cut the lead
the lizard is attached to, in the
hotel?
Andrew, Oldham.
Sjur- Sure knows a monkey
when he sees one! I don't know
what you've picked up on the
boat so far, SO here's the entire
solution for pt 2, <3et the feather
pen, the ink, and a dusty book
somewhere in the captain's cabin.
Read the hook. Get back on deck
and talk to the hardworking craw,
Then climb the ropeladder to
get the Jolly Roger. In the kitchen
pick up the pot, and open the
cupboard. Take and then open the
cereal to find a small key. Go
down to the storage-room and
open the chest Inside it you'll
find some fine wine. In the same
room pick up the coil of rope, and
some gunpowder Back in the
captain's cabin, use the small key
from the cereal, on the cabinet.
Open the chest inside it to find
a recipe and some cinnamon
sticks. Read the recipe, and go to
the kitchen. Ask yourself what
people do in the kitchen, and do
it. Yes, let's make some dinner.
Use all the stuff in your inventory
with the pot. Everything you
don't need will be put into it, but
nothing else. You should be able
to get the following into it I think;
minutes, note, business card.
feather pen, cereal, piece of paper.
Jolly Roger, ink, breath mints, fine
wine, 100% cotton T-shirt, T-shirt,
rubber chicken, staple remover,
small key, dusty book, cinnamon
sticks, and gunpowder. Now use
the map with the flaming mass,
and the pot as a helmet, and test
your skills as a human cannonball.
For your question on Monkey 2,
I assume your lizard is an alligator?
Let's agree on that, throw away
the scissors, and we might get
somewhere. What you need is the
knrfe you'll find in the kitchen.
Now all you have to do is find the
kitchen. Walk through the window
near the hatch leading to the bar,
and you're in! The knife is on the
table. Now just cut loose the alli-
gator, and soon you'll have the
whole hotel for yourself. Take
advantage of it!
Monkey Island 2
I've been playing Monkey Island 2
for ag&s, and I've hit a dead end in
terms of ideas. I'm stuck en Part 2:
The Four Map Pieces, on the hard
level of the game. I've got two of the
map pieces (the one from the
antique dealer and the one from
Rapp Scallion) but cannot get the
other two.
I know 1 is
under the cot-
tage on Phatt
Island, but can-
not win the
drinking con-
test. I know
you're meant
to empty the
grog onto the
tree, and fill it
with near-grog,
hut Captain
Kate has had
the rest of it
from the bar on Scabb Island.
Also in the cottage, I've used the
telescope outside on the monkey
statue" which sends a beam of light
through the open window, which
reflects off the mirror onto the wall
above the trap door, but it has no
effect. The telescope falls off the
statue before I enter the cottage.
The map piece from Governor
Marley's mansion has been stolen
by a bird and taken to the big tree
on Booty Island, where it's lost in a
big pile of other maps which the
bird is guarding. I have no idea of
how to get the- map from the pile.
I'd appreciate it very much if you
could give me any help as it's a
shame to ruin such a great game.
Gareth Armstrong, W Midlands.
You should have a leaflet you got
from Captain Kate in your invento-
ry. Use it on the poster on Phatt
Isle, and leave the island- When
you return Captain Kate has been
captured, and is enjoying life in
jail. As a former prisoner, you have
a key. Use it to free Kate, and pick
up the envelope with her belong-
ings, including a bottle of near-
grog. Now you can win the
rfrin king-con test by doing what
you mentioned. Then stand on
the trapdor, and push the brick in
front of you. Quite a ride? Let's
try once more. You have opened
the window, and used the mirror
with the matching frame, so if
you place the telescope on the
statue, the sun will now burn a
hole in the brick. Try pushing it
again. Now you're very close to
the map-piece.
Let's go for the last one too,
shall we? Pick up the dog at the
mansion, and use it on the pile in
the big tree. Remember to leave
your pockets open hy the way, or
the dog won't get enough air.
Beneath a Steel Sky
Please help. I'm stuck on Beneath
a Steel Sky.
Firstly: Do I need the WD40 and
the key in the pipe factory, and if
50 how do I get past the Crusader?
And lastly: In the interface, how do
I get past the hole without the
thing inside it getting me?
Helen, Cardiff.
You don't need the WD-40 or the
key, but I'd use the divine wrath
to knock out a crusader. On your
second question I can only think
of one place with a hole and a
hungry monster. You need the
lightbulb from the powerplant
control-panel to get past it.
Simply put the bulb in the
socket on the left side of the hole,
and stand on the left all the time
to avoid becoming dinner. Now
go right a couple of times and run
down the tunnel, if you don't
want the ceiling smashing your
head that is. But that's enough
help from me, so now you're
back on your own.
Pic'n'Mix
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Tech Scene this mo
really exciting stuff for you to
look at - check out our lead
review of the PowerPC accelera-
tor from phase 5. Plus some
superb animation and sound sam-
pling software too, and the
fastest AGQO in the west...
L
U CYBERSTORM PPC
Alter last month's sneak preview
Hit Bettinscn gives (be 3 P. on
phase 5's new PowerUP card
5S SOUND PROBE
Could this he the ultimate sound
sample editor? This fully Featured
last [airier hti\if cones, under
wi demanding scrutiny.
PICTURE MANAGER PFQ
Bettinson renews this com-
bined ihnmonail cataloguer
processor and image converter,
APQLLD 631 CARD
- Mi AfilO lino thing
" ta make it faster?
This is the card let von. The besi
specified AGOO card yet
«9 WILDFIRE
Wildfire has hMO
name for itself as a hufldf now-
erlul animation effects program.
Hon it's a commercial release,
add sporting PPC support. Does it
live up to lire hype?
71 PERMEDIA 2 PREVIEW
fit take a look at Ihe Permedia I
3D graphics chipset from 3D Labs.
The heart of the Cybervisioii and
BltEiardvtsion PPC graphics
cards, this chip doe & things nn
Amiga graphics card has ever
done before,
PD SCENE
these games 14 play, pausing
only briefly tr give them scores. .
74 PD UTILITIES
Ueve gives his verdict tn
a trailer load ol useful public
domain Software.
CD-ROM SCENE
Amir el 21. Fonlmania and The
Games Room are put under
scrutiny by Andrew Horn
BO ART GALLERY
Yoo the readers artistry is put nn
show for all lr> see and enjoy .
Andrew Horn dens his art histori-
an' s cap...
Cyberstorm
PPC
AMIGA
SUPERSTAR
PowerPC Amigas are now a reality since the
arrival of phase 5's Cyberstorm PPC,
Following last month's exclusive first look,
here's the full nitty gritty.
■ Price: See Options box
■ Supplier: Power Computing © 01 234-851 500
he Cyberstorm PPC's entrance
to the CU Amiga offices was
not what it should have been. It
should have been delivered
upon a red velvet cushion, pandanus petals
sprinkled in it's path and a choir of 54 ngbile
virgins awaiting the Arrival. Instead the usual
hairy old posty dumped it in reception. What
the Royal Mail lack in a sense of occasion
was adequately balanced by our enthusiasm
to check our phase 5's first installment in the
PowerUp masterplan,
In case you've not been paying much
attention to the Amiga world of late, here's
why this board is creating so much excite-
ment. When the Amiga was first specified
back in the early 80's, the designers chose to
use a central pfocessmg unit from Motorola
called the 6&000. a very advanced and excel-
lently designed chip. Motorola developed
this chip in increasingly more powerful mod-
els such as the 63020 used in the AT20L> r the
68030, '040 and the '060 which is the fastest
CPU for the Amiga. Then Motorola stopped
and moved over to their new generation of
RISC processor, the PowerPC. RISC chips
use an instruction set which is more ratio-
nalised than traditional CISC processors such
as the 680x0 series and the Intel processors
used in the PC They are able to execute
commands using less clock cycles, and are
therefore fundamentally faster. The Apple
Macintosh, which like the Amiga started on a
68000, moved to PowerPC a few years ago.
while the ownerless Amigia has been left
clinging to a series of CPUs which are
increasingly Ipoking like yesterday's technol-
ogy. Phase 5 have decided to change all that
with a range of accelerator cards which use
the PowerPC chips as a multiprocessor, shar-
ing system access with a fast 680x0 chip to
retain full compatibility.
The CS-PPC itself is a so-called 'fast slot'
accelerator so it will fit all Amigas equipped
with one such as the A3000 and A4000 desk-
top and tower versions. However A3QQGs
require a hardware modification because of a
lacking INT line. Instructions on the hack
required can be found at
http://www.vgr.com/int2 and in the web sec-
tion of our CD.
The most noticeable thing about the card
physically is the brisling of large capacitors in
one corner. These form part of the power
supply circuit which is necessary because of
the voltages that the 680&0 and PowerPC
require. It doesn't take a rocket scientist to
figure out that the hardware is an engineer-
ing masterpiece. Every square centimetre of
PCB has a component on it. There's a bank
P WER
i n i
AMIGA™ GOES POWERPC'
A The Cyberstorm PowerPC is the first part of the phase 5 PowsrOp project. Shortly te cone are the BliasrdPPC and
the tybemsionPFC and BhHardYisionPPC graphics cards, then multiprocessor cords and finally, the A'.ooj.
PRODUCT TEST
of A SIMM sockets, a SCSI Ultra Wide con-
nector and another large connector for the
forthcoming CyberVision PPC (see page 70).
The 6B060 sits next to the Symbios Logic
53C770 SCSI controller and dwarfs the much
smaller PowerPC 604e itself. There is a small
quiet fan and heatsink on the PPC provided
but it seems to run extremely cool anyway,
The CS-PPC operates a true 64-bit memo-
ry architecture which means that SIMMs
need to be populated in pairs of the same
size. 60 or 70ns SIMMs can be used but
with the faster units, the memory timing can
be sped up with a small tool which
increased the PPC Mem read benchmark
from 156Mb/s to 1B5Mb/s- Wow!
Ultra SCSI
The built-in fast DMA SCSI Ultra Wide inter-
face is just as new to the Amiga as the
PowerPC CPU. Unfortunately using it
requires the addition of some moderately
expensive cables and active terminators,
There's so little space on the board that
there's not even a SCSI terminator so in the
most basic configuration one would need a
SCSI-UW hard drive, a cable to the drive and
an active terminator on the other end. None
of that will come cheap. To get the most
from this already expensive card, quite a bit
68060 50MHz
PPC 2QO MHz |
o
Time (seconds)
20
The graph abo*e tkom the time taken ti zoom inti the waiter of a Mandelbrot s*l in ftOrMDO pine Is. 1 Shit colour. Each bar rnnre-
sents a win deeper into the set and requiring mare iterations. Usimi the Sennit software supplied with the PPC card.
more money is going to have to be spent on
the SCSI side. It is also possible to get adap-
tors to standard SCSI-1 1 so existing devices
can be used. However the Amiga dealers
seem stow off the mart; in stocking the
required cables and adaptors,
Inclusion of the fastest possible SCSI
interface clearly identifies the CS-PPC as a
no-compromise high-end performance card,
but with a high end price too. Cheaper
A1200 PPC accelerators are to come, big-box
Amiga users may have no choice but to wait
until the CS-PPC price comes down.
Cyberstorm PPC options
Cybe-rstorm PPC
150MHz
604*
no 680x0 CPU
£489.95
Cyberstorm PPC
150MHz
604e
68040 40MHz
£549.85
Cyberstorm PPC
150MHz
604a
68060 50MHz
£699 96
Cyberstorm PPC
180MHz
MMfl
no 660x0 CPU
£579.95
Cyberstorm PPC
1 BOM Hz
604e
68040 40MHz
£699.96
Cyberstorm PPC
130MHz
604*
68060 50MHz
£799 95
Cyberstorm PPC
Cyberstorm PPC
ZOOM Hz
200MHz
604*
no 680x0 CPU
£679 95
604e
68040 40MH2
£719,95
£879.95
Cyberstorm PPC
ZOOM Hi
604e
6S060 50 MHz
Support software a Evenrune
In the CS-PPC box is a CD-ROM and two wants in toinw
floppy disks. One floppy disk contains the the answer to
drivers and prep utilities for the SCSI inter- one simple ques-
tace, The other contains the ppc. library r>ec- lion: Hnw list?
essary to use the card. For some reason. Until enmnrehen-
phase 5 neglected to include an installer that site henchmart
copies the ppc-library or even a readme to utilities such as
detail this. In fact the entire PPC-CD-Update AIBB iro anil-
drawer doesn't have an icon. ahle Itr PPC. any
Sadly this is a recurring theme with the benchmarks are
support CD-ROM also which is very poorly going ti be put-
organised. The phase 5 PPC demos and it Jnhitus. Here
developers ADE environment can be found we show the
in the PPCRelease drawer while a couple of arivaataie ol
third party PPC demos can be found in the PPC far one good
Conlrib drawer. The CD shows signs of real world apnlt-
being a bit of a rush job, no doubt a product cation, fractal
of phase 5's desire to get the boards out to rendering.
an impatient public as quickly as possible.
Updates and patches are already appear-
ing r and there is likery to be a much better
polished CD pretty soon now, but in the cur-
rent form, getting everything up and running
is a bit Of a struggle, Originally there were
plans, to release this with a version of the
CyhergraphX retargettable graphics system
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masteflmiAnbaDOS J - Refirencj
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A12D0EW*rtRPACK £3
2 BOOK (llGIOCR A 1 200 A N'-ir STKj, Ji SO Mn.'f
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A 1 200 WtoBKHFW h 3 FJafiFES PjtfJC £3
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mun nn i k« 4 Rifefeke LAn
** «fr J « jwotr isi raoootn •
*'4M«TI0%Om**
4 Tbt ■■■ chip
in the middle is
the SSOGO -die
PoweiPC chip is
hidden under tht
fan Al trie lac
end if the SCSI 1
tflfliictur, and
thai old slot it
the hottrjm is the
graphics, card
slot,
A Andreas Neumann's rjnrl of the Whetstone rjEncflniark
to PPC makes preliminary speed comparison s. possible
and here are the results.
The MemTest program performs a memory
benchmark on the PPC and 68K CPU- Oddly
the program to switch the CS-PPC to the
faster 60ns RAM timing is not present on the
CD-ROM or floppies, you can find it in the
magazine directory of the CD.
Is is PPC could be a highly useful pro-
gram, This is an MPEG video player which
requires 3 Cybergrgphics 16 or 24-bil screen
It locked up on running on our machine until
a later ppg. library was obtained from phase
5. Ever> then it was highly unstable.
As of going to press this was still being
worked on. We did get it to run a couple of
times and it delivered highly acceptable
mpeg video playable. PPCMpeg Player plays
MPEG audio including layer 3. It does so via
the AH I retargettable audio system; so taking
advantage of a variety of superb sounding
14-bit Paula modules as well as virtually any
third-parly 16-bit audio card going. It sound-
ed great and used virtually no 68K, CPU time.
In I act, we calculated that il was using
only 18% of the 200MHz 604e too. If you
have a good collection of MPEG audio, then
Ihis will be extremely handy indeed,
The bright future
The developers support for PowerUp is ini-
tially quite dire. There's no proper Amiga
native compiler which can generate PowerPC
code. However, Wolf Deitrich of phase 5
informed us that the Amigas best compiler,
SAS C, would be upgraded to PowerPC sup-
port. This is superb news for one and all,
while SAS no-longer officially support SAS C
on the Amiga, the package is in full develop-
ment by its core author, phase 5 also hinted
that they may make SAS C PPC available lo
dealers, currently it's not sold in Europe and
this would make a high quality PPC develop-
ment system widely available. The Cyber-
storm PPC is expensive, however it has the
highest specification ever seen on the Amiga
platform; the fastest 6SC60, the fastest SCSI
and, the ultimate in computing power, the
200MHz 604e. Software releases are trick-
ling in and programs like Wildfire PPC and so
on will rapidly make this a must have prod-
uct for anyone using an Amiga for profes-
sional graphics. It's totally dependent on
software appearing to take advantage of it,
but software developers have greeted this
arrival with a lot of enthusiasm - rumour has
it we'll even see Lightwave reappearing on
the Amiga in PPC form.
Prices will fall and low end products will
be introduced for the A1200 in the first
Quarter of 199&, The CS-PPC proves phase 5
can do it but that there's further work to do
on the software support front. Having
shipped 1500 of these units so far, the future
looks bright for PowerPC On the Amiga. ■
Mat Bettinson
CYBERSTORM PPC
Developer: phase 5
System R e rju ireme ntsiim a™ ^ mrti ut fast slot'.
■VllllM;, lifted a modihcadiin.
CD-ROM aid UHttHftiw li«ce<ra but the aecekra-
lnbHM jana trs id fiddle at all.
I* than a itnei ia lie idim who's mi impressed?
POWER ia capitals.
HoireirJcaskf tiseiEm, this m» r trite hit-hei Await users
att «f Ike PowerUs arugnm.
OVERALL
Too pricey, but for the power
user this is simply a must have.
m
PRODUCT TEST
Sound Probe
Price: £24.95 ■ Supplier: HiSoft © 0500 223 660 http//www.hisoft.co.uk
An all-in-one sampling and
editing solution for every-
thing from low to high end
audio sound too good to be
true, but could it be?
lOiMld Fr-Oba 1fc-B>t
►fcytfii
Timestretch fea-
ture Inr long, ii '
\it) vocals lhal
crop jp ii
almost every
dance track
these lays.
aide from Sound Studio, Amiga
audio software development
seemed to come to a grinding
halt about three years ago. To
be fair, most developers had probably had
enough of trying to squeeze professional
quality audio out of Paula, the Amiga's old
four channel 8-bit sound chip.
Commodore had been promising audio
improvements for years, and when audio
was overlooked with the release of the
A1200, new rumours sprang up about an
official Commodore Amiga DSP add-On. It
never turned up. but since then the 8-bit lim-
its of Paula have become less of an obstacle.
The likes of SoundStudio and its 'direct to
disk' song recording features, when com-
bined with the falling price of CD-fl writers,
have made it possible to bang out 16-bit digi-
tal masters on an A1200, while sound cards,
such as Delfina and Tocatta offer basic but
high quality 16-bit digital stereo input and
output for lorro-equipped Amiga s.
It's about time some ngw software was
released to take advantage of all of these
advances and more - to take it to the next
Just for effect
Tim: |3.fl2«5
tiindou/n»
inoulh/iu
» ■■■'■■ -■■■■ >■ 1 ■■: " :."v.^^H : ;
4*
3*1
stage. That's what Sound Probe hopes to do.
A new approach
The bulk of sampling software the Amiga has
been subjected to in the past has probably
been a bit 'off the wall' to put It politely -
buggy, hacky and without a screenmode
requester between them. Thai's fine if you
never knew your Amiga could multitask, only
ever used it with a TV and never wanted to
do anything else but use that one program.
These days most of us expect a bit more.
Sound Probe is a 'proper' Amiga application
with familiar looking windows, pull down
menus, a screenmode selector and more
configuration options than you'll ever need.
It's also been designed as a modular sys-
tem so as to fit in and adapt to as many dif-
ferent Amiga setups as possible. There's
support for 16-bit sound cards via the share-
ware reiargettable audio system AH1 and
direct support for HiSoft' s own Aura and
Clarity samplers. It prefers to work in Fast
RAM and can even handle enormous hard
Any sample editor can cut and paste chunks of data. What separates the men from the boys is the range and power of the sound
processing tools on offer. Sound Probe really goes to town when it comes to special effects with a modular system that allows
new ones to be added in future. Top billing goes to the Timestretch feature, while there's a healthy selection of others to filter
phase, polish and distort your sounds with. Here's the complete list (so far)...
Area Echo
Crossfade
Band Pass Booster
DC Adjust
Band Pass AV
De-crackle
Band Reject AV
Delay
Bass Boost
De-noise
Blur
Distort
Brighten
Dither noise
Change Pitch/Tim estretch
Echo
Chorus
Fast Reverb
Clap
Flange
Clean Start-End
High Pass Booster
Clip Distort
High Pass AV
Compressor
Low Pass Booster
Low Pass AV
Metallic
Modulate
Modulation Echo
Muffle Echo
Noise
Noise Gate
Normalise
Phaser
Phase Sweep
Pitch Band
Resampfe
Resonance
Reverb
Reverse Echo
Scale Pitch
Scratch
Shadow
Smooth
Stereo Echo
Treble Boost
Tremolo
Tube
Volume
Wah wah
58
Amaze and amuse your friends.
Most samplers give you a standard two-dimensional graph of the waveform.
Combined with good zoom tool* to get you right in on precise areas, this is sufficient
for most editing requirements. However, Sound Probe also offers an alternative 2D
view and a couple of 3D graphs.
i< t » I a;_c.
I FroS* It H
20 frequency graph
With Ireqaertcies represented on the vertical aiis and
time on (he faoiirantal. a range of snides is used to
indicate tie volume (amplitude!! nl Die various free jen-
nies. This isn't particularly uselal ill day-to-day editing
bul it limks quite coal and scientific.
3D FFT surface graph
This Die shows the amounts of differ* nl frequencies in
a fur in that works well as an instant visual reference.
The peaks and troughs represent amplitude levels, 1he
horizontal amis is tine, and the Iregiencies are plotted
sn the 1 axis in muhi culaiirs
3D frequency graph
Very similar to lite amer ID graph, this is also based
on the FFT I fast Fourier Transformation) technique In
futare versions el Sound Probe we ma* see this
eitended tn include visual filtering nl specific frequen-
cies. Here's hoping,.,
Standard 2D waveform
It's last lo use than the others and generally it's all
you need. The peaks are enough to indicate where cer-
tain parts affair sample begin and end, so it's handy
lr> have this quicker, simpler display when yeu want to
rip arijund with a lew mouse clicks.
drive projects for editing entire songs.
It's odds on that whatever your current
sampling software does, Sound Probe does
too. It's also likely it will do whatever it is
you wished your current package did, plus a
whole lot more.
Where to start?
The trouble a poor old software reviewer has
when faced with something like this, is
where to start. Sound Probe doesn't dictate
any working methods and isn't limited to any
one application. To give you an idea of what
you might choose to do with it. let's take a
walk through some possibilities.
Whatever you're doing, you'll need to get
yourself a sound sample to work on. There
are two ways of going about this: either load
one From disk or create one by making a
new recording. Recording a new sample
requires you to select your input device from
a choice of eight: AH I, Aura, Aura 8. Clarity
16 r Generic Parallel, Generic PCMCIA,
Megaiosound or Megaiosound Fast,
In theory the AH I option wilk allow you to
sample from any sound card that has an AHI
driver, although it refused to work for me
with a Toccata card (although AHI output
through Toccata worked fine).
Wow that, you've got your sample you Can
do all kinds of things with it.
First of all you can look at it in one of Four
main view modes ranging from fast and
functional to fancy and colourful. If you've
got a particularly large sample you could
have recorded it direct to your hard drive.
Ur Ld
r
!
R. (»: .all r.rl«; VJ
F««t>i VI 1 i. rJ» : vj
frrld Xrtm: HHTI^ pT5~l
P*iH Irvil! t I ™
i}i j — .d_- J*
Cfntr* r \ bat J
WS
. j Lin* r^
litll J
1} fitim -S
off,. i r *■«!" <T
BiKpdiv! fa* 1 ' *«<.* . ih< xl
in Heii;
»«■« J
I
Imfl
Working from hard drive rather than RAM: is
slower but it opens up lots of exciting possi-
bilities, such as recording and editing entire
16-bit stereo songs.
Taking a lead from the previous 'king of
the beats' Audio Master, Sound Prone lets
you create a long sequence from a short
sample with tne help of multiple loops, This
is of limited use but will no doubt come in
handy for some. One possible use is for
soundtracking a video production using a
few bars of backing music- It's easily done
and requires no musical skills, apart from the
ability to set a few loop markers at appropri-
ate points.
Effects processing
Computer-based sample editors come into
their own when you reach the topic of
effects processing, and this is one of Sound
Probe's strongest features,
Even with the falling cost of studio equip-
ment, it would cost an arm and a leg to
assemble a collection of hardware effects
processors to perform the range of functions
on offer from Sound Probe.
A Here's just
Die nf the aiaiy
Settings win-
duws, which
together allow
wji to alter and
customise
almost every-
thing a bout ihe
program
4 How would
tdi like 'roar
samples dis-
played Sir? IFF.
2D Ireqiencr
graph, sonny
side ip?
flk»l Ml
►JO»niuTcl7.30(sni
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, JOOO Disk L
PRODUCT TEST
Four steps to heaven
Watch this: we will now demonstrate how you can create a professional quality
stereo 16-bit audio CD, complete with all the studio effects you could wish for, with
nothing more than one Amiga 1200, a Squirrel CD-R kit, OctaMED SoundStudio and
Sound Probe.
MlKIMiMltgMflJt'Hnc: MMtntds
an
\ y : hm-tiwH Faming pi
J (HI*! B.bll
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[trsh B-brl
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jlStPIM
SauM '
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Hajimrt an |flccuafc |4m j ;
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1 . Using high quality 1 Fj bit samples las (it this
month's tty coittpase your masic wrifi SaundStudirj
Hie* record tt flare" driw it 441 IDHz stereo (with
smoothing,!.
1. Open die digital audio file in Sound Probe mi apply
is martv effects as you require to chosen sections ol
the son], [nits can also ha made to eatend or canail
specific parts ■
o I HaKsLV
■ :j J J :njcJ;=;
[id<;e di n I
5tjrt block: (B~
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3. Convert Ihe project to ClDA (CD nigilal audio) and burn it 10 a Blank CD-R disc with Make CO or voir preferred
CD horning software, along with any ether trachs you have.
4. Begin by firing up your hi-fi system, opei
up the CO tray, pop in your brand new gold
disc, turn ihe volume right up to number
ten, and then you can ail hack and hash in
the glory (I roar perfect production.
Sn who was it thai said you need a DAT
recorder then?
Anyone into making dance music will surely
have desired a times tretch capability (in
which the length of a sample is e hanged
without its original pitch being altered) if
only to be able to perform the latest in-
vogue effect- Amazingly Audiomaster IV was
the only Amiga sample editor that could do
this until Sound Probe, five years later.
Here the idea is taken a little further with
the option of combining timestretching with
pitch bending, so you can gradually slow
down or speed up a sample and retain its
pitch, or do the opposite and slide the pitch
whist retaining the original length. As with all
the effects, you can adjust any of the main
parameters that control the final sound via
sliders.
Generally the effects have been designed
foremost to be used on samples in memory.
but many can also be used in realtime to
process a signal via your chosen sampler.
The reverb is one of the best you'll have
heard from an Amiga sampler. This is one
effect that has proven very difficult to pull off
convincingly, and while you might have to
experiment with some of the settings, you
should find it satisfactory for adding fairly
realistic ambience to most sounds
Even though there are more effects on
offer than in any rival package, you can never
have too many, With that in mind it's good to
see thai Bound Rrobe has been designed to
be able to accept new 'modules' as and
when they become available. This also
opens the door to any enterpnsing program-
mers to come up with their own.
An official support web site should be up
and running by the time you read this which
will act as a centre for any such updates or
additions
(www.york.ac.uk/-djorlOuVsprobe.html.
Stability factors
It wouldn't be fair to reach the end of this
review without mentioning the sticky subject
of stability, During extensive testing of
Sound Probe I suffered quite a few crashes
and stumbled across a few bugs.
Fortunately I was in the position of being
able to E-mail the author, who was able to
diagnose the problems, advise me where
necessary and fix up some bugs. The specif-
ic bugs 1 came across needn't worry you, as
they've been fixed for the release version,
but it does suggest there may be others that
will be uncovered as people use the soft-
ware in different ways on different set-ups.
One of Sound Probe's best features is its
ability to work on large samples from hard
drive. However, in order to do this the file
you're working on must be kept 'open'. If for
any reason the software crashes while the
file is open the drive partition on which it's
stored will be invalidated. That means you'll
then have to fix up the partition with
Quarterback Tools or a similar utility, which is
a high price to pay for a system crash.
This shouldn't be a major problem now
it's had a bug fix, but it is, worth knowing,
Conclusion
Aside from stability problems (which seem to
have been solved! it's hard to fault Sound
Probe. It is hard to find your way around at
first, partly due to lack of structure in the
reams of menus and options, but due mostly
to the sheer size and flexibility of the system.
Fortunately the manual is excellent, going
into each section of the program in some
detail.The modular design means it can only
get better in future. It's already way ahead of
anything else that's out there, and with any
luck we'll see more bits and pieces added
from third parties.
Don't forget there's a demo of it on this
month's cover CD-ROM. Check the docu-
mentation for the limitations and give it a go.
I don't think you'll be disappointed, ■
Tony Horgan
SOUND PROBE
Developer: HiSoft
System Requirements:
SH020 or tiiuia Wgrkhentfi 3, 4Mh HAM. hard dnvr
Pretty |4»1 anhujk it cm get 3 bit nt iiy it Uihei due )•
1 «f fftitn flat madows nn offer
EKceUsnl wrtk id rniirmMs natt el IS**,
■rttaljli slsbilrtt carries into question
h tott'i ciitH thuprr An this, especially far suck i pn-
l«5wnnl prc-dartiun Bnlliinl t
OVERALL
The best sampling and editing
soil ware by a mile
m
PRODUCT TEST
Picture Manager
Professional
■ Price: £39.95 ■ Supplier: Blittersoft <© 01908-2614661 http://www.blittersoft.CQm
Are you tired of loading countless images to try
and find the one that you're after?
Picture Manager Pro claims to be able to help.
▼ Thumbnail
images give a
good impression
rj| lb! contents
ol fOir ima je
drawers,
ince the Amiga is very involved
in rendering and image pro-
cessing, it stands lo reason that
many will amass a large collec-
tion of images- Finding the right images and
converting them into other formats can be a
complete pain. Picture Manager Pro comes
to the rescue in a combined thumbnail pic-
ture catalogr, image conversion and process-
ing package.
On first installing the package, I faced
instant crashes. Digging deep in the docu-
mentation revealed that it's not possible to
have the CGraphX and Picasso 96 RTG
libraries installed at the same time. PM Pro
will run on any screen either native or RTG
driven. The GUI itself has two modes; a win
dowed mode where the button bank and
navigation buttons are in a small window
and the picture thumbnails are in another, or
a full screen mode where the buttons are
fixed to the top of the screen and thumbnails
fill up the rest of the entire screen.
■
Poor icons
The buttons themselves are very poor three
colour icons which are difficult to tell on their
functions. There's no context sensitive or
bubble help either, Given the package is
designed to run on high-colour screens, I
would have thought a few pens could be
spared for better icons. The menu options
and GUI also somewhat diverge from expect-
ed behavior to reinvent the wheel again.
Whilst that's a pet hate of mine with
Amiga applications, it didn't take long -to fig-
ure out where things were. Selecting new
catalog, a GUI appears asking for the catalog
type which contains a gadget to set the size
of the thumbnails and whether they are
monochrome or colour. There's 3 thumbnail
choices; 8Um64, 120x96 and 144x112. For
some reason the catalog name and descrip-
tion are converted to upper ease elsewhere.
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A Sine basic image processing options art prcvtdeil
can ■! the Super View library systen.
There seems little point in that. To add pic-
tures to the newly created catalog, one
chooses the strangely named 'expand' sub-
menu. In here we can select individual files,
directories and directories with complete
recursion to inner directories.
Sounds good in theory but I can't help
thinking the programmer didn't understand
how file requestors work. There is no way,
for example, to select some files in a directo-
ry and them some directories as well. The
first thing I wanted to do, in fact. A
workaround would be to add those files and
then go back and add directories. Erm no,
you can't multiseleet directories and if you
trv to add more files, PM Pro complains that
the 'logfile' still exists and would you like to
overwrite it! Mow that's just plain silly.
Move along now...
So, you need to move your images around
so that everything you want to catalog is in
one directory. Surely you shouldn't have to
move your files to suite the cataloging pro-
gram. After the stage of selecting files, a
summary of the image types is displayed.
Rather than list all the supported file for-
mats, it will suffice to say that PM Pro
impressively supports every file format I ever
heard of and them some. The package will
even interface with an installed Ghost Script
set-up to support EPS. Ghost Script is not
the easiest of packages to use though, I
would have liked to have seen EPS built in
so dip art could be worked on in much the
same way. Then we press expand again and
PM Pro closes the screen, strange. A GUI on
the Workbench shows the status as every
PRODUCT TEST
picture is leaded and a thumbnail created-
Clearly with a lot of pictures this can take
a very long time, depending on CPU power
of the Amiga concerned. Why didn't PM Pro
just leave the screen open and leave the sta-
tus window on that? Who kngwg. The
progress bars in lengthy operations tend to
stop at random positions lor some time
rather than be a good indication of progress.
Impressive thumbnails
My grabs directory took about 2 hours to
completely scan. After which the screen
reopened with all the thumbnails.
One could quickly move between pages
of thumbnails and the image quality was
appropriately impressive. As part of the rein-
vented GUI system, short and long clicks on
the thumbnails can be configured for differ-
ent actions. One of which may be a pop up
menu system which allows for selecting of;
view, remove, deMe, mark,, process, con-
rert. information print and: launching of
PPaint or DPaint IV. The latter seem to be
hard coded into the software although you
select the paths to them. Once the images
are in the catalog, they can be sorted by a
variety of methods including name, descrip-
tion or usefully, the creation date. It's also
possible to get ASCII lists of the images in
the catalog of varying degrees of verbosity.
The two disk set comes without a manual
and all documentation is in AmigaGuide
form. This is accessed from the main GUI via
a menu with a long list of entries for each
section of the package. Context sensitive
help or help bubbles would have been bet-
ter. Scanning direct from the Scanquix pack-
age Scanquix 3 device is supported- Printing
directly via Turbo Print is also supported.
Each picture can be individually printed or
the entire catalog can be. However, there's
no control at all on the printable image sizes,
borders and captions. The upper case
descriptions plague print-outs as well.
The processing menu has a range of
operators including some useful dithering
options, the usual blur/sharpen convolves
and colour alteration/correction functions.
There's a complete lack, of an undo button
though, one has to close the window and
_Ci
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start again to go back to the original image,
The image processors are those which come
with the Superview image library system.
Superview is bundled with PIVf Pro and
installed in the same step.
Slide to it
PM Pro will also create slideshow anirns and
contains healthy ARexx support along with
useful scripts for browsing inside LHA/LZX
archives and so on. Ultimately, it's a good
picture management system. Support for
scanning and printing via the leading com-
mercial packages is great. It supports con-
verting most image type to another and
displays well on the leading RTG graphics
systems as well as the Amigas native display,
Support for Photo CDs is also included,
the thumbnail previews of the PhotoCDs are
displayed but the pictures accessed are the
full high-resolution versions, When restarting
PM Pro, the lastest catalog is automatically
loaded - good for restarting a project. User
menus can be configured, then set to appear
over images with shonVlong click qualifiers.
That's useful for sending the image to an
application of your choice or hy performing a
step of operations. Those that are provided,
result \n windows covered in yet more of the
nasty icons for use with your own functions.
PM Pro worked well at scanning my hard
drive and getting a good indication of what
pictures are where and for quickly converting
them to other formats. It's not without flaws
though, certainly I'd like the interface
spruced up and the serious limitations of
adding images to the catalogs to be
addressed. More flexibility to printing for-
mats would also be desirable.
With ample room for improvement PM
Pro is still a solid product - highly useful if
you work with a lot of images. The bottom
line is try the demo on the cover CD first. ■
Mat Bettinson
▲ li window
m ode , the
ibuirthiiails and
naviiatiM but-
tons are win-
dows, instead of
being lined
P t ct»r«- Intarnation
IE3H&
J^_l
| Entry: 8145 / 8221
| »> | V_lph I Harh I Rcnove J
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PICTURE MANAGER PRO
Developer J Schaeler
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Hane : | M _buty_not . jpn
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Info: |512 x 384
74 Bltplanes
Fornat; [jpeg~
Size : |41««"*utes
Fraitui jBBBl
Date : |2a7e57T5W Tines | 17:36:03
System Requirements:
IHtrhlench 2 or higher, hari drive nail 3MB spare RAH.
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COMPUTERS
OEPT CUA/7 • MEW STREET
ALFRETON • DEP8YSHIRE
DE55 76P
Tel: 01773 836781
FAX: 01773 831WC
e-mail: irrfo<i<jric.r.O.Jr.
PRODUCT
Apollo 630
■ Price: £39.95 ■ Supplier: Eyetech Group Ltd. <© +
This new accelerator for the
A600 sports a 68030 run-
ning at 3 3 MHz with a full
MMU, an FPU and a SIMM
slot for the addition of up to
32Mb of RAM.
► A neat, well
put together
biiiri which
actually stays in
place. What
■we colli raa
warn?
he A600 was a machine that
was never meant to be expand-
ed very much, and thus there is
no provision on the mother-
board for an accelerator. The A500 bad an
expansion bus which allowed accelerator
connection. More recent models have a
specific accelerator slot- There are other
ways to skin a cat. however, as the Viper52Q
last month showed.
The A500 had a Motorola 68000 CPU in a
standard DIL socket. Installing the A52Q
involves pulling the chip out of the socket
and slotting the pins on the bottom of the
accelerator into it., replacing pin for pin the
functioning of the 60OQQ with the much
faster board. Even this technique is out with
the A600, which used a much smaller sur-
face mounted version of the 6S000. The only
way anyone has found to slot into the moth-
erboard is to clip a PLCC socket, inverted,
over the 68000 chip. The socket is connect-
ed to the board with the new CPU on it,
Throw a Wobbly
The problem with this approach is that you
end up balancing a circuit board on a small
socket jammed onto a slim-line chip. Users
of the old Apollo 620 found this to be a
major problem, with the board frequently-
overbalancing and sNpping off the chip.
The Viper clipped on more efficiently and
was shaped to better lodge onto the board,
but it was still not perfect. Eyetech have
employed their famous velcro to make sure
this card suffers none of these problems. A
few stickdown pads and stand off spacers
Kt
mui'i^wip 1 '■■'lar n; a, 1 IMV'I'T"!
A This AIBB Dhrrstines test compares this heard with
a basic AIM. a basic A 1 ZOO. a uipet 630 ana an
AWDIl/U. 1=AG0I perlimMce.
give this board the extra support pillars it
needs. A small capacitor right next to the
CPU requires a corner of the socket to be
shaved, and in installing I found it necessary
to shave a little bit more, but this is an easy
task with a sharp knife, It is a fairly ugly
solution to look at, but once you've closed
the box, the only thing you'll notice about
Eyetechs solution is that it worts, While you
are not advised to turn your A60Q upside
down and shake it about, there is no doubt
that this card offers a lot more physical sta-
bility than the others.
The 68030 on the board we were sent
had the advised clock speed scratched off,
which makes you wonder, but In operation
there were no problems at all. Functionally
this is very like a standard A1200 accelerator
card. It goes fast - a good few times faster
than an unaccele rated A600 anyway, if not
up to the level of the average expanded
A120Q. The FPU maths co-processor means
that rendering and fractal software, for
instance, will speed up very significantly.
In a real advantage over its rival the Viper
630, it bears a SIMM socket. SIMMs are very
cheap right now ■ it would cost you only
around 60 to buy yourself the 32Mb maxi-
mum this board can take. In comparison the
Viper's memory cannot be expanded; they
are sold with either 4 or 8 Mb fixed.
For You?
The big question is whether it is worth pay-
ing out a hundred quid for your A600. For
that kind of money an A1200 can be bought
second hand, and a comprable accelerator
for that would set you back another 80 new.
Certainly just getting yourself the Apollo 630
would be cheaper, but the other option gets
you a new computer with AG A and a lot
more expansion potential. If you are thinking
that you don't want to bother buying a new
computer until a new model of Amiga is
released, but nead some more power, then
this becomes a tempting choice. If you keep •
your A600 because it is small, and you only
need to run your word processor faster
when you have a few fonts on the screen,
then again it is tempting, but for many it
would make more sense to keep the cash
and upgrade later. Assuming you have dec>d- I
ed you want to spend some cash on souping I
up your A600. the choice becomes some-
what more straightforward.
The Apollo A630 a"d the Viper 630 have
little to choose between them on price, the
choice comes down to the hardware. If you
want that little extra speed, the Viper is the
faster card. If the ability to expand beyond
8Mb and the security of a more physically
stable card is important, this card is for you
It 'ill make your machine fly compared to an
unexpanded A600 - Suzanne, the portable
Amiga made by Simon Archer and detailed i
our October issue, would love this card. I
Andrew Korn
APOLLO 630
Developer: ACT
System Requirements:
MM
Ease nl us
1
fit hat Mstractkat
are vfttv ge&d
Smi (inn lasler than an standard AIM,
Mi takes JZJIb.
Flir arke tor what yu« gel, but mgre eijwwtb
UHHiti main rhral.
OVERALL i^^^^j
A good piece ul kit with real r w 4
advantages. L'a'j
66
W*»LtakW*k»t~
Siamese PC for A1200 only £799.95 inc Vat
The Ultimate A1 200
Upgrade from ^^jj
Will run with Amiga 2000/3000/4000 with KickWB3+
but needs Zorro bus Ethernet upgrade £49.95
Amiga needs hard drive and 4mb ram.
A 1200, monitor, cam&ra
and Lrsa not included.
Case design is diferenl.
Siamese PC with RTG v2. 1 features if
Use PC graphics card as an Amiga RTG graphics
display. Each Intuition friendly program opens in a
separate PC Window upto 256 colours & 1024 x 768
(higher with 4mb graphics upgrade). You can also
nave 24 bit backdroos & Video on workbench.
Siamese RTG uses Zero Amiga ram for display in
any resolution.
Amiga can use the 1Gbit CD qua lity sound card in
the PC, including Wave sound generator.
High Speed PCMCIA Ethernet card, using TCP/IP
to transfer Files r graphics* sound, user input etc.
Use cheap PC drives from the Amiga including
CDrom, Hard Disk, HDD floppies, Removable drives.
Tape streamers at very high speed.
Use any modem (optional) through TCP/IP, use
[Browse, Netscape 4, AmiFTP, AmiiRC alt at the
same time and through one Internet connection.
Runs all Windows/Dos programs and games at
t66mhi processor speed, no slow emulation.
Use low cost MJoea cards to enhance your Amiga
multimedia abilities, from £150.00 for VHS quality
video record/playback. SVHS versions from £500,
Perfect fnr video producers moving from Amiga
based Analogue to Digital production methods.
Ail this for onl
Sr^Z^^TcXT^:^, 1«* HO ram, 1.7* *•* "*-, F„ P py M
Tower c*«. Amiga compo^nt*:- Hydra p^eia eternal CS .rd : Siar^s* *2.1 Software (no awlteherj,
Call for configuration upgrade options
y £ 799.95
inc Vat, ex P&P
Siamese upgrade packs . . .
. . . for Amiga I PC owners.
AMIGA
CUMPIHI1
// Software only v2. 1 !!
Supports optional High speed Ethernet network.
Ihe diference to the SiameseRTG was astounding"
Mat Bettinson CU Amiga
Launch special only £ 99.95
iQ Siamese Video Switcher
Original Switcher card and cable kit
for use with the Siamese PC
pack above and Siamese RTG v2.1
software only pack,
£99.95
Includes Siamese v1.5 software.
Stilt not convinced, then take the Video Challenge.
Buy the Siamese Video or Siamese MPeg CD
for £5 inc FAR Then if you want to buy the
Siamese system we will refund double
the CD / Video price from your Siamese order.
Don 't wait, buy it TODA Y t
QQ I Siamese / Hydra Ethernet Card aizoq (pcmcia) - £149.95, A2/3/4000 ■ £169.95
9 Church Lane Hocklffig. Bedfordshire, LU7 9NQ, UK. www.siamese.co.uk
t i m ^ ?1 1 3P7 fax 01 525 21 1 328 No surcharge for Credit cards.
PtOOUCT TEST
Wildfire 5 PPC
■ Price: 299DNI (Amiga) 3H9DM (PPC) Approx £1 20, £160 ■ Supplier: Oberlanri Computer, Germany
■ (© +49 (D) 6173 6080 ■ E-mail: info@QUerlanil.com
All of a sudden PowerPC is a reality and Wildfire is one of the first
applications to be released to take advantage of it.
a- Many il die
effects mi tran-
sitions don't
come across
wet! in stills.
Here's one that
does bill thurc
in plenty more
dynamic alterna-
tives .
ou know the old addage that
goes something like "hardware
is only as good as the software
that runs on it"? That's going to
ring true for phase 5's new PowerPC-based
PowerUP accelerators. As you might expect,
the march is being lead by graphics software
- applications that stand to gain significantly
from the enormous increase in CPU power.
Wildfire is a prime candidate, and this, the
first commercial release of the package, sup-
ports both SBOxO and PowerPC Amigas.
Demos
Wildfire has emerged from the demo and
shareware scene into the commercial sector.
You may remember a couple of stunning
demo animations we featured on our April
96 and November 1996 issue CDs.
(Dataworld and Wild Summer). These were
both edited to their final states from pre-ren-
dered animations using eady versions of
Wildfire.
There's nothing quite like Wildfire, but if
you could imagine a combination of Adorage
and Main Actor, with a dash of ImageFX
you'll have some idea of what's on offer. Like
Adorage with its SSA (Super Smooth
Animation) format. Wildfire also has its own
special animation format called YAFA (there
seems to be no explanation about what it
stands for). It's a kind of IFF anim format but
has additional features such as variable rates
of compression to allow for playback speed
to be traded off with storage size.
Unlike SSA which can only be output
through the Amiga's internal graphics hard-
ware. YAFA anims can be used with
CyhergraphX systems too. The YAFA anima-
tion format is optional so if you don't like it
you can simply ignore it.
Learning to walk
Your first steps with Wildfire are likely to lead
you round in circles. Whenever I first try out
a new software package, instinct always
ushers me to the Open selection of the
Project menu, but Wildfire has no pulldown
menus at all. This in itself can he quite d
entating - where do you start? The reason
given for the lack of menus is that a) the
AG A chipset is too slow to display them in
high colour screen modes (!) and b) there's
if-
TE7»ri PI'Vkt tfi««c Editor -i3?_a*.i»«
ITof ctI
P.l.. mot
* >»»«■■
Tr-art** - tf >f a Tr- mn<*. . yaf m
IflaktT I
""«"■» 1
_lfl£i
JUlJA
B | rr*n»<t I »it-Mh»r _
IE3.53.,
A One if the lealares of tie YAFA animation Itmurt is its ability to replay at
Double sije in allow full seraen nones witfi tow slwaojs overheads.
Intwtl | hdi : «r"t"prti^i: > n 1 ■ »n i
trcuit | Output |Tf M ■"■!■_
■row^r- | l»nv ]r«i
'_} Bfi
(liunit ion H
]CHFHn„l v
Prwv l*U Ql
U <ndou
Sub t ypt
IriutllUl
On
n 'ii
L»M«
K i I 1 Itrf _
^cpvort
MMEl
The Transitiin Maker gives a realtime example flf each wine witi the lid of aaianatel Uwmipails,
PRODUCT TEST
- ■ -i
■si
PowerPC support
Wher. run an a PowerPC Amiga (a Cyberstorm PPC 604 in this test} it shifts through its
effects processing at quite a speed. Single frames are warped instantly, while sequences,
zip through the system with no thumb-twiddling required. It's a different story on a slow-
er Amiga though. A Cyberstorm 060 takes care of things quite acceptably, but an FPU is
almost essential and a SOMHz 030 is bare minimum if you've got any kind of reasonably
large projects to deal with.
iV ntvi
just too much In the program to be able to
fit it all neatly into menus.
I'm not convinced. You could use Wildfire
on a fairly low colour AG A screen fsay 16) in
Multiscan mode and it would be quite use-
able (you can always switch to a different
screen to view your high colour results). That
would allow for the use of menus and keep
everything a lot tidier.
It comes on a CD (no English manual sa
yet) with just AmigaGuide documentation.
Fortunately the CD is also loaded with plenty
of examples and some impressive YAFA ani-
mations. Read the documentation enough
times and you'll eventually find out how to
load a picture or an animation, then apply
some effects to it.
Wildfire is by no means the worst offend-
er I've come across - at least it uses stan-
dard windows, requesters, sliders and cycle
gadgets. It's just that it all seems a bit hay-
wire. No doubt once you know where every-
thing is it'll all come as second nature.
Animations
Enough of the interface. Let's talk about
what it can do. Primarily it's an animation
editing system. That's not to say it creates
animations from scratch (although it's good
at stringing together stills into a sequence).
The lavish 3D of those Wild Summer and
Data World demos was not the work of
Wildfire, but Wildfire handled all the fades
where one scene merges into another, the
screen gets wrapped onto a spinning cube
and all that kind of stuff. Wildfire also con-
verted them to YAFA format.
One of the best and more easily fath-
omed features is the Transition Maker. This
takes two previously created animations
ianim or YAFA type) or two stills and makes
a new (YAFA only) animation by fading from
the first to the second in one of a variety of
ways. For each type of transition there's an
thumbnail example animation which can be
viewed as you cycle through the list. You can
set the amount of frames for the transition
and that's about all you need to do. It's a
shame it's limited to outputting YAFAs only,
but you can always convert them to standard
anims if required using the Converter sec-
tion.
Processing
The more unique aspects of the program
come to light in the Processor department.
This is where all those fancy 3D mapping
effects are made, Some of the effects
require something in the buffer to actes a
kind of alpha channel, while others will work
with just a single animation or picture,
You can have an optional preview of the
effect in a window on the main working
screen or just dive straight in and process
your full project. Most of the effects have
quite a few variables that can be adjusted
using sliders and cycle gadgets, Some of the
best can turn pictures and animations into
waving flags, spinning cuboids and circular
sine wave ripples.
Presentation
While this is undoubtedly a very powerful
and indeed unique piece of software, it looks
like something that's evolved from a tool that
wasn't initially designed for public consump-
tion, What goes on behind the scenes is
clever and has many uses, so it's a shame
the presentation isn't a lot better. There are
times when it can be infuriating, such as
when you click on a button and nothing hap-
pens - it doesn't do what you want it to do,
but neither does it tell you why it's not
responding, It's also got a few bugs and
crashes intermittently,
I don't want to go on a user-interface cru-
sade, but user-friendliness is just as impor-
tant as features, Let's say you were in the
market for a fast new luxury sports car with
all the latest gizmos. You get into the driving
j | Hetty* Plmlm
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A This is tie Processor section, in which Wildfire resemble* bi image
processor alnnij tie lines ol ImageFX, except that it can handle smm alien s
as standard from the mam program , This is one of mere mwt CrU-iitBJsiw
parts in which: the PowerPC cade really makes 9 hin dHtereice.
seat and instead of the usual arrangement of
gear stick, pedals, steering wheel and indica-
tor/wiper switcheSj you're presented with
something that looks like the cockpit of the
Space Shuttle. Hardly ideal is it?
Why not take that Jaguar XJS instead?
That's got everything at your fingertips and a
normal gearshift.
Conclusion
Before Wildfire can be ushered into the hall
of fame it needs to be re-designed with a
more disciplined working environment.
If it didn't show so much potential then I
wouldn't bother giving it such a hard time
over this, but it's obviously got plenty to
offer. Also, as one of the first PowerPC
Amiga applications it's inevitably going to be
held up as something of an ambassador for
the new breed of Amiga software, so it
would be good to show PC and Mac users
just what they're missing out on.
Regardless, if you're serious about mak-
ing dynamic and eye Catch -g animations.
Wildfire should definitely be investigated.
You can take a look at the shareware demo
on the Aminet and this month's CD to get an
idea of it for yourself. ■
Tony Horgan
WILDFIRE 5 PPC
D e ve loper: WMrtworks
System Requirements;
naniM !■_. I . fl-%* _. Bj_..._.rkn- „_ ._.
graphics can", 4Mb RAM. CD. ADM diive
The weakest link. 11 jet* letter Bnce fan learn (liigrs J»nat
lashion bill should be belief.
Loll dI {gaud effects anil in a PowerPC it 1 * nice and 1asl fit
ivnala hi Wrtidn't it?)- HH
A* K'i pice* «l the professional *ad o1 the maitel, I'd lilt
U lave ItH 8 raw? pulislif d Mlal [KnJacl.
Haiti
A great tool for imaginative ani-
mators but needs tidying up.
7ft
A The selection ri eflecls mi plugiss is iinaiessius There's about twite as many available as yw can see hen.
real report
Permedia 2
phase 5's PPC graphics cards are based on the Permedia 2 video accelera-
tor. We take a look at the chip which could revolutionise the Amiga.
A Heret the
powerhouse
behind the phase
& carl die
Permedia 2 chip
tram 3E>Labs.
lot of excitement has beBn
engendered by the announce-
ment of phase5's planned
release of a graphics card for
their PPC accelerators which includes one
for their Blizzard PPC line of A 1200 cards
Much excitement has been at the thought
of many A 1200 owners, who'll at last be able
to get a graphics card. Also, it doesn't cost a
lot; the Cybervision version priced at 549DM
or €2 19, and the Blizjardvisitm 499DM or
around £200. The story is that it's going to
be better than a Picasso 4, too, Prepare for a
shock - it's going to be to&ds better.
The Permedia 2 is a new generation of
graphics chip. Older chips just chucked pix-
els at the screen, these newer models have
a lot of computing hardware in them for gen-
erating 3D imagery. The most common use
of this kind of hardware is in games, and
such chipsets can be found in PlayStations/
Nintendo 64s, enabling high quality, fast 3D
with relatively low powered CPU's.
Many PC gamers these days will also
have a 3D graphics board plugged into their
computers, the current favourite being the
Voodoo 3dfx based cards, which are capahle
of producing stunningly smooth 3D graphics.
A major use aside from gaming is for artists
working in 3D graphics, With one of these
3D accelerator cards doing the difficult part
of the job. objects can be rendered, shaded
and lightsourced in real time in the preview
How good is Permedia 2?
20 Graphics performance
Permedia 2
RIVA 126
Voodoo 3df k
Matrox Millennium
N/'A
3D Graphics performance
Permedia 2
RIVA 128
Voodoo 3dFX
Matrox Millenium
those performance graphs show the Permedia 1 to he very nwsh at the
heal of the field. But as with all ben: Inn arts, we advise caution Other
be rich marks place die Permedia slitghlfy below Hie 3dfx.
Smrce - JOLahj
window of a 3D graphics/animation package,
making it much easier to see immediately
the effects of any changes you make.
OpenGL
The most common system gf addressing 3D
graphics is the "OpenGL* API. This cross plat-
form graphics standard is well established in
the professional graphics market, but has
faced a strong challenge recently from
Microsoft's Direct3D.
High end graphics cards and Graphics
workstations tend to support OpenGL, as
does software such as Lightwave 5.5. but
the truth is that games call the shots in the
war of hardware upgrading. Here Direct3D
looked very strong, but id Software champi-
oned OpenGL with their GL version of the
market leading software package CtuakeGL.
Where Quake and id go. the industry
goes. As part of the CybergraphX retarget-
table graphics system, since version 3
phase5 have shipped Cyber GL, an Amiga ver-
sion of this 3D graphics addressing language.
This was originally developed to go with
the 3D chip on the Cybervision 64/3D card,
but never got very far with that. The
Cybervision 64/3D uses a primitive 3D chip
calfed the S3 Virge. The performance of the
Permedia 2 is so far ahead of the Virge it
wasn't even worth our while trying to scale
the performance of the older chip onto our
. benchmark graphs.
The hardware
G urn us mining in Permedia 2 could look lih« this
2D Too
Unlike the Voodoo but like, for instance, the
acclaimed Riva 128 chip, the Permedia has
great 2D performance too. With 4Mb of 64
bit wide SGRAM specified for the phase 5
graphics card, it does 12&0 by 1024 screens
in 24b it truecolour at 85 Hz, or 1(300 by 1200
in 24b it truecolour in 60Hz {1MTSC rate).
Compare it to the specs of any current
Amiga graphics card and you'll see the value
of the BOQMb/s access speed for the local
video RAM and a RAMDAC running at a fast
230MHz, 3D graphics is one of the fastest
growing areas of computing today, and
Permedia 2 is a solid choice by phase 5.
With hardware like this the Amiga will be
an extremely tempting hardware platform for
3D graphics artists, and would be more than
capable of running any game you care to
think of. Interesting limes ahead* hi
Andrew Korn
The hardware specs are impressive. The Permedia 2 has a 16 bit Z buffer, a 230Mb
RAMDAC, and an BOOMb/s interface to SGRAM video memory. It is capable of hard-
ware gouraud shading, anti aliasing, stencil buffers. Alpha blending and Pixel fogging,
The chip is capable of 1 million texture mapped polygons per second, and S3 million
textured, bilinear filtered, perspective mapped pixels per second .. you what mate?
« Alpha Blending: Allows opacity data alongside RGB data for transparency effects.
• Anti Aliasing: Reduces jagged lines by smoothing with mid tones.
• Gouraud Shading: Artificially generated smooth shading to a simple geometric
shape, gives the appearance of a smoother more complex shape.
• RAMDAC: The hardware which takes information from memory and sends it to the
screen. The faster this is, the quicker the graphics card can draw the screen.
• Texture Mapping: Applying flat bitmap pictures to a 3D object to simulate textures.
• Trilinear Mip-mapping: A technique for processing texture maps which involves
horribly complex calculations. Interpolated the bitmap data to map smoothly onto
the 3D shape and avoid block! ness whenthe shape is viewed close up.
• Z- buffering: Stores depth information for pixels, allowing hidden surfaces to be
easily calculated,
For more information on the forthcoming phases card, call a phases dealer such as
White Knight on +44 (Q|1320 822321, Power Computing on +44 (0)1234 851500,
Blittersoft on +44 (0)1908 261466 or Weird Science on +44 (0)116 2463800, If you
have internet access call up www.phase5.de for more information,
Official Government & I£ducatinnal orders welcome
Tel: 01543 250377
or send cheques to:
Owl Associates Ltd
Dept 563, Owl Hous* f 5 The Brambles, Lichfield, Staffs, WS14 ■JSK
Normal UK Delivery £2,00, Next Dav £7,50
Prices INCLUDE VAT (@17.5%)
Eft 01
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A
Ft SCENE
Stevie Bye has been a good little boy this year
by the look of it, as Santa's given him plenty of
games for review. Are they any cop though...?
*****
***•
*****
*****
Totally blinding
Good
Average
Substandard
Oh dear
Kangy
■ Type: Platform
■ Available from; Saddletramps PD. 1
Lower Mill Close, Goldthorpe, Rotherham.
S63-9BY, Tel : 1709 888 J 27 .
■ Price: 80 p plus 50p P&P
Kangy is a good looking but standard plat-
form romp., presumably for kids. The idea is
to guide Kangy the Kangaroo, complete with
boxing gloves, up the screen to the exit
whilst molding or punching out the nasties
and of course picking up the goodies.
Almost straight away you feel that Kangy
should be able to duck down, all through the
game I had urges to duck below a nasty
rather than bop it one and risk losing a life. If
the game is meant for kids it is quite hard
and I am sure exasperation will soon creep
in for any kid having a bash at it.
Just to make life even mote difficult there
are lots of badger type baddies that you
can't kill and there is a time limit.
But the most annoying part of the game
is the boing sound effect every time Kangy
jumps, it drives you mad. On the positive
side you do get 5 lives to play with and the
collision detection is pixel perfect. There's
not that much more to the game; you collect
all of the fruit on each screen and then put it
in the collection boxes, avoid badgers and
birds, look at the lovely graphics and turn the
sound off.
Kangy is possibly a good game that most
kids will like the look of but it's marred by
unnecessarily difficult gameplay - consider-
ing the target audience. It's a bit of a shame
that really. If the first tew levels were easier
to complete the game would suck the player
in immediately and Kangy would be a hit
with the kids, probably. *****
Choki The Cyberpet V 1 .05
■ Typa: Simulation.
■ Available from: Classic Amiga PD, 11
Deansgale, Radcliffe, Manchester M26-2SH
Teh 016W23J&S8 _ ______
■ Price: El plus 75p PfrP per order.
It had to happen. You can now rear a Cyber-
pet on your Amiga- Even though the Cyber-
pet erase is about as fashionable as flares
the programmer of Choki has seen fit to foist
this 10 minute piece of programming onto a
totally innocent Amiga public, wicked man.
For those of you lucky enough not to be
familiar with the creatures I will expand fur-
ther, A Cyberpet 'lives' on your computer and
you have to look after it by; taking it for
"walkies", feeding and watering it making
sure it gets a good nights' kip r goes to the
toilet etc... . In this particular version to keep
Choki happy you let it watch TV, makes per-
fect sense to me. Top of screen are five
meters displaying Choki's; happiness, thirst,
hunger, tiredness and cross leggedness.
The idea of the game is to keep Choki's
happy meter high and the others low. You
PDSC8K
achieve this by clicking on the drink icon
when he's thirsty and the hamburger icon.
when he's hungry etc Apart frgm bad sound
effects and abysmal graphics that's your lot.
Hardly going to tax the old grey matter is
it? In Choki's defence you could argue that
the program is just a bit of harmless fun, the
only problem is that it isn't. Choki is pants. In
fact I think 1 would have more fun at a train
spotting convention for the blind. If you can
get moTe than 30 seconds of fulfillment out
of Choki then I feel that you should seek
medical advice. * ■'■
Brik Fighter _
■ Type: Break- out clone
■"Available from: Saddletramps PD- 1
Lower Mill Close, Goldthorpe, Hotherham,
563-9BY Tel I : . .1 709 8SS 1 27 , .,.
■ Price: 80p plus 50p P&P
Brik Fighter has been updated and re-
released as Freeware. It's an Arkanoid/Break-
out clone, even the level designs look the
same as the original Arttanoid. It has all the
bonuses like; expanding bats, shooting bats,
double hats, multiple balls, level warps etc.
The gameplay is extremely smooth, very
playable and, it must be said, quite addic-
tive. Unlike a lot of similar clones I have
played the author has succeeded in applying
a realistic angular deflection when the ball
hits the bat, which means you do actually
have a small amount of control over where
you want the ball to go, and you don't get
stuck with one brick in the corner of the
screen lor three days. There's little more lo
be said, you've seen it all before in a hun-
dred or so other clones, but Brik Fighter is at
least one of the better one's. *** t
Gremlons
■ Type: Game collection
■ Available from: FD Power 15 Lovetot
Avenue, Aston. Sheffield. S2&-2BQ Teh
01374 150972 „„ mj .,_. ,
Price: 50p +75p P&P
CANE
■ Type: Thrust/puzzle
■ Avaiiabie trtm'ronLine PD, 1. The Cloisters,
Halsall Lane, Form by. Liverpool- L37-3PX. Tel:
01704 834 335; „.„. ,
■ Price: 7Bp
CANE (Cargo And Nothing Else) is a Thrust type
game mixed with Lemmings type puzzles,
The gameplay is simple but addictive, again
like Lemmings. The graphics are dangerously simi-
lar to that of Lemmings too, so I think we can
safely assume that Lemmings has a little to do
with the inspiration behind CANE. As I have men-
tioned the word Lemmings 5 times already I
promise I won't mention it again in this review.
The idea behind CANE is to guide your Thrust
type rocket around the pretty scenery collecting
all manner of ob[ects including cargo crates and
'dudes'. The dudes leap up and down to get your
attention- You pick objects up by landing on them
carefully and then you must tow them, back to a
transporter. The amount of cargo that has to be
collected is displayed on the score-line.
There are also goodies to collect to help you
GOO3D0
EflsnCDLt
This disk of games is entitled 'Useful
Utilities-Grem Ions' which should give you
some idea of how this review is going to go.
The supposed star of the disk is a game
called Gremlons which is possibly the worst
game I have ever 'played' in my life on any
computer, ever. It pains me to even recall
playing it so I will make it brief, Vou must
move a badly drawn and badly animated
bloke around some badly drawn platforms,
collect the badly drawn blobs called
Gremlons and avoid the badly drawn nasties
- which are jusl lines with things on the end
The colours used in the game are vomit
inducing, there is no backdrop and no sound
to talk of. It's horrendous in all areas and
worse you have a gut churning 100
Gremlons to colled ugh! Gremlons was 'cre-
ated' with The Platform Construction Kit. not
a good advert for said software I think.
The other 6 games on the disk are all
ancient PD games that everyone has seen
such as; bombs, fuel
and anti-gravity devices.
This demo version
has S levels lo whet your
whistle - the full version
costs a very reasonable
C6 and, according to the
docs, offers many advanced func-
tions and levels not featured here.
I loved the music in this game, the sound
effects are good too, though you have heard them
before, somewhere!? But best of all what I really
liked about CANE was that your rocket doesn't get
blown up as soon as you touch a foreign object
(which often happens in this type of garnet and
you have a shield which can he topped up. In
addition you also have limited fuel to add a little
touch of spice to the proceedings.
CANE has been written and well programmed
in Blitz Basic, the scrolling is smooth enough and
the inertia of the ship is spot on... this program- ^
mer sure knows how to write a game. CANE isn't
the most original game you'll see this month but it
has a touch of class and professionalism about it.
a bit like Lemmings. Oops, very sorry! *****
before like Pong,, Conquest. Klondike and
Atoms. We all erased these games from our
collections at least 5 years ago.
There should be a law against inflicting
this sort of dross on the Amiga market, it's in
a bad enough state already. Bring hack hang-
ing I say! *****
Marietto ,
Hi type: Arcade game.
■ Available from: Classic Amiga i PD r 11
Deansgate, Radcliffe, Manchester M26-2bH
M.P161J23 1638 ,
■ Pries: El plus 71p P&P P er ^ d i e i r '........„„....
The idea of Marietto is very simple. Vou con-
trol a Mario type figure at the bottom of the
screen which you can move left and right
using the j,oystick-
Above your head is a row of bricks, you
can jump up and nut a brick to try and kill
the looming baddies that swoop down at
you. Sounds easy doesn't it? The catch is
you musn't hit certain baddies with the
bricks. Objects like boulders and knives are
flung at you from the edge of the screen to
keep you on your toes, which you have to
kick to avoid being killed
The swooping baddies eventually do a
kamikaze on you, you can kick these as well
if you are quick enough, Annoyingly though,
you get only 2 lives so most games will only
last a few minutes
until you get the
hang of it. Later
on in the game
you can collect
bonus coins lor
points and the
baddies also shoot
at you. I have to
say it, Marietto is
just not my cup of
rosie. I found it
frustraiingly hard,
boring and repeti-
tive. However, like
everything in life.
Marietto will have
its supporters. So
if you yearn for the
old 8-bit style
games you may
enjoy this, but to
be honest I've had
more fun with a
Spectrum emula-
tor. *****
PI UTILITIES
•
4^"») Utilities
Once again here's Steve Bye with another
bundle of goodies from the world of pub-
lic domain software. Feast your mince
pies on this little lot then!
*****
Totally blinding
*****
Good
*****
Average
**•••
Substandard
* ,'.
Oh dear
Diz Explorer
■ Typa: Archive interface
■ Available from: Ami net and all good
PD suppliers.
■ FteKft"
Diz Explorer has been designed mainly for
ferent archivers: LZX, LHA. LZH. LZ. LX,
OMS r ZIR ARC, ARJ, SIT TAR. EXE and FtAR.
which just about cowers all the file types you
are likely to come across on the Amiga and
PC. This could be very useful when down-
loading PC software to your Amiga. To
decompress any of the supported archive
the handling of archives. It recognises 13 d if - types you just select the file and click on
'Uncompress'. The program also supports
archive conversions which is useful if you
have say ZIP tiles on your Amiga, just select
the file or even a whole directory of archives
and tell D\z Explorer to convert the-m to LHAi
LZX or any other format and it will all be
done for you automatically. DE also supports
most forms of file ID'S. These are small
ASCII files usually contained with or within
Utility of the Month...
Scion
■ "Type: Genealogical database
■ Available from: On Line PD. 1, The
Cloisters, Halsall Lane, Formbv, Liverpool. L37-
3PX, Tel: 01704 634 335.
■ Price: 75p
The term defined in my dictionary under "scion'
says 'descendant, heir' which should give you
are fairly good due of what this program is
about. It's a database for keeping track of
genealogical information, ie. A family tree,
It has many excellent features including Sup-
port for IFF picture files, free form notes, printed
reports and on-line context-sensitive help. Scion
is Freeware and has been around for some
years, but luckily has seen many bug fixes and
revisions, This latest version (V4.09} seems to
have mopped up even the tiniest of bugs and I
would be surprised to find any bugs at all in this
well written program. A few years ago I did have
a go at defining my family tree with Scion and I
can tell you the research you need to undertake
can be quite heavy going once you have fin-
ished covering your living relatives, but it is also
very interesting. For example I was shocked to
discover that on my Grandfathers side afrnost all
hchhcy
F»
lil
mm fiiri
»~nE3™:
■rui^.i.,, . »,, w
khrL>t<
iurcti, rC
of his immediate male relatives were killed in
the first world war and I had a great, great uncle
who was an inventor. I won't go into what some
of my ancestors supposedly got up to though! I
never completed the tree properly as there were
just too many missing links but it was riveting
stuff and Scion held up well, I just wish I still
had the data. Scions' front-end is extremely easy
to use, you don't need to read the instructions,
but a quick skim through the guide would be
sensible. To start a tree you simply click on 'Add
New Person'. You can start a tree at any point.
so if for example you were creating
your own family tree you
could start with your-
self, you simply fill in
the point and click
form with your per-
sonal details, If you
are married you just
elide on "1st
Marriage' then fill the
details. If you have chil-
dren just click on 'Add
Child' and so ort. As I
said, it is all very
straight forward, Once
you have entered some data Scion can produce
progeny charts to your printer or the screen.
Scion can even handle multiple marriages,
unconventional marriages, adopted children and
unmarried parents. And just to make sure every-
one is happy there is a flexible search option,
locale support, multiple ARexx ports, support for
virtual memory, runnable on Pal or NTSC from
floppy or hard drive. I tried very hard to find
something to criticize about Scion to balance
this review, but I just couldn't find anything,
Scion is a superb piece of Amiga software
that makes what would otherwise be a complex
task into a pleasure. *****
SfiaSzH
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HMftLP, Ijrwit
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ILLCiT iHNtfi lflH tELEd «II*h
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Wr»#i* >X<* till i
wh affiw
SELECT FJ.H&UN
FmH* LIU .
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Spout* Hg# fv
r**Pf Utd |T"
Ch, mrcn pT~
J^
an archive,
the exten-
sions support
ed are: TXT,
DIZ, NFO„ INF,
INFO, DOK,
DlSPLAYME,
READ, DOC,
README,
TEXT and
GUIDE. It
when you
select an
archive a file
(diierv Predictor W.J
be
ID is found, the contents of the file ID wil
displayed in Explorer's window.
It's very useful for skimming through a lot
■chives, say on a CO for example. There
is also support for Aminet archives. Other
• and hassle saving features are Diz
Explorer's 'Mount RAD:' and 'Mount FFx:'
options, you can now mount these devices
with a dick of the mouse, Then there is a file
St creator for directories or devices, and
sunch, copy, move and delete files. DE will
be useful for handling unusual archive for-
mats and painlessly mounting RAD: it's
nothing earth shattering but a useful utility to
have in your collection, irir°k~A
The Lottery Predictor yZ.S
■ Typa: Lottery prediction
■ Available from: On Line PD. 1,Tne
Cloisters,, Halsall Lane, Form by. Liverpool.
L37-3PX. Tel: 01704 834 335. __
■ Price: 75p
No, not another Lottery Predictor I thought,
although I initially liked the look of this.
It's written in Amos but using an exten-
sion called AWE- AWE has a few minor prob-
lems -but overall most non-programmers
won't notice the difference to normal
Intuition programs. The program itself has a
dazzling array of features which \ do not
have room to list here hut the Perms and
Number Wheels features are useful and you
can view stats from the draws in many varia-
tions. The program comes with a data file
that covers the first 127 draws to March 97,
which includes Wednesday draws.
I decided to update the file but soon
realised there are errors in the data file: the
first is that the numbers for draw 126 are
completely missing which caused me a
I headache, I had to renumber 30 draws
'*or kban* Scrcsr
because of it. When I ran it again the draws
were corrupted and the program refused to
recognise anything past draw 121J reverted
to the original data file and entered all the
draws up to 161 by hand in a tact editor. I
ran the program again and the draws were
still corrupted. I then got yet another kick in
the teeth, this demo will only take 150 draws
max - which it doesn't say in the docs.
I am just glad I didn't enter all the draw
numbers to date,, what a waste of an
evening. 1 soon realised the program was
bugged beyond use. It seems to replicate
draws; whether this is because of the data
file or the prog ramming itself I do not know.
It's possible someone other than the pro-
grammer messed with the data file before 1
got hold of it as I can't believe the program-
mer wouldn't have noticed a huge problem
like this. When the bugs are iraned out TLP
could be worth a look though, *+***
Sweet Cheater V5
■ type: Database of cheats
■ Available from: Online PD. 1, The
Cloisters, Halsall Lane, Formby. Liverpool.
L37-3FX. Jd; 01704 &M33S.
■ Price; 75p
There are plenty of cheat lists around but
Sweet Cheater has to be the best I've seen.
It has cheats, hints, tips and codes for over
1000 games. The list is presented in a well
constructed AmigaGuide document and it's
easy to find what you are looking for,
I conducted a little experiment en Sweet
Cheater, I looked up the first 10 games that I
could think of, and they all had an entry -
impressive. Also in SC's favour is that the
author has credited his sources which makes
a change. Probably the best of its kind at the
moment, -kitirifk
Best of Aminet
It seems that there his been a bit of a
glut of games turning up this month,
including a few nice looking demos of
the latest Licenceware games. Football
fans make your way to
ganWnemo/euro_rnart.lha (439k) to try
out European Manager. Take charge of
one of the giants of Europe and chal-
lenge for the European Super League
title. Simplistic, but fun. Gore fans
should tune in to game/demo/proto.lha
(677k} for an astonishingly polished
looking Operation Wolf clone from
Comatose. Same old 'horizontal
scrolling line bad guys up in your
crosshairs and shoot them gamepfay',
but with very nicely drawn graphics - a
great piece of fast action nostalgia .
MP3 encoding allows near CD quality
audio to be compressed into a very
small space, but decoding it in real time
is hard work. PPC boards come with a
player which keeps it barely ticking
over, but the real serious guys use
hardware decoding such as is provided
by the NSM truesound ISA card. If you
have active ISA, using a GG2 or one of
the new ISA equipped Amigas from
Index, you can use one of these cards
too, with the driver you will find at
hard/driver/trueamiga.lha (29k).
There seems to be a bit of an alien
theme amongst the artists of the Amiga
world this month, with all sorts of peo-
ple uploading images of alien space sta-
tions, strange creatures and weird
landscapes. Top aminet Artist Francesco
Gambino contributes pi*.' trace alienat-
taek.jpg (74k) to the collection.
My favourite upload this month is the
wonderful but useless misc/misc/poet-
ry.lha (84k), a random poetry generator
less random and more surreal than any
I have seen before- With the default
teirt dictionary, it somehow came up
with the following:
Hie unimaginable barrenness nurtured
the guardian, / Half remembered the
silent woman reached out for him, I
She loved his suffering unceasingly. /
Godlike, the unimaginable barrenness
engulfed the unforgiven, / Unknowing,
it's soul was a reflection of them, / it
longed to touch their empty eyes.
Great stuff, but total gibberish-
Ewtct ChMUf ¥5
75
Why Apple:
?
■ toe day we all hope to see the
reliirth of the Amiga with a
PowerPC processor and other
Features to enable it to
compete again with today's
systems. Sadly though, more
than 2 years since Commodore's
demise, WuW of substance has
actually happened. We've seen
prototypes and htstrd promises...
we ail hope to set* new Amiga
developments
If you can't wait and need more
performance today, without
paying the e,trth - there's only
one real aitemaiuv to consider..,
There's never been i better time
to think Apple!
PowerMac
5400/180
•1HW-B
* 1Mb RAM
-ZGDHiflJOli*
* S Speed CD
* IS - HKiJfjl
CcVxc MdiIjw
* 24 ftps Modem
* Tarty Sittware*
"FAMILV PACK SOFTWARE WCWDE5.
• Gnrt Mtilmria E-wcpaaJa « PK'i (Jfcma* rti*iar todf ■ Sr myi '-ura Hoim
■ Amir 1 Thug; 3- Full Tiitufe « FW*toj ■• Tbt BUS tf bftfm Somf
• Ctah Wxta ■ h^nc<«Kj R*jw • toutol teak • WKU* **£ * *l ta»
• AB* HtHrei Cm»dDn lit * Ape* B*™^ 3JS
FUS KTCA SOFTWME.. * Aft* Hag* Sottmre CtfKMfl b) Herat ami - OtxgH
Only Apple offer yon both
desktop and portable computers
that truly match the ease of use
the Amiga brought to your
desktop. Affordable Apple
Macintosh systems rove
PowerPC KISC processors with
thousands of off-the-shelf
programs available in areas
where the Amiga was always
previously so strong,
1
And. if you need the most
compatible of all computers,
Macintosh is currently the only
system (hat can run MacOS,
DOS and Windows applications
via optional IX)S Cards or
ScAWiodows software.
■18* RAN
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Other
Power Macs
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SHOWN BLOW IS JUST A SMALL SELECTION FROM THE
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liDDisf 113 ' &1 MO, DS. CD U*» WHI WHJ £1SB
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-Why Macintosh?-
i 1*1 P9l*
■JJJ.!J,.M,UJ
All Mwh hue [he laiest PowerPC WSC processors ((nor
old Pentium systems are still CBC designs). Even enliy
level desktop Macs ran at ISGMHz, with ^%MH^
pomeriHusea ;m i hi; top of the range (Mac
Huvu'tlfonti |Xirt.ihles uffer up 60 240MHz)
is
Software choice;
Owr 1J80O native software packages (written
specially fw PturerPC Processor Macs) have
been shipped since Power Macintosh w**
launched in 1994 - pJus there arc thousands
of industry sfcuukrrfc which can also be used
huiusirv s&tndKd programs such v Microsoft
Word and Excel hpaeeim, *'ofd Perfect,
I'll.. Makrr Pn>, Quark XpreSS. Photoshop and
many others were developed fw the Mac.
• .Macintosh still domiciles ihe creative
world with an BO^-i- market -lure in
colour publishing-
• poet- pr :<iuLlitirt video ediling * cm Macs.
• Macintosh is due must widely used ■yiem rot the
arton of internet web pages
» Mewl rrai^a/Lnes (Including (he one you re reading
rijjhi now i are created on Macintosh
ES3SM ^-B-£
• tipple is the- Worlds No. I Multimedia
PC vendor.
• All desktop tees have a fast CD-ROM drive
as standard (many portable* have internal Cfi* too).
• In 1995, 42 of the top 50 selling CD-ROM tides
worldwide were developed on the MacintcrJi.
• Many Macintoshes have built-in TV with teletext
so TV clips can \k recorded dirertly to &.-,k .b
QuickTime movie*.
• Many Macintoshes haw built-in video in and out,
for direct recording 10 VCRs.
+ Some .Macintoshes have internal digital video editing
fedlkies as standard and many others can include
ilii-. fadhty with in easy upjattde.
ISDN, the Internet & Communir
Macs are Internet email ready and many include jJS*'\f
modems with full send/reserve fax and answer -J5K' ri
phone. Adding W ISDrV connettiLin is easy. ^
Industry standard web browsers, Netscape Navigator
and Microsoft Internet Explorer, were developed for (he
Mae meaning Access to v*orldw]de Web sites is easy.
QuickTime, the Iniernet's standaid format for video
hies, or QuickTime for Windows, an? both Apple
products Of course QuickTime comes as standard
with every Mat.
Connectivity & Expandability
Unlike ether PCs, all Mats have networking built in as
standard, so connecting systems together and adding
slutted primer.*, ric eouldn t lie easier.
H.II Macinti fthrs have an tulefnal SCSI connector t&
Standard,, Adding external drive*, ZIP/1A7, and oLher
cartridge! dris'i-H. scanners etc. really is Plug-and-P!ay.
Low-cosl digital cameras can be plugged
into the MiC fot infant teal image input
Education & Edutainment:
Being the Wiwld's No.] education supplier, [jualliy
Maartcwh lilies are widely available. IVidinjj Kindersles
offer supeiti packages like The Ulimate Human ESudy
and dieie is a varied supply from other
leadinji software pvTilishcrc 100.
■ Because Macintosh is the preferred system
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Recreation & Games:
1 1 1| ■ sames 'ike The Ultimate lXxan,
M\ a, Kebel Assault if, Dark force*.
Descent, Afterlife 1-ont Bden, Legend
of Kyrandiu, Full Throttle £ The Dig
S:ave .ill been developed for Macs.
Output & Presentation:
Connecting and using colour printers (from Lpson,
HP, Apple arid ulhers) to Macs Ls so easy and wMl
phrXo quality output (be results are truly outstanding.
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CS40* SCENE
CD-RDWLSceiift_
Another Amine! CD, fonts for maniacs, and a multitude of *ames to
choose from. Andrew Korn gives you his verd.ct...
Ami net 21
■ Available from: Weird Science,, Q
house. Troon way business park,
H u m be rslpne Ja n e,, , Lei cester LE4 9H LA _
■ PrtwiTEl .0.99 plus £1 P&P
Guess what, we're going to take a look at an
Ami net disc Surely this is bonng by now.
But no! Somehow the Ami net discs are
still the top Amiga resource, still scaling the
heights of the best sellers charts month in.
month out. In years gone by, it was entirely
obvious why this was the case, but with
magazine coverages aplenty arid 20 previous
Aminet discs, it's hard to believe they can
still he such an essential purchase.
Sure, with all that software going straight
onto the Aminel CDs. getting out one of the
cheap- subscriptions to the Aminet and hav-
ing it posted through your door every month
or so when it comes out is a way to get an
unparalleled and exhaustive personal library
of PD. On Ihe other hand getting out a sub
to CU Amiga CD edition gets you a library of
software less complete but more selective.
Let's face it. once you have a dozen CDs
. full of software, you are not going to be
short of programs to look through for at least
a decade or two.
The lasting appeal of the Ami net CD-
ROMs stems from the tact that they contain
everything and make it very easy to get to it
The archive is stored in the form it is on the
Internet, divided into directories, and subdi-
rectories according to the sort of thing it Is.
The software is stored in archive form, so it
can, of course, be installed by hand via shell,
Opus or similar. Alternatively you can access
Where's all the soft-
ware of Aminet 217
'Uftlfwrr* D*t»
CPTV
CO 31
TTI¥
File !
iu conttnn of Direct prtt.
T,
7
Uirii on l»v»t >e
J ftevtce - Di-BU*r
_^JU»t ril»-V»r»ion
1 Ci*»»t» « ID-fton
Track Typ*
Ivp«: _rj>| ntt«-rni 1
L»natl>! \
biz
32MB
comm
30MB
demo
95MB
dev
19MB
disk
5MB
docs
32MB
game
124MB
gfx
49MB
hard
1MB
rnisc
32MB
mods
275MB
mus
19MB
pbt
217 MB
text
9MB
util
34MB
it either through the supplied tiler, an Opus
4/SlD like twin lister program which allows
you to copy, unpack, view etc. or throught
the brilliant powerguide index.
This is basically an Amiga guide which
allows you to browse through lists of the
software with short descriptions. Click on a
short description and it displays a longer
description to you r click on the name of the
software and it will unarchive to the directory
ot your choice or execute from RAM. or it it
is a picture, animation or music file then load
an appropriate player and play it. If you want
to have a free reign that's fine, but there is
more organisation to it than that,
There is also the option to sort through
lists of files according to what was down-
loaded the most. The pictures can be sorted
through using a small thumbnail viewer ^
package, there are selections ol demos list-
ed according to their compatabilily and how
highly the CD compiler rates them, and the
mod collection can be accessed via author
or via cross referenced style list.
Each mod is rated from 1 to 9 and there
is even a nice shuffle play option. The layout
oi these discs has been polished and per-
fected over time; after all 20 previous discs
certainly makes for a lot of prior experience.
So what about the content? Cast your
eyes to the boxout and you'll get some idea
of what is available. As always, * is a mixed
bag. Some isn't worth the CD space, other
bits are pretty much indespensible. This one
comes with all the latest patches that have
been put up by commercial companies, all
the latest versions of the big shareware uM
an almost endless collection of mods,
demos and graphics, disemags and so on.
There are demos of OnEscapee,
Trapped2, Flying high Trauma Zero and more
in the games section, the latest Burn It,
Picture Manager Pro and WildFire demos in
the biz/demos drawer, and plenty more to
keep you going. Another installation in the
irrepressable Aminet series, what more nee*
be said 89%
The Games Room_
■ Available from: Epic Marketing. Epic
House. 43 Akers Way. Swindon, Wilts, SM2
2 NR Tel: .+ 44.J0}1 793 5141 SB..
■ "Prici":"£ 12 ,99 pi u s E 1 p6j^
Imagine my disgusl when
Epic sent me this monstrosi-
ty, Not only are there half a
dozen different soliiaire
games, but there are about
40 assorted solitaire variants,
Bridge games. Whists. Cribbages and so on.
There is even, the obligatory Klondike witfl
AMIGA
SUPERSTAR
around 2CKJ (count 'em!} cardsets, going
from Achiileos to X-men and taking in every-
thing on the way - particularly if everything
isn't wearing very much.
Don't like card games? OK, if that is your
attitude, try the pub games drawer, with a
few of those darts games. Kingpin, and a
demo table from the excellent Slam Tilt
Pinball game. Alternatively, the boardgames
drawer has a good 30 odd games, various
shades of chess, chequers, backgammon
and so on. Tetris addicts steer well clear,
there are over 60 variants here, enough to
keep you unable to move from your comput-
er for a few years, and even Mah Jong
comes in 7 different flavours. The casino
games and fruit machines are there for any-
one odd enough to like playing fruit
machines with no prizes, there are 15
Workbench games, about 30 puzzle games
and a few odds and sods elsewhere.
This is a real grab bag of titles. There are
a whole load of absolute Amos nightmares,
but there are also some true classics. It can
be real fun sorting through the disc lo find
the bad titles too, something like the exe-
crable World Championship darts, although
be prepared to reset your computer a lot,
there are all too many games here which
tediously refuse to quit.
The idea of The Games Room is not a
new one, but it is certainly a very complete
One of it's kind. It is a dual formal CD with
around 500 games evenly split between
Amiga and Windows, many of which are
bad, but some of which are rather exceitent.
lf your idea of gaming begins and ends with
fast action hi-res extravanganzas, then you're
paying rather a lot for a coverdisc demo of
an old pinball game, the only thing on the
disc which comes close,
If you are after enough rainy day material
to keep Noah happy,
then there is no doubt
that this provides.
Don't expect to see a
whole lot of brand
v material here, it's
I mostly just the usual
t subject, but if you
don't have a collection
»et, this is going to be
Dest you are likely
Font mania
■ Available from: Weird Science, Q
house, Troon way business park,
i I i.i m barstone JanBj i Lei cester LE4 9H A.
■ Mm: £9.99 plu 9 £ 1 p6p .
Take a close look at s CUCD icon and you
will see that the writing on it is a tasetfui
font, selected on a monthly basis from our
limitless collection of colour fonts.
We wigh. Actually finding a new colour
font for the CD every month is a bit of an
epic task. Anyone who does a lot of layout
work, artwork, video titling or anything
remotely similar, is going to some day tun
into a lack of font. Fonts are a bit like
money, however much you have, it still
isn't enough.
Oh sure, it's a bad idea to use more
than 2, maybe 3 fonts in a layout, but one
day inevitably you warn to do something
new, find some really lanky font, use a
typelace with bullet holes in it or whatever.
However big your fonts dir, that perfect
font just inevitably won't be there. This is
why the CD-ROM was invented.
There have been countless CD-ROMs
full of fonts in the past, but there hasn't
been one in a little while so Weird Science
figured it was about time someone pro-
duced a single all encompassing font CD-
ROM and have done with it.
Stick the CD in your drive, open the
disc icon on Workbench and you get an
empty window. There are a couple of text
files there, but not even a file reader to
view it on. One is a readme with a quick
list of the drawers and how many fonts
they have in them, the other is a full list of
all the fonts, a monstrous 2Mb text file
which should generally be avoided.
There are a total of 10,794 fonts on the
fa] .
9 9
$ 9 9
9 9
9
[the games room
disc, which translates to
something more like 3 or.
4 thousand if you ignore
the fonts which are repeti-
tions in a different font format or ones
you'll have difficulty persuading an Amiga
to read.
So are the fonts any good, you ask?
Hard to criticise the quality when you have
them in this sort of number. The range of
monochrome fonts is excellent and can't
be faulted. If you want a font, it will proba-
bly be here.
The colour fonts did not fare quite so
well, with a lot of them refusing to load
into PPaint at all and finding fonts with
such luxuries as lower case, numbers, or
dare I be so demanding, punctuation, was
hard. The IFF fonts aren't so easy to use
but are often a better choice, and include
the blue rose and gelignite collections.
The real lack on this disc is the index-
ing. Look in the near identical bitmap and
intellifont directories and you will see nice
IFF index files, but other than that there is
a lot of sorting through to do. It would be
nice if there was a single index of all the
fonts on the CD, something which would
be a little time consuming to do but would
polish off the package perfectly.
You will probably end up copying the
fonts that you really like onto your hard
drive and then keep the disc aside for spe-
c/a/ occasions - but come those spetiaf
occasions you will be cursing at the lack of
an index.
The ideal would be a printed catalogue,
but this is a very cheap CD. A catalogue on
disc in a few ready to print formats would
make this the unquestioned king of font
collections, but at under a tenner you can't
really go far wrong.
A best buy for font users. 90%
79
MTGMinV
Are you a Digital Dali? Computer Carravagio? Send your pics to:
Art Gallery, CU Amiga, 37-39 Mill Harbour, Isle of Dogs, London E14 9TZ.
iT B n t Zr whether this is a problem with the «H 8 lnrt sen »r something introduced «h«n Paul J P s Bfl ec. th a p.. to **«« ■-■
ART GALLERY
Jordan is a bit of a Cinema 4D fan,
Babylon 5 fan too, judging bv the other images be
sent. This one gets in for being a bit unusual!
W7Po\ymo*pk
©i
/^A great bit of photo manipulation with a good sense of humour. The
figure would blend in hatter if the lightsourcing matched that of the main
image. This is the trick of really believeahle superimposing, j
Peter sent in this alternative view of the scene
printed last month. The composition ing and lighting
is a real improvement.
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WORKSHOP
As ever Workshop continues to educate,
enlighten and bring goodwill to all men...
In actual fact the only thing Workshop
can't help you do is stuff the turkey!!
84 Imagine 4.0
In the final lesson of Imagine, John Kennedy shows how to produce
animations that rival all the biggest Sci-Fi Blockbusters.
88 C Programming
Jason Hulance waxes lyrical about the fine art of programming, and
in particular the world of the Universal IFF Library.
92 Surf's Up
PJetGod rants about webmasters, Miami 3 beta released. WebFX 1,7,
RC5-56 cracked and a new PowerPC accelerator competition.
93 Surf of the Month
This month Mat Benin son checks out some Amiga web sites to see
what's hot and what's not. In the process he uncovers a new Amiga.
94 Wired World
Mat Bettinson revisits the setting up of a web page, this time giving
away some shortcut methods,
96 Sound Lab
Resident techno-ftend Tony returns to Sound Lab and sheds some
light on the THC-00 Resonator.
98
DTP
Already on lesson 9 in the Pro Page tutorial, and Larry Hicfcmott gives
mora tips on how to incorporate DrawStudio Lite.
104 Q&A
Need assistance on Amiga related topics, here our panel of Einsteins
do their best to provide the answers.
107 AtoZ __
Amiga to Zorro, and just about everything in between. This time the
letter D sits in the hotseat.. .
Back Issues
Missed an issue? Shame on you! All is not lost though, as you can probably find the offend-
ing item right here.
108 Backchat
Comments, general information, criticism, suggestions. Here's a chance to get your name
up there in print
111 Subscriptions
Life is just great when you take out subscription to CU Amiga, the UK's best selling Amiga
magazine. Oh, such halcyon days.
112 Points of View
With soap bones underfoot. CU Amigas staff and contributors let the world know just what
they think about stuff. Don't mess.
©Imagine 4.0
We've looked at many aspects of
using Imagine over the past few
years (yes, years!) but we've yet
to look at the ultimate goal: cre-
ating a lengthy animation.
There are plenty of tricks to
pass on when it comes to render-
ing your own version of the Star
Wars Trilogy or Jurassic Park 3,
and I hope that by the end of this
you'll be tempted to have a play.
Before we get started, if s
important that you have the
right hardware. There is lit-
tle point Hying to create a
long animation if you can't
store it, in other words, a hard drive
is essential, I'd go further than that
though: a fast hard drive is essen-
tial. Larger animations will have to
be spooled from disk, that is read
and displayed in a continuous
process, and so a fast disk is essen-
tial, This means that a large capacity
3.5" disk will be required. EIDE dri-
ves are fast, but a SCSI 2 system will
be faster too, which you use
depends on your Amiga,
It almost goes without saying
that a fast Amiga is a good idea, and
a 66030 or better processor is a
must, Memory is important too, not
only for rendering complicated
scenes, but for improving the results
for playback Memory is quite cheap
at the moment, and a 16Mb Amiga
is a good start. Plan it in advance.
More trite advice, but it is impor-
tant, If you are planning an anima-
tion which has many different
scenes, camera viewpoints and
objects, put your thoughts down on
paper. Your objective is usually to
portray a story, so you need a begin-
ning, middle and ending.
Your opening scene might be
dramatic, or low key. that's up to
you of course, but you might consid-
er a subtitle to set the scene.
Adding some frames which consist
of a few lines of text, X-Files style,
can be easily done with a paint
package.
The best way to plan things is to
sketch your ideas down on paper,
Don't worry if you can't draw,
because no-one else need see
these scribblings, This is your story-
board, and you should include
details such as camera angles, the
objects included in the shots and
the length of time you want to the
shot to last, You are effectively act-
ing as the Director of your own film,
and no Director is. going to start
shooting until he or she knows
exactly what they want to achieve.
At this stage you might want to
think about whether you are going
to include any live action scenes in
your animation. With a genlock, you
can add rendered graphics to a 3D
scene, In fact, a superb trick is to
render your spaceship, using the
genlock transparency colour for the
main window. Set up your camera,
and then load and display the ren-
dering scene, with careful tweaking
you can dress up and appear to be
inside the cabin of your spaceship,
as the live view from the camera will
only pass through the window.
This is an adaptation of an age-
old technique: before computers
came along, special effects people
would paint elaborate images onto
glass, and place this in front of the
camera, filming actors behind.
Watch 2001 : A Space Odyssey for
the seminal example.
Use other computers
to speed up rendering
If your Amiga isn't the fastest ren-
dering machine in the world, and
you haven't got the spare cash to
buy a 68060 board, try making use
of your friends systems. Supply
them with an Imagine project, and
ask them to render it in their spare
moments. Obviously you will have
tested the images thoroughly, by
both rendering a wireframe or other
simpler version, and one or two I
high-quality images.
If one of your friends has a PC.
ask them nicely too, Imagine is avai-
able for this platform, and even an
entry level PC can render 10 to 20
times faster than a 68040 based
Amiga, (see pics 1&2I
Designing models:
different models for
different scenes
You've spent hours, days even,
designing your superb alien attack
'craft. It really looks the business,
with carefully drawn brushrnaps and
minute detailing on external exhaust
ports. When you place it in your
scene for rendering, it appears in a
block of the screen sixteen pixels
square. Ever wondered if your time
was well spent?
This is why planning is so impor-
tant. If you are going to use 3 mode*
only in the distance as a tiny little
84
TUTMttl
spec, then for goodness sake don't
waste time adding detail which will
never be seen. Your alien ship might
have looked exactly the same if it
was a collection of three rectangles
given a shade of grey.
Not only have you wasted your
time designing the object, but you
are wasting rendering time too:
Imagine takes up more memory and
resources with detailed objects, and
needs to load and store ell the
brush maps for example.
What happens if you want to cre-
ate a model which appears both as
a close up, and as a distant object?
Use two models of course. Create a
simple one for long shots, and a
more detailed one for close-ups. If
you are planning an extreme close-
up when only a portion of the object
is visible, then design a model with
only the necessary parts. If your
scene calls for a close-up view of a
porthole, don't spend hours on the
engines and cargo bays which aren't
visible, (see pics 3&4)
This is an extremely simple tech-
nique to use, as you can create dif-
ferent models an pi save them as
different names: SHIPCLOSE, SHIP-
FAR fof example. However, this can
also be very useful to speed up your
test rendering.
There are times, when you musl
render your animation to see if you
have the movement right. However,
yau don't need to render a 100%
accurate scene, Sometimes a wire-
frame preview will do perfectly well,
but other times only a solid object
will do.
In these situations you can make
use of Lhe fact that Imagine makes it
easy to change the object used in a
scene, even after it has been
loaded, positioned and stored in the
Stage Editor. Here's how; imagine
you have a scene involving a space-
ship, which you want to fly past the
camera. Create two objects, one
with minimum detail, and the other
your fully-fledged, no expense
spared, model. Name them
SHIPHIGH and: SHIPLOW. It's impor-
tant that both objects are exactly the
same size, so construct one using
the other.
Set up your scene as you would nor-
mally, using the SHIPHIGH object.
Now, go to the Action Editor and
locate the Actor which is your ship,
If you click in the blue bar. you will
be able to change the name of the
object to SHIPLOW. Everything else
wiil remain the same: the position,
the paths, the special effects, but
your test renders will happen a great
deal more quickly, (see pic 5)
Pre-rendered back-
drops
We've already discussed in detail
how to use pre-rendered backdrops
to speed up rendering, so there is
no point going over it again.
Remember that a long animation is
the perfect opportunity to use this
technique, and don't be afraid to
experiment with backdrops which
are actually scanned or digitised
from live sources instead.
Some of the NASA Hubble Space
Telescope images are perfect for
space background, and even better,
totally royalty free. You'll find them
on the Internet and on various CD-
ROM collections.
Calculating times
carefully
Timing is essential in an animation,
and you have to have a feel for how
long your animation will last. Try to
picture the movement in your head,
and judge how long the scene will
last, I always tend to underestimate
the length of time a scene should
last, so I automatically double the
length,
Remember that you have to take
into account the number of frames
you will he replaying a second. In an
ideal world vou will displaying 25
frames per second. However, this
figure depends on many factors : the
screen mode, the speed of the
Amiga, whether the image is playing
back from, memory or whether it is
being: spooled from hatd disk- You
will have to experiment to find the
frame rate you are using.
If, for sake of argument, it's ten
frames per second, then a quick
hurst of mental arithmetic leads us
to the conclusion that a twenty sec-
ond clip will require 200 frames of
animation,
Playing fr Recording
your animation
The end result of all your work will
be a huge collection of IFF files.
Each frame will need to be collated
into a single (or maybe several)
ANIM files. There are plenty of soft-
ware packages around to do this,
my favourite is Main Actor
Broadcast, (see pic 6|
Playing back your animation isn't
always easy. A very long animation
will invariably not fit into memory at
once, and so you'll need to find
some other way of playing it. The
simplest option is to play what you
can, and record each segment to
videotape as you go.
Un fortunately most video
recorders aren't great at stopping
and starting whilst recording, even
in Pause mode. They have a nasty
habit of rewinding slightly, and if
you aren't careful your two second
clip will be eaten by the editing
process.
If you have a fast Amiga you
should be able to spool the anima-
tion from hard drive fast enough to
look convincing. As I've said, this
will depend on the screen mode
used, but a program such as
Viewtek does an excellent job.
This is especially true if your ani-
mation is converted from ANIM 5 to
AWIM7 format first. If you are very
lucky, you might have or know
someone with a VLAE Motion or
other real-time animation system,
These packages use hardware
video compression to capture and
replay animations, and with one of
these you can ed.it your final film
and then play it all back in one go
directly to video tape. There are sim-
ilar systems on the Mac and PC if
you should need to go that route.
That brings us to the end of our
seemingly never-ending look at
Imagine. I hope you've enjoyed it as
much as I have, and that you'll for-
give the mention of the dreaded PC.
Imagine is one Of the all-time
great pieces of Amiga software, and
I doubt that I will ever make full use
of all of its features. If you want to
contact me with specific questions
on Imagine, please visit my web site
at: www.sticky-net.l
John Kennedy
HffGA & Desktop Video Specialists
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TOP ID
Amiga C Programming
This month we're going to be visiting a couple
of good libraries... but not for books.
Qne day, many
years ago, some
bright spark hit
upon the idea of
fashioning a
round piece of stone (or
wood) and rolling it along the
ground. We loot back now and feet
very grateful that they shared this
idea with other people-, or else our
cars would look very silly.
That was a strange way to start
this tutorial. I'll grant you, but the
point is this: re-inventing the wheel
is an activity that programmers are
very prone to, Whan you're ju$l
starting out and learning how things
fit together, it's a good idea to start
from scratch and make all the mis-
takes others have made many times
before, but once you're up and run-
ning it's much more efficient to re-
use other people's hard work.
Can I have a file?
Take a boring old file requester, for
example. To make one of those out
of the basic components of gadgets
and directory lists would lake quite
Example 1
/* Open an ASL load file requester */
void loadO
C
struct FileReguester* freq;
if (freq - (struct
FileReguester*)AlloCA£lReqvest(ASL_PileReguest,NUtL))
{
i f ( As lRequ.es tTags (freq,
ASLFR_T i 1 1 e? ext , " Load
Pile',
ASLFR_W indow , dr awwi n ,
ASLFR_Flagsl„
FRFJDOPATTERNS,
ASLFR_InitialPattern r *#7.iff*,
TAG_DOHB) )
{
/* Directory is in freq->rf_Dir, file in freq-
>rf_File */
)
a long time. And on the
way you'd probably make a
number of mistakes, and
this would generally detract
from the- main purpose of
your real program.
Luckily, your Amiga comes
supplied with a number of handy
routines that take a lot of the
drudgery out of programming com-
mon idioms. We've seen this
already in the simplified menu cre-
ation offered by the GadTools
library, but this month we're going
to take a look, at another standard
library: ASL (which probably stands
for 'Application Standard Look' or
something equally silly, since
Commodore seem to have avoided
a definition in their documentation").
This library makes it very simple to
create standard file, font and (in
later versions) screen mode
requesters.
The use we'll put it to is to cre-
ate a load and {eventually} a save
file requester. But what good are
such things to our program? What
do we have that could be loaded or
/* ..else request was cancelled */
FreeAsl Request If reqi ;
saved? The answer is, of course, the
nice picture you can paint. So, for
the second pan. of this tutorial, well
take a look at Christian Weber's
'Universal IFF Library', which is very
old, but almost a standard library (an
archive is supplied on the disks}.
Back to ASL, the first example on
the disks is "asSQ.c" which builds on
last month's final example. The dif-
Example 2
ferences are the addition of code to
open the ASL library and an extra
"Load" menu item r with correspond-
ing code (the "loadO" function) to
react to this new item (see Example
1}, Don't expect too much, yet, as
this first example doesn't do any-
thing with the requested file,
If you study the example and the
documentation for the ASL library.
int creates itmap ( )
/* The HEMF_CLEAH flag is vital, since it zeroes the
allocated memory, */
/* Thus the pointers in the bitmap will be HULL, if
we don't manage to */
/* allocate them properly. */
if (bitmap = AllocMsni(si«of (struct BitMap) , MEMF_pUB-
LIC | MEMF_CLEAR> )
{
int plane ;
mitBitHap (bitmap, Bcr->BitMap, Depth, acr->Width,
scr->H*ight) ;
for (plane => 0; plane < scr->HitMap, Depth; plane++>
{
bitm*p->Planes [plane] = Al loc Raster (ser->Width,
scr->H*ight) :
if (bi tmap-> Planes Iplane] == NULL)
return FALSE;
J
/* If we get here, we succeeded* V
return TRUE;
}
else
return FALSE;
void freeBitmapO
{
if (bitmap)
(
int plane;
for (plane = 0; plane < scr->BitMap, Depth; plane++)
{
if (bitmap ->Flanes [plane] )
FreeRaater (bitmap- >Flanes [plane] , scr->Wiath,
sc;r->Height} ;
}
FreeNem (bitmap, sizeof {struct BitMap) > ;
bitmap ■ NULL?
TUTMttt
Example 3
char filename LHAXFILENAME] t
/* Create complete filename from ASL's dir and file */
g t r cpy ( f i 1 enajBa , 1 oadxeq- >r f _Dir ) ;
if (AddFart (filenam*, loadreq->rf_File, KAXFILEMAME) )
{
1PFL_HAHDLE handle;
/* Try to open the IFF file * /
if (handle ■ IFFL_QpenIFF (filename, IFFL_HOBE_READJ )
{
LONG count ;
UWORD colortable[25S] ;
/* Get colour information and change screen
colours */
count = TFFL_GetColorT*b (handle, colortable) ;
LoadRGB4(i.(scr->ViewPort) , celortable, count);
/* If we can load the picture, update window's
di sp 1 ay * /
if (lFFL_Decode Pic (handle, bitmap)}
CopySBitMap(drawwin->WLayer) j
else
printf ("Error: could not decode IFF picture \n* ) ;
IFFL_Close IFF (handle) r
}
else
printf ("Error: could not open IFF file\n');
}
else
printf ("Error: could not make f ilenameSn") ;
you'll notice that the "ASLFR_Flagsr
tag seems a little oul of place. This
raises a rather thorny issue, because
the reason that this tag is used
instead of the dedicated tag
"ASLF'R_Do Patterns" is to retain
backwards compatibility In these
tutonals it's been assumed that
you're running at least AmigaQS 2.0
[ie; KiekStart V37J. However, in
AmigaOS 2.1 (V38) the ASL library
vvgs radically overhauled with a host
of new tags (and a new naming
scheme), But, the V37 ASL library
just ignores the tags it doesn't
recognise (i.e. all these new ones),
so to get the same behaviour in V37
we have had to use the method that
works in V37...
A bird? A plane?
To load and save a pictures we need
to make a rather significant change
to our existing setup. The key issue
is taking control of the data that is
displayed. Normally, Intuition is
responsible for managing the graphi-
cal part of the window (ie; the
bitmap) and we can't get hold of this
directly. So, what we need is a dif-
ferent kind of window, one which
Example 4
char filenatnetMAXFlLEMAMEl;
/* Create complete filename from ASL's dir and file ■
s trcpy < f i lename , sa ve req- >x f _D ir ) ;
if (AddFartf filename, savereq-:>rf_File, MAXFILEHAHE} )
{
'■•'
/* Make sure our bitmap is the same as the display
SyncSBitKap|drawwin->WI*ayert ;
/* Try saving our bitmap, using the screen's colours
i f ( IFFL_SaveBitMap t f i lename , bitmap,
scr->ViewPort .ColorWap-
>Colorrable,
IFFL_C0MPR_BYTERUN1 ) == 0)
printf ("Error : could not write IFF pieture\n*>;
}
else
printf {"Error : could not make f ilenaai*\n*) t
allows" us to manipulate its bitmap:
a SuperBitMap window, But, this
change is not just supplying a new
flag to "OpenWindowTagsO". We
must also create a bitmap of our
own (see Example 2). and let the
window use it.
Once we have our SuperBitMap
window, we can think about loading
and saving, The code snippet for
loading a picture {after a successful
ASL file request} is shown in
Example 3. The functions starting
with "IFFLJ* come from the
"iff.library", which needs to be in
your "UBS:" directory, To access the
functions we also need the "iff.h"
header file, [In fact, we're actually
using a slightly modified version of
"iff.h" that's a bit more compatible
with Storm C.)
The key parts of the code are the
creation of a complete filename
from the results of the ASL file
Library
As We've seen before, a library is
a collection of functions. More
specifically, the Amiga makes
use of 'shared' libraries, which
are the files ending in ".library"
that you rind (usually) in your
"UBS:" directory- These collec-
tions of functions are shared'
because each program that uses
them does not use its own copy,
but shares a single global copy
(and this gives a great saving on
memory). In fact, multiple pro-
grams can use the same library
function at the same time.
The Interchange File Format,
designed by Electronic Arts way
back in 1985. It's basically a for-
mat for structuring data such as
pictures, text sound files, or just
about anything. The word 'IFF'
does not realty describe the hind
of data, but it is often taken to
mean ILBM data (ie. Interleaved
BitMap, or a picture) in IFF for-
mat.
A Hera's die I mide eariier...
request (using the DOS function
"Add Part( )"h the extraction of colour
information from the file (using
"1FFL_§etColorTab(n, the loading of
the screen colours (using
"LoadRGB4<n. and the updating of
the display once the image is
loaded. This last bit is the trickiest,
requiring us to use "CopySBitMapO"
on the window's layer, This is only
needed when you make a direct
change to a SuperBitMap window's
bitmap (like we have here), and not
when you use the normal (RastPort)
drawing functions.
The save mechanism requests a
file in the same way as the load did,
except we've used 'ASLFR^FIagsl"
to indicate that we'd like a §ave
mode requester and we've suggest-
ed a Suitable initial filename. The
real meat, though, is the saving
code (see Example A). This must
first make sure that our bitmap is
synchronised with the display. The
function "SyncSBitMapO" basically
gets Intuition to write any buffered
changes to the SuperBitMap win-
dow's bitmap. Then
"lFFL_SaveBitMap()" can be used to
write this bitmap to disk (as an IFF
ILBM). with our current screen
colours as the picture's colour infor-
mation.
Tidying up
The way the toggling of the tool
window is handled via a state vari-
able ("opentw") is a good general
concept, but it's actually a slight bit
of Overkill in this example. A better
way to do things is to use a differ-
ent approach to message handling.
Rather than get a message, act
on it and then reply to it, we can I in
this example, at least) copy the rele-
vant pieces of a message and then
reply to it straight away. The next
example ("aallAC") uses this new
technique, where we are now free
to close the tool window in the mes-
sage handling code.
The one subtlety to spot is the
extra condition on the "while" loop
for handling the tool window's mes-
sages. This checks that the tool win-
dow is still open, and so stops the
loop after any message that causes
the tool window to close.
We are going to make use of this
new flexible style of message han-
dling in a more spectacular way
later, but for now we'll tackle one
big and one small stylistic problem.
The latter is the fact that the
requesters 'forget' the directory cho-
sen by the user the previous time
they were opened (id; the load
requester always starts in the cur-
rent directory).
This can be cured by moving the
tags which initialise aspects of the
requester into the creation call {ie;
out of "AslRequestTagsO" and into
"All ocAsI Requestl)")- This change
has been made in the next example,
which now has a whole directory to
itself (see "load save .c" in the sub-
directory "asl2").
So, what are all those files in
"asl2"? Well, as we saw in a slightly
contrived way before, it's a good
idea to break up your program into
modules. That's exactly what's hap-
pened here: the "aslla.c" is broken
up into a number of moduies.
The key concept is to restrict
access to all those global variables,
and make only certain bits of code
able to change their value. For
example, the "ioadreq" and
"savereq" variables have now been
localised to the module "loadsave.c"
(the "static" keyword means that
they are visible only to code in that
file, but otherwise they're (ust like
global variables).
Read access to the variables is
granted by "getXXXO" functions, so
the code that needs to use. say, the
window pointers still can.
SuperBitMap window
A window where you supply a bitmap for the window to us*. The ben-
efit of this is you can then access the complete contents of the win*
dow as a bitmap. Care is needed to keep Intuition informed of changes
you make directly to the bitmap (by using "CopySBitMaptH, and to
get Intuition to update the bitmap when you want to read it (by using
"SyncSBitMapO"). For technical reasons, these functions work on the
layer associated with a window, rather than on the window.
Another point of interest is the
structure of the header files (the Ml"
file corresponding to each code, or
".c", file). In a time- honoured way,
the prototypes are wrapped in an
"#ifndef that prevents the compiler
"seeing' the contents twice, even if
this file is included multiple times
(directly or indirectly) when compil-
ing a module-
Take your time to study the other
effects that this modularisation has
had. You might also notice the
"Smakefile", which is used by SAS/C
to compile multiple-file projects like
this. (If you've got both SAS.C and
StormC, take care to delete the ".o"
files when you swap compilerll
Exercise
To keep you busy until next month,
there's one more example (the sub-
directory "asl3"). The new function-
ality is the dynamic changing of the
whole GUI (screen and all) and the
most significant changes are in
"loadsave.c". The display should
now change to the most appropriate
settings for the picture to be
loaded, in terms of resolution, depth
and size.
We've almost got a paint pack-
age on our hands, so we've come a
long way in only a few months.
Next month we'll look at adding a
bit of ARexx into the equation. See
you then. ■
Jason Hu lance
Wheel
Piece of material (usually stone
or wood) in the shape of a circle.
Useful for making things move
along the ground easily-
Worldwide patent has expired so
the design is freely available.
L
Next Month EMS
Myst: review and CD demo!
Just slipping through the net for this issue's deadline, word
came from ClickBOOM that Myst has now finally been fin-
ished! We'll have the definitive review of the game we
exclusively previewed in the December issue, along with a
real treat for CD-ROM owners: an exclusive playable demo
on the cover CD so you can see for yourselves whether it
really is the ultimate adventure. We can't wait!
Forever
Sacrilege or the potential saviour of the Amiga? Amiga
Forever is Cloanto's plan to bring the wonders of the Amiga
to a wider audience than
ever before: by releasing
the official Amiga emulator
for the PC. We'll be taking a
good look at it next month
and ashing the people who
matter some pertinent ques-
tions. Evidence of Gateway
selling the Amiga up the
river, or a shift away from
hardware dependency?
i
mwa mmr* -
l3WPs33BP«»fe^~
Ji
New Amiga clones explored
We'll be testing out Mierontk's new Amiga clones, specifically
their exciting new A1500 (not a clone of the Commodore
A1 500) by the way) and also highlighting the developments
elsewhere as a range of third party clones hit the market.
■PH111MBM
Looking for a specific Amiga article, game review, program, feature,
tutorial, or even news story? Your search could well be over...
.9
AMIC
IlonsteT3l\
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1
11
AMIG
[he Kit m
Vista Pt
SEPTBWBLR 1MB
Hsks Vista tile Hill pro-
gram! b a demo at Brian
Uia Cricket '96
Fealare:,. Tke Amrnet
etpnsed. All (gigabYles!
Final Writur 4.
OctaMED SfjiiBiSltiriiri,
Atari CD -Rum drive fins
an imiluMi'H prevtEW ol
Ike new A£A Wflrais.
jtmnim
Disks: CB-flDM C> floppr
edilinii. Imagine 4.8,
UnrJmw^dii Capeis. plus
tHEf IHUhallMSfMt
SllltS DM en
Fiiitunrr tul a jell i"
gravies, plus Imagine 4
Inside: Art EIFett. fPaint
| J. JINOSS6-9J. figklinrj
' Spin!. Chats Eagine 1 ...
may mi
Disks' Iraag e Sledin (lull
arvgiaiul Kargnn flfC
esclasiv* dipait an CD
Features The Fnluse's
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Inside: PageSlreitni H ?,
Big Beit AduealurE.
LiqjhlHavE S. Epsan Slylas
mil .
SEPTEMBER 139 1
IDiski SiKlN Sense
lavesligationi. Disl* Pie,
Make PHI). GcaMnnih
! Features- Be* Fbc.es dI
i Amiga Gaming Annua:
, The N*tt GEne-ralion. OH'
J Sam' bid
hHtfc Ait Alftct 2. Art
l Studm 2 F>. f.l m i ii 'ii*. gen
locks. Flying Bu|li
AMIGf
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DCTOBiH 1336
Disk'i: Urjpei Dish fouls:
ideal ler suiting tul those
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Feature's: The Amiga in
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Inside: The speed issue,
ar s-omelhmg Thiee tap
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stack o mpatison h
Capital Puni<.luiiKi!l
HBKUMY 1997
III ' , DESignKVurhs.
Mm skies Fuiljall spins
Worms - the Biiectni's
Cut tulias ami Imagine
EEtras un lh* CD.
1 1!, In;.! • The HEW A FSiJi
lisirtc Woidwoith G
DHire, TurtnCalc.
Minskies Farhalls
■ Eagrals reviewed.
■ JIIHl 1331
Bilks: Pro Page 4.1 (lull
R' CTDfjraml MPEGA. 2.4.
SysinspacM Tbe Sun
- ga>m* Ft more!
FmIMH: ED-R lor Amiga
- cal fear own CDs 1»r a
I'r.v 1 1 > . 1 1 1 1 1 -: rl puands plus
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AMIGA
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etc.. Suxa.ne I he
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Inside Elusion Mat
Ernulalui. Ciuilijaliaa.
Mk II Ei lanci. Storm C
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f *
■1VEMBEH199E
Disks: JiCAB 2MB -1h«
piemiei 3D CAD patkage.
plus Ch»us Engine!. CD'
RDM or llcppy edition
feaLnr-;. Palmtop Amisa-
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hsiil« Opis U, Stlliaa
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MARCH I'll, 1
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Fnatuius: Tutn youi Amiga
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'■ Birill...
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ANIIG^\ oi M -' Dra " S| » d,n 7 utE '
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AMI
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DECIMBER 1991
Ui'..k',:PETask}.1,Dir
Work 2.1. Harkhench
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Fnalures: M»Sl. PowerilP
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Priority Order Form
CtHPlntt nai km mi end it wit ?> m r*m*t ** CU Ami|i MiaaziaB Back lutes. Tiwtf PiWisking.
Ta»Ef Hane. So™ni|» P**. LnHdl SL lltria. «■■•»■■>. L«i». Lili lEf 1.1: BUS* «S JBI.
Please tush me the following issues of CU Amiga Magazine
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TUTORIAL
nnoys
Surf's Up!
Another goats horn overflowing with fruit and corn
(that's a cornucopia by tha way) of Internet sites.
Net God speaks
You know what annoys
me? Sometimes it seems
every web page I go to has
aO of those stupid 'get x
now' icons, 'this site is
best viewed with xxx'
blurb or even 'this page
must be viewed in 800 x
000 trucolour'. None of
those people who make
these pages understand
the concept of the web. It's
a standard, it is not a pro-
prietary file format for one
particular program.
Web pages are not sup-
posed to offer the ability to
present something pixel
perfect, it's a mark up lan-
guage, not an image for-
mat! I don't want to use
your favourite browser, I
have my own! I don't want
to use that resolution, I
have my own I It's just a
goddamn web site so stop
telling me what I should
run and how to look at it
or run the risk of me
spending less time there!
Lose the stupid get x
now icons. Just how many
times do you think I've
seen get the latest PC web
browser icons? I don't need
to be told what to use
Amiga wise either. Hell, the
RC5 home page even rants
on about how wonderful
AWeb is and how it's bro-
ken on other browsers.
Fix your HTML then! This
is a disturbing trend creep-
ing into Amiga web pages,
the quicker we nip it in the
bud, the better.
Miami 3 public beta
The Amiga's premier TCP/IP soft-
wars package prepares for version 3
with a public beta containing most
of the features. The betam dubbed
version 2_9x. is available from the
author's home page at
http:// www.nordicglobal.com One
new feature for Miami 3 includes
the removal of the user interface to
seperate plug in modules.
The public beta, still only comes
with an MUI module but this can he
completely ejected when the inter-
face is not in use. thereby saving a
small amount of memory if no other
MUI applications are running, A
GTLayout/Gadtools version will be
available in trie final 3,0 release, The
beta retains the 1 hour limit in
unregistered form so it too can be
trialed for free-
Miami 3 has also grown the abili-
ty to communicate through a
SOCKS based firewall. The main use
for this would be Miami connected
to a PC based network to gain
access to the Internet. The SQCKS
support would allow most Amiga
Internet applications to work trans-
parently although our initial tests
failed to get this working adequately
on the beta version.
The other utilities bundled with
Miami have also seen minor
improvements, better modem con-
trol antJ individual database entries
can be disabled. Miami 3.0 does
require a new kgyfile version which
can be ordered over the Internet as
an upgrade. Alternatively new users
can purchase Miami 3 outright from
Active Software for £23 on 01325-
352260,
WebFX 1.7 released
WebFX 1.7 has been released. This
is a shareware package which uses
ImageFX 2.1 + to create animations,
crossfades and shadow graphic* for
your own web graphics.
This can enhance the look of
your web page a great deal., previ-
ously the Amiga was lacking in soft-
ware to perform this task, WebFX
uses ImageFX to process the
images into single frames and it
Then uses WhirlGIR the command
line Unix port program to generate
AnimGIFs which can be used on the
web, You can find the 209K odd
WebFX on the Aminet in the
camnVwww/WebFXJha path or see
http ://www.intercom. it' ~fs oft. we
bfx.html for the home page.
RC5-56 cracked
The Amiga team in the Bovine RC5
effort, made it to 7th place by the
time the winning key was found,
Given that the team started much
later than many teams, this was a
startling feat. The Amiga team made
3rd position several times in the
daily block upload rates. Now that
the 56-key has been cracked, there's
risable support for continuing with
the 64-bit key cracking effort.
Unfortunately there's 256 times
as much key space to explorer so
it's not anticipated that a key wo
be found for years to come.
However, if you're willing to throw
some spare CPU power at the prob-
lem and watch the Amiga teams
position in the stats, check out t
Amiga RC5 home page at
http://www.ci8tran.nl/~-ttavOly7rcS
Schatztruhe PPC
competition
The world's largest distributor of
commercial Amiga software, Steff*>
Ossowski's Schatztruhe, announced
a new monthly competition.
In order to have a chance of win>]
ming, one must find key letters v
ten throughout Schatztruhe's web
site written in orange. These wilt fit
together somehow to spell out a
common Amiga term. Also on the
web site is a form for submitting
competition entries and each mortfc
someone will win a PowerPC ace**-
erator from phase 5.
The PowerPC accelerator wilf be
for the Al 200, 2000 or 3/4000
depending on the winners prefer-
ence, Schatztruhe's Website is at
http: //www, schatztruhe.de, ham
hunting! ■
Mat Bettinson
The Amiga RC5 Team effort
92
Surf of the Month
Mat Bettinson and his pet hamster take to the Net
to deliver another bunch of Amiga-biased Websites.
URL's
http: //www.ui94..arg
Amiga Org has been around
for some time now- It has a
similar mandate to
CUCUG's Amrga Web
Directory in 'that it's all
things lo ail Amiga users. There's
news, events, FAQs, links and share-
ware. Amiga.org is a little spartan
compared to the AWD but it's on
the up. Drop in and check out the
■events and news. There's often dif-
ferent stories and events, updated a
little quicker than on AWD.
Over at the unofficial Alien Greed
2 home page, there's plenty of tit-
bits for Team 17's ambitious doom
clone. There's news about a forth-
coming version of AB3D2 that will
support graphics boards and non-
AGA machines. Naturally enough
this new version will be based on
the source code released on CU
Amiga's cover CD some- months
back. There's custom levels, screen-
shots and tips also lo be found on
this comprehensive page. Well
worth a visit for AG3D2 fans.
Every time the Amiga is men-
tioned in Ihe press, chances are the
article will appear on the Honourable
Mention web site. Scoping these
out gives a good indication gn the
Amigas profile in the popular press,
computing or otherwise. There's
also quite a few buried facts and
stories not usually found elsewhere.
Via an obscure link from this site.
I found the secret plan Gateway
have to incorporate the Amiga tech-
i*i
j *-
g](E~j
edc .ml . ora/«tb3d2 /
http; //www.
m a t . n»t / -algn
ash/tan. html
httpt//www.
i.n»tant«ch.co»
/bath/zzz6760/
http r/ /www.
amiga.da
https//ww
UMEe.af-mil/
... icws of « forthconiing AB3D2 Ttrsion mbicli sip ports ABA midlines...
nology into a mass market applica-
tion. The new affiliated company,
Instantech, implements a solid
waterproof build in two colour
schemes for their new Amiga. It will
be offered under the Standard
Colour Price and High Fashion
Colour Price schemes. That's right,
the Amiga Whirlpool Bath costs only
$956.89 in the basic colour scheme
and includes curb-side delivery- You
can scope it all out via their Bath
Warehouse home page and choose
your next model of Amiga and gel
clean at the same time.
Seriously, on the official bonafide
Amiga front, Amiga Technologies
home page has had something of a
revamp. It now sports professional
looking graphic design.
The spinning juggler globes are
certainly on theme too. The news
section announces noteworthy
events and the new Beta section
has the latest unsupported beta ver-
sions of some Workbench compo-
nents such as Setpatch and the
FastFiieSystem, The latter designed
lo break the 4Gb barrier on hard dri-
ves. Well done Amiga Technologies
for improving the site to one we can
be proud of.
If you live near a US airforce base
in Europe or otherwise have some
interest in what ihe USAF gets up to
in Europe, they have a comprehen-
sive web site called the United
States Air Forces in Europe. All the
usual news and features on the sub-
ject can be found plus there's even
details of USAF charter flight mecha-
nisms should you decide to hire an
A1G Tank Buster to sort out the
morning traffic,
If you spend too much time on
the web and have forgotten a loved
one's special occasion, you can
make amends with Interflora's
superb site. Here you can browse
the types of flower arrangements on
offer. Choose your selection, pur-
chase and have your flowers deliv-
ered anywhere in the world via the
local del ivory, agencies- The prices
aren't cheap but if you can't drag
yourself away from the web brows-
er, this might save valuable time pil-
fering the neighbours roses. ■
Mat Bettinson
A Tke all-itw. ill-siiqin'. all djieir Amigi Te tkrioJaiies pie
A Tke todl Warehouse heme life lelps ,i» CiWlt ft « nit Amil!,
93
Wired W
This month we revisit the setting
up of a web page. This time doing
it the quick and easy way, as an
alternative to our previously in-
depth HTML tutorial. We continue
to get requests to document set-
ting up a web page, despite the
lengthy HTML Wired World tutori-
als of the past.
Accordingly, here's the quick
and easy way to get your say on
the web with a different approach
from that of the HTML tutorial. I
still believe it's a bad idea for
Amiga users to be completely iso-
lated from HTML code but it's
time we recruited a little help to
take the drudgery out of it.
,
A brief tour around the
Ami net commta'ww draw-
er reveals a top little pro-
gram calfed Webplug, you
can find this at any Aminet
mirror in path comrWwww/web-
plugi25,ltia, of course it's also in
the magazine drawer etf the cover
CD. Web plug, put basically,, is a MUI
based text editor that has a bunch
of functions built in for adding the
common HTML codes.
As you may know. HTML stands
for Hyper Text Markup Language
and its. these codes that control how
web pages look. This isn't as hard
as programming, these are simply
codes contained in <> symbols
embedded in a text file.
Insert Web plug
After installing Web plug and run-
ning it, we're faced with a web
browser looking program with a row
of buttons, Let's leap in the deep
and hit the menu option
functions/header. Another window
appears, all you need to do is type
in a title for your first web page.
Make sure the add <BODY> is
ticked too. Now press Insert.
What you see is the most basic
required code for a web site, Similar
tu programming, you may notice
that there are some of the 'tags'
with '<■>' symbols around them
which are 'nested".
For example. <HTML> is at the
start and end of the code. The
</HTML> at the end tells us that
it's time to stop the <HTML> cfocu
ment Inside this, we have our
whole page nested inside. ?
Inside the <HEAD> for header,
we have the <; TITLE > of the docu-
ment. At the end of the title is
<,'TITLE> and at the end of the
<HEAD> is </HEAD> and soon,
and so forth, it's a simple pattern
and one that is important and must
be obeyed.
A couple more words about
HTML terminology; <TAG> is a
called a tag, if there is anything else
inside the tag, it's called an
attribute. For example <TAG
attribute=value>- The tag sets basic
command where the attribute is an
option for that tag which can be set
with 3 value.
There can be multiple attributes
and they depend on which tag is
being used. Some attributes work
on multiple tags.
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, foifiguriiiij AnFTP lo log into the weh sewer. Pram here we can upload our wee pages.
Just the basics 'mam
In the prior long running HTML tutor-
ial, we covered most of the tags in
detail and how to make them work.
In this quick and easy guide to get-
ting a web page up on the net we'll
only cover the basics.
It's up to you to get back issues
of CU Amiga with the Wired Worid
HTML tutorials or buy a book on
HTML, of which there are a great
deal at just about any good book
store. Back to our page so far. We
have a basic web page, notice there
is a blank line between the
<BQDY> and </BODY> we need
to insert ell the cor tents for our web
page in between here, The
</BODY> and </HTML> will
always be at the very bottom of the
page.
insert some text here, it might trti
a good idea to keep soma space
between it and the body tags to
make it Clear where your Contents
are. We need to configure. WebPlug
to know about your browser Select I
the menu Prefs/WebPlug, here pres*
on the pop up gadget for
BrgwserLink and pick a -link frle I
matches the Browser you own/use
These files can be found in the
BrowserLlnfc directory where you
installed WebPlug, Next, select the
full path to your browser execute
and stick this in the Run browser
box. Save your settings.
S -ce you've most likely moved-
your web browser to another
screen, you can use MUl's settings
to also move WebPlug to that
screen. Try reading the MUI dec
mentation if you don't know hfcw M
do : t. Select Save As HTML on the
Project menu and pick a place on
your drive, Name your file
testing.html.
To run your browser, you can
select fiyn Browser from the
Browser menu. Now select Send i
Browser from the Browser menu
again.
94
a I LI J IBrflw^gL Pirttiftt tfouryli « lit Online
UXOn lines pages abort settrti ip yew wik pa|«s would he i «tod place tt start.
Our first web pager
Ypu should see your very first web
page appear in your web browser,
hooray!
You'll notice thai if you put any
returns in your test, Ihey won't have
done a thing and the text will contin-
ue on a line until it hits the edge of
the browser. The point of HTML is
that it tells browsers how to make
text look so if we want a return, we
need to add some HTML to do it.
Now we're going to get to the
coot stuff. Hilight some of your text
and press Format button or select
the Functions/Format menu option.
Double click on the top line with
<FONT></FQNT> in it A window
will appear, click on Use size and
move the slider to 6, Close the win-
dow. Now, drag the
<FONT> </FONT> line to the main
WebPlug window.
Wow, now we have a <:FONT> tag
surrounding the text you highlight-
ed, save and send to browser. Look,
we've made the font huge!
It's time to change the look of
the page dramatically. Delete the
<BO0Y> tag and leaving the cursor
there, press the background buton
or select Functions/background from
the menu.
In this window, uncheck the add
</BODY> checkbox. Clioc on
BGColor checkbox, press the popup
and pick a colour. Do the same for
the Test checkbox. Now press
Insert. Save, send to browser. We've
j jst changed the background colour
and the text colour. The next two
most important features of a web
pages, Images and links.
To create an image, you'll need to
have your image in the GIF format.
fau can use something like PPaint
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What to do with your pages
It's one thing having a web page and a couple of pictures on your
hard drive but how do you get them onto the Internet. Well you'll
need an account with an Internet Service Provider of course-
Last month wb announced a free trial for CU Amiga readers with
UK Online readers For these people it would be a goad idea to check
out their documentation at
http://www.ukon line. co.uk/Help/Puhlisihing. If you have an account
with another ISP, you'll need to ask them how to upload your web
site. Generally if your pages work off disk and the HTML and images
are in the same drawer, all you need to do is to rename the main page
to index, htm I and upload all of the files to an FTP server. That means
you'll need an FTP client such as AmFTR UK Online customers will
already have Am FTP as part of the Netcom nett Lite package.
For UK Online, you would configure the FTP client to connect to
the site web.ukonline.co.uk and set your username and password to
the same as you use to log in to the Net. You should be free to select
all your web files and press upload. Your web site would then appear
at http :,'/ web.ukoniine.co.uk /your username. I
Or Image Studio to convert format
Save 1 the- picture in the same place
as your testing, htm I file is.
Put the cursor somewhere in the
body and press ihe picture button.
Select your image and type in a brief
description c ( the picture in the Alt
text box. Always check the Use- size
button when using, this window.
Now press Insert. Close window.
Save. Send to Browser. Voile, a pic-
ture in our web page!
A tip here is that if you want text
to flow to the left or right of the
image, use the AJign cycle gadget
and pick left or right. If left, the
image will he on the 'eft and text
will be free to flow to the right of
the image. Your text will need to
come after the picture or even your
picture tag can be in the middle!
If you want to stop text from
flowing around the picture after a
time. Place the cursor where you
want to stop and double click on
^> - Force CR in the Format win-
dow. Cycle the gadget to Clear all
and drag the <BH> tag over to the
window, ^v^
No home page is complete with-
out a link to your favourite Amiga
Magazine. WebPlug is a little flakey
in this area so you're going to have
to type it by "hand;
\
<A HREF= J 'http:Mwww.i
amiga.co.uk" >CU Amiga
Magazine</A>
1. CO-
\
The test 'CU Amiga Magazine' will
be underlined and pressing on this
in your web page will take them to
the page h'stec? in the HREF
attribute, in this case it's the URL of
CU Online of course.
Experimentation from here on is
the key. happy HTMLingS
Mat Bettinson
TTIM M
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Here's out first bit of text in ou r first web page!
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Opening WebPlug on our browser screen skews whit ihe reaufbt will look like
I
THC-00 Resonator
■ Price: £169 ■ Supplier: Turnkey Audio ©0171 379 5148
Sound Lab takes a trip into the murky
world of analogue filters with a
look at the Resonator,
* tactful the
trans Of HHtl
nckmount units.,
ike Resonilor
camis with
■rieklanjai
prim id a iptce-
l|» ihHHI
casing.
dw many things could you buy
for £169 that are capable of
totally revitalising your Amiga
music set-up? A cheap revert
unit maybe? Fine, but hardly revolutionary...
Perhaps a budget MIDI sound module with a
selection of pianos and flutes for you to play
with? Nab. What you realiy want is a big fat
filter bank!
The THC-00 Resonator is just that, a bank
of big fat filters. It's an analogue sound
processor which uses the kind of filters and
oscillators that those classic analogue synths
like the TB303 and Moogs are based on.
Actually, it uses the same circuits as the
K.org PS series, such as the PS-3100.
However, unlike a synth, on its own it won't
make a sound. First you need to feed it an
audio signal which you can then bend, twist,
s quaere and squelch as you see fit.
Most bits of music production hardware
hawe a very specific and
definable use. A graphic equaliser
takes out unwanted noise and boosts weak
frequencies. A reverb unit makes instru-
ments sound as if they're being played in
real life settings. A compressor/limiter offers
better control over recording levels.
However, the Resonator does its thing purely
for the hell of it. There's no sensible reason-
ing behind what it does, and frankly, there's
nothing sensible about what it does at all.
On those grounds it's scored a point in my
book already.
How it works
For anyone wtio's not strictly au fait with ana-
logue synth technology fathoming the
myteries of the front panel controls coufd be
a bit of a challenge, although the 'manual'
has a fairly good but very brief crack at
explaining it all (it's just a piece of A4 card
folded to make two pages). Now it's my turn
to have a go then,,.
It all starts with your audio source. That
could be anything you like, such as one of
your Amiga audio outputs, a synth, an elec-
tric guitar, a drum machine, a CD player or
whatever, The only limitation is that the input
is mono, connecting through one of two 1/4
inch jack sockets (one on the front and one
on the back - take your pick). With the
Bypass switch in the On position or the
Resonance knob turned right down, you'll
then get the pure unadulterated sound
source coming from the stereo audio out-
puts.
The first stage in processing your sound
is to switch Bypass to Off and turn up the
Resonance knob, In effect this controls the
mix of the original and the processed sound
that's passed to the stereo outputs. Now
you can set the amount Of action that will
occur in each of the three Bandpass Filter
frequencies, This three-filter arrangement is
what gives the Resonator its stereo output
capability, The first and third filters can be
panned in various degrees to either side of
the stereo image, while filter two is locked in
the centre. When combined with the other
controls you can get some wild stereo
effects. The Stereo Pan knob (number two
on the annotation below} has the effect of
widening or closing up the stereo image. In
fact you can get the ouputs from filters one
and three to switch sides completely from
A guided tour
The aluminium case of the
Resonator is a -standard 1U rack-
mount affair, which means it's got
a front panel measuring 48 x 5cm.
It's unusually shallow for a rack-
mount box at just 8.5cm deep,
There are five connections on the
back panel (see the picture at the
top of the opposite page):
ifi~ltl
warron
• Audio input (mono 1/4 inch panel,
jack socket) 1 ■ Aidio input
• Audio output (dual mono- 1/4 2. Stereo pin
jack sockets! '• Resonance level
• Power input <12v AC external 4 Volume
power supply) 5, Bypass iwflca
• Modulation input (mono 1/4 6 Bindpess 1
inch jack socket) 7. Bindpiss 2
And here's a tour of the (font I, Baaapan 3
9 LFQ indicator LED
ID. LfO modulation rale
11. IFOhm Matin depth
12, Mode selector
1 1, laveltae mttaialitn depth
14. Envelope miMttiM decry
1 5. Polarity twitch
li. Haiial nodilirjoi i
1 7. Modulation input
96
PRODUCT TEST
tife«HIA*Titw
&Ja*JU ba lYiaMTI
a
A. Tai katk iintl feature* ilttnutiw inpau lir noriilitiu Mi auriio. aim; with the stereo ittpirt and a socket tor the tatirail lower supply
left to right, by cranking the Stereo knob
from one ■extreme to the other. So not only
does the Resonator totally mash up your
sound, it gives space and movement to the
flattest of mono sources,
Next up is the LFO (low frequency oscilla-
tor) modulation section. This creates a kind
of automatic slide in the filter frequencies
from high to low. You can set the amount of
frequency modulation and also the rate at
which it swings from high to low. There's a
pulsing red LED that gives you a visual indi-
cation of the speed of the LFO- If you want
the filters to open and close without you
[turning the knobs you can set this to any
Me you like. You can turn either of these
knobs fully down to bypass this section.
Here's the science bit
Things get a bit more confusing when you
reach the three-way Mode switch. This
selects different combinations of LFO types
snd Bandpass filters, It's complicated if you
read what it's actually doing, but at the end
of the day you can just flick the switch and
hear how it affects the sound without having
I to understand what's really happening
behind the scenes.
Moving along we come to the Envelope
[Modulation section, This allows you to link
hie opening or closing of the filters to the
■Olume of the sound you're processing. For
(•xample. you can set things up so that the
filter is opened and closed by loud and
liet bits of your source sound. You can
i select whether the filters will open to
■How higher frequencies through or close to
pute the following parts of the sound. This
■eans for example you can get the filters
porking in time with a rhythm loop. Finally
Btere's an input for an externa) signal to con-
oi the Envelope Modulation.
ie fat bottom line
bottom Ime is that this is a great bit of
If to have at your disposal- It could easily
re integrated with the simplest of systems.
pinks to its Bypass mode you could keep it
rmanently attached to one of your Amiga
lie outputs. In bigger systems it will work
As featured on.
For tho&e still unsure of the hind of sounds you can get from the Resonator, here's
my top five list of tracks that make good use of an analogue filter bank (though not
the Resonator specifically). They're all top tunes by the way. so don't be afraid to ask
your friendly neighbourhood record shop assistant to dig them out lor you.
Artist
Title
Label
1.DBX
2. Winx
3. Dark Comedy
4, Dave Clarke
5, Sonic Patrol
Losing Control
Don't Laugh
The Bar
Southside
Bang Loose
Peacefrog
XL
Elvpsia
Deconstruction
M-Track
well used with an insert point on a miser or
via the external effects loop.
Because it's got such a distinctive sound
you'd have to be careful about over using it.
but then that's the case with most new
musical toys anyway. Subtly different {ie.
more limited) alternatives to the Resonator
are currently being used on loads of dance
tracks out in loss than innovate ways.
The Resonator has the advantage of not
only being the cheapest analogue filter bank
on the market but also one of the most ver-
satile. The Envelope Modulation section
gives rise to all kinds of possibilities. With
the polarity switched one way, you can
instantly transform breakbeats and rhythm
loops into something that sounds like funky
ultrascan, Flick it the other way and your
vocals turn to liquid, dripping from the back
of the box like little acid riffs.
If you're into any kind of loop-based
music you'll find this a fascinating tool.
Simply take a loop, preferably with some
good bass, mid-range and treble action in it.
put it through this, set the filter to slide up
and down very slowly then aft back and
enjoy the ride. The Resonator will have a
good go at sending you into a funky trance
as it continually morphs the loop into new
and interesting shapes, bringing out parts
elements of the sound you never would have
realised were there in the first place. Top
stufl for techno, house and drum & bass pro-
ducers in particular.
Do you really need one though?
The answer to that question depends on where you want to go with your music. If
you just used it like many would suggest, to make a digital synth sound more ana-
logue, then no, it's not really worth it However, if you want to transcend the capabil-
ities of your Amiga samples and any other equipment you might have, than it
certainly is. Mutate your breakbeats, disembody your vocals, reduce entire tracks to
bass-bin flapping monster heartbeats...
Worth every penny
It's not often we review hardware in CU
Amiga that's not actually Amiga-Specific.
When we do. it's because we've come
across something we feel is a bit special.
That's exactly the case with the Resonator.
I bought this one from' Turnkey Audio in
London (they're the official UK distributor}
for £169 and I've got no complaints, Pick
one up and you might not think you've got
your money's worth, a it's lighter than any-
thing else you're likely to have in your audio
set-up, but as far as I'm concerned it certain-
ly delivers when it comes to churning out
wild and fat sounds. I didn't actually intend
to review it in the mag, but I was so pleased
with it 1 couldn't keep the secret to myself. If
you're into more 'conventional' music pro-
duction, I couldn't say that you'll definitely
find a use for this. (I won't make your music
sound more 'realistic' that's for surel
However, I'd recommend anyone who
wants a new secret weapon in their sonic
armoury gets their hands on one as soon as
possible. ■
Tony Morgan
THC-BO RESONATOR
DbwIpfwi: f reefprm flrtalaj Technologies
System Rei|iiireniE!iits:
Any sound soiree tu Icrtt through i1 ttm* as yam Umiqt'i
OVEMU
A superb addition to any lech
music milker's slutlin.
92
Desktop
Professional Page 4.1
IJHLWl Here to help you get your
¥•% ima9es f rom D - wstudi °
■b^ J Lite into ProPage is Larry
^^^^ Hickmott with some
extremely useful tips and hints.
Since CU Amiga gave you the
fabulous. DrawStudio Lite, I
have received quite a few
phone calls about getting
images from DrawStudio
Lite into Professional Rage, another
package given away on the cover of
Vour favourite magazine. So in this
workshop. I want to discuss this in
depth by giving you a number of
examples and how they should be
treated when taking them from
DrawStudio Lite and into ProPage,
Lets start by looking at the com-
patibility question. We all know that
the Amiga standard bitmap format
Exporting from DrawStudio Lite
Example 1 : Here we have a title
to 1)4 used as a masthead for a
magazine front cover being creat-
ed in ProPage. This masthead
could never have been done in
Pro Draw, Art Expression.
ProVector or ProPage itself. At the
moment, it's a structured object
within DrawStudio Lite but I
want to be able to import it into
ProPage at a resolution suitable
For printing on an Epson Stylus at
1440dpi.
Your first step is to make sure
that only the objects you want to
export are selected. Then choose
from trie Project menu the item,
Export/Bitmap (in version 2 there
is also an Export/PostScript
M g W W lW '
* i|Vi§Ct htcpl&t&y
* I - , , —
option]. As soon as yog do this,
DrawStudio will pop-up a
requester asking you which
objects you want to export. Click
on Selected Objects.
The next requester is very
important because from here, you
control the output resolution, the
colour depth and also whether
you want anti-aliasing applied.
This latter option is normally
ghosted except when you export
as ~8-bit Giey". In DrawStudio 2,
you can also have anti-aliasing on
with 24-bit colour export.
For normal use, such as whan
printing A4 size covers with a
desktop type printer. I'd choose a
width of 1200 pixels. There is no
science in that choice, I just know
that I don't get any pixelisation or
jaggies when I spread the image
across the width of an A4 page in
ProPage A little tip here is to
A Htrt it an exanpla of a masthead I cre-
ated in QrawStudio tar use tit i tussiine
cover. By being ifale ti set Che export reso-
lution, you cm Bison tie printed quality is
ef tie highest standard.
.:"."" '
3
ill rtptb orHUcM ripen
Pa„ |
AiOnjKtt j Si*;M«**:'s j Can! |
A. When you haw objects selected on the
page aad yea choose Expoitlitnto. dick on
Selected Object unless you want to export
mare than just the image.
is IFF-ILBM, This can be used in any
number of Amiga applications and I
can't remember the last time an IFF-
ILBM bitmap looked screwed up
after being loaded into an Amiga
application, The upshot of this is
that in my opinion, the IFF-ILBM is
by far the best type of graphic to
use when you want a reliable format
supported by the majority of Amiga
applications.
Compare this with the compati-
bility of structured formats. In my
time, I have seen DR2D-IFF files (the
Amiga structured standard format)
look fine in one application like
ProVector 3 and then appear com-
pletely screwed in another program
make sure that you hit the return
key after typing the figures into
the Width box. Providing you've
"Retain Aspect Ratio" ticked, the
height is entered for you,
When you have set the attrib-
utes, click OK and for a short
while, DrawStudio Lite will stop
and do the conversion after
which, you will get a second
requester, where you can choose
the exported bitmap format and
the file name. You may also
notice that this requester can ba
sized, so if it's too small for you,
stretch it until it is as big as you
need- At the end of the Filename
text gadget is a button which can
A A hay leature ia DrawStudio is its ability to
lei roi chatse tin resalition and colour depth
of exported images. It's, important when work-
ing with applications like ProPage because
you mi central the quality ol ike printed
image by choosing the appropriate attributes
such as ProVector 2.
The reason I used ProVector as
the example was because here we
have the same application but differ-
ent versions and still you can have
problems with structured graphics.
To be fair to ProVector, I have seen
the same mixed results when using
the same image in around four or
five Amiga applications that support
DH2WFF Which is one significant
reason why I don't recommend
using structured format files.
I don't know about you, but I
want consistency when moving files
from application to application and
the only graphics format that gives
me this is the IFF-ILBM, This is of
be used for choosing the volume
and drawer where you want the
new file placed. As you can see,
DrawStudio Lite supports many
different bitmap formats and the
one chosen depends on what
application the image is being
Imported Into,
In our case, I'm using ProPage,
so I've used IFF-ILBM. If you had
PageStraam 3 with the JPEG
import module, you could choose
JPEG. If you were creating titles
for a WES page, again, choose
JPEG or GIF. To finish, click Export
and save the image to disk. You
can now run ProPage, draw a box
across the top of a page and
import to that frame, the graphic
from DrawStudio Lite,
,| ^ *ltf
1 ■,
- -S!X^M0^l^ m
-J ■ ■ ■ C i £ C
^
A Being able to choose the bitmap format
for export \i handy. II you da NEB graphics
yau can use GIF, if yoa create staff far
ProPage yea can select IFF-ILBM.
Scaling Images in Professional Page
In general, there are two types of
images you will create in
Draw Studio Lite.
One is en image with lots of
colours like a photograph, com-
monly called a continuous tone
image. The second is a lime art
picture using a single colour such
as black. Some examples of this
are line illustrations, plain text
and diagrams.
These are the type of images
you can create in older drawing
programs like ProDraw but you
can also do it in DrawStudio Lite
even though there is no provision
to export as a structured object.
The reason people prefer a struc-
tured format for such pictures is
because bitmap line art can print
horribly if a few basic rules are
not adhered to.
I bet we ell remember a lot of
that really awful black and white
clip art, which on-screen, wasn't
much bigger than a postage
stamp and when printed, was all
blocky and ugh/. There is a faidy
important lesson which can be
learned from such stuff. Size is
everything!
Let's say V QU want to create a
small diagram and you want to
print it one inch wide. Because
DrawStudio lite is page based
and objects created in it are
g^^>W?^t'
v
m
■
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i
i
' Ln nm m wi i iiwj ii wr*n
^
6>" ^
A fct|iawi fren Drawlbriia Lite c*p easily
be ct eaied aid eiported for use in
Prole isioul Page. Jest make sure fee create
die 4itr«N ft As aclaal lite van weal it
priitei h taper at aad thea cheese the
miiimim reitlatioa «f veer printer when
CKportiag from DrlwStUi'it Lite.
structured, you can create it one
inch wide. The crunch comes
when you want to export it
If you export it at the default
resolution of 75 dpi end size it to
one inch in ProPage, when you
print it at 300 dpi or worse still,
at 1440 dpi, you will get a blocky
image. This is because the pixels
making up the bitmap are 1 /75th
of en inch and the dots on the
printer are much finer at 300th of
an inch. This is a more simplified
example.
The solution is to export at a
resolution equal to that of your
printer. Let's say you have an
Alfa taerin has bee* zn*t*i at tie wroea, A Wl.ee eJipoitin 8 ■ liie drawiig whit jus!
size, it at he scaled ■ DrawSlutii Lite te e I siagle cileur (sach as Hack}, chose 1 -
sire voj leaiirt Hsiag tie DbjectSpecs bibbm hit If Die image has more culean, choose
item yak* sure la group the objects first 8-bit cileur or l-hit ert T ,
Epson Stylus and want to print at
720 dpi. The resolution you
should choose when you export
the image would be 720 dpi or
thereabouts. Also don't forget to
set the quality to 1-bit for line art.
Here is all that again step by
step. Create your image on the
page at the same size you want it
to appear when printed because
this makes the mathematics of
choosing the export resolution
easier. Then select all the objects
and choose
Project/Export,' Bitmap.
Click on Selected Objects in
the next requester and then in the
X Resolution gadget, type 720
end press return. Providing you
have the "Retain Aspect Ratio'
check box ticked, the V
Resolution gadget will be filled in
for you also at 720 dpi.
Continue the export to disk
and then load the image into
ProPage. Make sure the box for
the image is one inch big and
than print. You will see no jaggies
and the file size is just 7 kilo-
bytes.
There isn't any reason not to
use this method. There will how-
ever be those who wilt say, "but
what do I do if I want to scale it
bigger". Easy, you export it again
at a higher resolution or do that
in the first place because it's
always better to make it too big
and scale down than too small
and scale up.
course-, supported by DrawStudio
Lite. Anyone bemoaning the lack of
support for structured formats in
DrawStudio Lite would do well to
remember what I've discussed
above before getting too worked up
about It
That isn't to say DrawStudio Lite
'.^USiUcLbBih
i^c-vniuHM i MH
\1
□.a
doesn't support structured formats
because it will Open DR2D-IFF and
DrawStudio 2 has support for the
export of PostScript and EPS files
for use in programs like Wordworth
and Final Writer.
But even though DrawStudio 2
supports this, it isn't something I
recommend
because of the
zlX
=i=J
.it into
'•SS.SS-ifrfy
t~ CkM |WTr
BaUhKM.1
r» |>»i.iO(lr!i
Of. | v*
Msiiftfj
an.
£
A Drawiift tick « Aii DU2D4FF eat Iron tie people at Artworks,
can be loaded into DrawStudio Lite aad then luriaes parts of the draw-
ia| chaigei by ip? fnil bitmap nils. This it jitt bio reason why
DrawStudio Lite » signrfic4aiJr better dub oMer drswiag proiram
which ial T allow simplistic coirjin*|.
compatibility
issue and also the
lack of creative
freedom when
using such for-
mats.
What I mean by
this is that if
you're using a
bitmap format,
you can quite
happily make use
of all of
DrawStudio Lite's
wonderful fea-
tures without hav-
ing to worry
about whether or
not these are sup-
ported by the chosen graphic for-
mat. The only proviso I put on this is
that DrawStudio Lite lacks 24-bit
support (supported by DrawStudio
v2] and that 24-bit capability is
required for transparency export. If
you use 8-bit grayscale however,
you can use transparency as much
as you like.
There are a few other things
about structured formats 1 should
also point out. Those of you who
have seen DR2D-IFF files or even
CGMs. will know how simplistic the
drawings are. No room for the use
of transparency and bitmap fills with
such formats and these are further
reasons I don't recommend the use
of such file formats except possibly
when you want to bring an image
into DrawStudio to be edited.
Irv that case you can Open QR2D-
IFF files and then break them up into
bits and use all the great functions
in DrawStudio to change the look of
the image to suit your needs before
exporting the image as an IFF-ILBM
or other bitmap format.
So don't fret about not being able
to use structured formats when
exporting images from DrawStudio
Lite for use in ProR&ge or any other
application for that matter. Bitmaps
will print every bit as good providing
you carefully choose the resolution
of the image when exporting it from
DrawStudio Lite. You will also have
the advantage of being able to use
many of trie really creative functions
in DrawStudio Lite without being
compromised by the format of the
file chosen when exporting the
image. ■
Larry Hickmott
Upgrade Information
Upgrades from DrawStudio Ute amd printed manuals for Profession a<
Page are currently still available-
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PICK AW £XTfM £NSrf FQfl FREE WTTY gWgftV CJlSHT OfS^S YOU PURCHASS
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FORE-MATT
MoillL' ('(Mil [ill tiii^
TEL: 01793 85^02^
Public Doitwin/Shareware/CD-ROM/Comraercial Softwarf7Har(lw;irf
FREE CATALOGUE DISK
PD / .S hurt waru from only 50p/disk
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A Wko!te Worl^' of Amiga Software
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FAULTY TROUBLESOME COMPUTER??
CALL FOR COLLECTION OR PERSONALLY DELIVER
TO THE EXPERTS FOR FAST RELIABLE REPAIR OF
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FREE GIFT
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PLEASE SPECIFY
o MOUSE MAT O MOUSE HOLDER
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o ADD £10 REPLACE MOUSE
BARGAIN HARD DRIVES
EXCHANGE SERVICE
MODULATORS £20.00
PSU £20.00
O "5% success rate
on oil tomputen
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collecfioFi of your
computer anywhere
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\ FAST COMPUTERS
1 44 Tanner Street
Tower Bridge,
London, 5E1 2HG
Tel; 0171 252 35S3
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Mobile: 0374-150972 • emaiCPDPQWSaol.com
per disk
WE STOCK OVER 10,000 DISKS - ADULTS; UTILS; GAMES;
EDUCATIONAL; MUSIC AND LOTS MORE TO PICK FROM!!!
£4.99 each plus £1 pip
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• Colossus Chess
£7.99 each plus £1 p&p
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£9.99 each plus £1 pAp
• Cannon Fodder
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• Brian Lara 36
• Touring Challenge
• Virtual Kartino
•Super Skidmarks
• Super league Manager
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1 Euro League Manager
■ Exile
■ Odyssey
■ Super Tennis Champ
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■Special Forces
• Dog Fight
-Fir -
7A
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■ Road Rash
• Desert Strike
• PGA Tour Golf
• Wing Commander
£14.99 each plus £1 p&p
• Manyk Mayhem AGA
«PGATourGM+
• Fita Soccer
• Air Bus II
• Rail Road Tycoon
• Colonization
+ B17 Flying Fortress
• Fields Of Glory
'UFO
*F19
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»G unship 2000
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»Acid Attack AGA
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£19-99 each plus £1 p&p
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IWiii^IiBlilS
MOUSE MATS
only £1.75 inc p*p j
HEADCLEAHEHS
£2.99 inc p&p
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Oftlfy £1.99 Inc ptp :
SEXY BLACK MICE
only £10.99 inc p&p
[MULTICOLOUR LABELS
:£2.50 per 100 inc p&p
lEfi,^ per SCO inc p&p
:£1Q.gg per 1000 inc p&p
■i' man an PD ndl inc p*|t I this attar Hast not include accessories lor Commercial names t
ami pick '*.- n1 the lnl^o*inp . HeaddEanBr, 1011 Lahals, Or 1 MauStnaMDt only SDp. This nlltr
Hlu applli* tn NLW cisltni»rs ordoring Itnun Ihii A0VERT, Ttiii AMAZING oiler cIcibs zatlt F*0 97.
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PLEASE lUdCE CHEQUESiP- P * PKrlULE TO fl. ULDTD FOfl ORDEflS OF TWO FOUND* OF SELOW. WE ACCEPT STAMPS .
BUY }Q DISKS PICK 1 DISK FRff WR ANY ORDER PLEASt ADD
■FEME CATALOGUE ' jr&SM GAME J&JE2 COPIER tifourcfoict
Pretties sent auf wilk allfirxl fifne ortSfrs, or send a $A,E. ?fl ths above address
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This year, January comes before Christmas!
Hit the January Sale at Golden Image NOW
Amiga Mice
Replacement Mice ■■■ m.9* i-4. J5
M^.,Mi..li«400 ±W=«-£9.45
Miii.iM.in>!* Plus 1 3 Button) *» < ■ > *» gj-^
New Black Mouse «W* £7.95
Pen Mouse....- £12.95
lidc-alforCAD) g_ V^gf*
Ram Boards
HAM CARDS A1200
A1200 with clock and 4Mb i mr *j$rJ"A»Mri -£49
Al 200 win dock 33MHz FPU and 4Mb A* £59
A120O with clock and 8Mb £65
AUOOwWa dock, MMHx FPU and 8Mb *»*7S
33MHiFPU inc. crystal .£15
Controllers
Catwea.se! for A) 200 allows ynu to
connect High Demit}' Disk Drive So <>n
to dock adapter leaving 1 DE interface free
for out 4 way buffered interlace £59.00
C*twca*ri ft* A4000 , £59 M
Buddha IDE Controller ii.Hr A ISM-/
2000/4000 £55.00
A'l'-Biu 2008 IDE controller £< ■" in
l nwetfd plus Buddha for A) 500/
2000/4000 £70.00
Otogoo 2008/4008 SCSI
Controller £99.00
MiiltiKuc Til serial and parallel
I/O card £79.00
TD -1.2UO PCMCIA eoiuroller for
IDE CD RDM Drive £69 00
<i
New Gl-Qjatro Buffered
Interface for Al 200
Buffered interlace for A 1200 with foil
IDEKIXW software allows you to connect
4 ATAPl devices to Al 200 .JW»4**&9<9&
"Amiga Hearth Warning"
Fcaf HOC wttti our BttflRnd Jjitcrface
AlfaQuatro Interface
Specially inJ<i£ hardware and software.
Allows 4 ATAH devices, ie, 2 IDE hard
disk & 2 IDE CD Rnm to Amiga 4000 inKmallDE
oiler i£9.00 £39.95
Joysticks & Joypads
Amiga Joysticks .£9.95
Amiga Joypads X9.95
Floppy Drives
External Kloppv Drive
for all Amigas £39.95
Internal Huppv Dnvt A50O/S0O+ *MW» £25.00
Internal Floppy Drive A60O/12OO ia ii .00 £25 BO
Internal Floppy Drive Al 500/2000 £ i E ,00 i'2K .00
Internal Floppy Drive for Tower user „c nn ~> x nri
wirh fact plate WB.OO A-2K .Ott
IDE Hard Drives for A 1500/2000
Hard Drive* pin* Buddha IDE Controller
1.2 dig ^M»*» £169.00 Sfiw+*y
Hard Drive* plus Buddha D>E
Controller 2.1 Uig jfiWMO £189.00 Si»T*t. r
Best pricing on CD ROM Drives & Hard Drives.
AIM
All our External IDE CD ROM Drives have built in power supplies
(they do not draw power from your Amiga)
Different a pi ions to connect CD ROM drives to A6DQ or A 1205
a) Use Internal IDE port with Alfa Duo ifyou have
2.5" Hand Dnve (will be with full IDERX software).
b) Use Internal IDE port with Alfa-Quatro interface if you have
3.5" Hard Drive (will be with full IDEFIX software).
e» PCMCIA eiclemal interface option available.
All CD ROM drives have play CO facility. __
Quad speed CD ROM for
Eight speed CO ROM for
12 Speed CO ROM for
It Speed CD ROM for
Exlemal
Ai00/A12M
WM4 £139.00
EU9.W £159.00
*WM0 El 49.00-
£#M0 E17J.M
Internal
A15QO/A2000
«+W» £109.00
6WMW El 29.M
BWMOEltt.M
ei5 <?o a eu°.oo
External"
A5Q0/A5OO+
C43M0 £119.00
f^Ufl^ft El 39.00
nVA
N/A
Internal
AAflCO
CWJM0 £99.00
£',3 9 .00 £11 9 DC
C«*fl0 £129 0.0
tUMO £139,00
■(for ASDLVAHMt ALfapovrtr bird drive tnnlrollar and Hard Drive is required). AlSOO/WOOO supplied wilh
IDE cwilroWw & software A40M supplied wilh AlfaQjuarro interface & Full IDEfIX soflwaw.
IDE 2.5" Hard Drives for A60Q/.200
Miscellaneous Products
All 2.5' Hani drives come formatted and installed with
Workbench, Including IDE Cable, screws, software aild
instruction* supplied, (pirnx rhttk fir availability)
60Mb
120Mb
250Mb...
420Mb...
ilOMb...,
jgf>£49
£»£&*
^89 £79
M#£1QQ
..JH? £119 Surfer
siiMb...
l"0Mb .
340Mb..
Hflfcfis..
IDE 3.5" Hard Drives for Al 200/4000
..**ȣS9
J»ft £69 S«r*»T
CMP «S9
.£W*.£119
.Vlar
Shv
1.70%.-.
.1 2Gig ....
■S.OGLj..
****£! 29
.CM* £179
..**W£279
SsOMb *» £105
1.2Gig ^W*£110
lIGig «a*£l39
J.SGig £H»£19 [ J
We -will parrition and turniat Hard drives and install
Workbench. "S.OGig will ftc and work on Amiga Computers
eontnry to »-arrti tigs gji'en
•: Amity Forma! tjold Award wirmer August 1997) ^
Memory
KMti Sirtirtls
32Mb Simms
-*■!""
4Mb Simms jfiWflS
](>Mh Simms **fr£55
Zip b*m(mit*tltfirA300&, Afrpm*r, At-BrnZOOSO-
Okttyew) every 2Mb £40.00
Accelerator for Al 200
Viper MKV 1230 SOMIIi plu> S<:Sl interface
with 4Mb • OS9.0Q
withSMb ■ ■ n™- 00
with 16Mb £199.00
Viptf MKIV 42MHi! * 4Mb \jm -flpwfaWfJ . .***rO# £70 .00
Accelerator for A600
Viper A6M 40MF1/ ♦ 4Mb
jwi MftmtrfuWr; .£' 10.00
Viper A630 40MHi ♦ 8Mb
i'bm ugtmtteUt J JT120.00
ItiiLLps monitor to Amipa «We ^5"29l
Prima cabk • -:*S-«
SCSI owe whfa PSU 0?-22
Hoot selector »wi K h for A5O0/2OO0
44pln 3 coniiccior cable "S-JJJc
44pin 2 Connector cable "ff'SK
40pm 3 comitx-lur- cable 90cm sSwff
\ I f.i Quatro 3 s40].>iii 1 nrcrfacc & IDE cables £39.9s
DD nnjipvdislkiCSO) «.«■
imhiditiR mitltwtflvvrid dtsk labtSs £13,00
HP rlopjw disks (100) „ Crtri
j'pi rf« Una multifsltnutd didt labcti £25 OH
3.5' Hard Drive Kit for AoOO/1200
+ Ittttatt fujhrarc i? - !!H
Diskbox ir> hold 10 disc* ,., -tl-00
Animal lungle design and JTinosaur design ^*-J*
OpticalMouse Mat ....! X5.0U
2 \n 1 ScaiuKt/Mouse Pad
fian fo urcdnJH memo paJ ■ ,, v -, -* , J'Sj:
Amiga Power Supply 4.5 anrp ^SftWilS-00
Plain Wri5treSt .......£2.00
til--Quatro bilrfered interfere with <ables
but no software 'SI'SS
ASOOt 1Mb rtrt) card iJLI.lKt
AAOO* 1Mb ram card ^922
ROM <:hip_JurA5(ll)or A60OV2.05 £19.00
f:r>l«JMTJrives (Bare) For intetnal lining.
Rvmiires Interface and software
ir>tU*p«d «».oo
IDE&pccd - -&>M
IDEiTipced ■ -B*M
IDE 16spced £79.00
Shiht value Software pack:
1'hiaiin IV + I Jirata W*onfworih3 and Print manager
+ Dennis and Oscar Games £15.00
Chaos padt AGA: 4 grwt games (on disks)
(TIk: tJafJs Knranc, Svildkaie, I'inlul. i -jjH.imcs, and Nick
Fald< » Oolfl . All Arnica Format tiold win ncr* Jj.tHi
Wcii 3D Images on CD -£5.Q0
Weird Sdencc 1 (178 Weird Images on CD . . . -£5 .00
LSD coni|KTHlinm volume 3 OV« nOOmb of PD on CD i 5.00
Audio Cables ibr CD ROM's
Sterru iacfc (S.5da>) plug to 2 ■ llt:A phono
piuitj 1.2 merer long J3.00
Audio BMJcer 2 i R.CA phono plugs to 2 x RCA
phono plugs/sockets 1.8 merer long _£a.00
2\ RCApfinrw plugs to 2x RCA phono
plugs 1.2 meter long Jj.UU
Multii>*-w OCR Software
suitable for all scanners and direct scanning
support li'ir hand scanners Lx Migranh,
GSden Image, Alfallan ami iWr' *44MtȣIO.OO
AH prices include VAT. Please add £3.50 FtVP for item? under £30.00, £5.00 for items over £30.00
£8 00 P&P for Scanners, Speakers fc Hard Drives, £10.00 courier for next day. Tav Free Eiport Orders Welcome,
tinkkn Image accepts MtRMWd, Visa., Switch, i^ques & Pwll Orfers. t&OE. Ptiee* subiect to chingr hMrW notice. G.«Nh subject to ivaiUbilrty- Specilic.tions subject tc- change mthout i»o.
Golden Image (UK) Ltd
Eitate, Fourth Way, Wembley, Middx HA9 0LB
0181 900 9291 Fax: 0181 900 9281
hitp://ww«. reservccft.uk/gold Talking Pages: 0800 6009O0
Our standard Uini and condition* apply - available on request.
Unit 65, HalJmarU Trading
Sales Hotline No:
Wr da nOE S-lippIr an a Ltijl DASif-
Never mind how baffling your techni-
cal problems are, put them to our
panel of experts and they'll do their
utmost to astound you, with in-depth
knowledge and solutions. Don't forget
to give us as much detail on your sys-
tems and problems as possible.
Logos
Mysteries and meaning*.
Solutions to
those everyday
troubles with
your Workbench.
If you need help
getting mors
from your
Amiga, just ask!
All your Internet
and general
comms problems
swiftly solved.
Trouble making
your Amiga sing?
We've got the
answers here.
Technical mat-
ters beyond the
scope of plug-ins
and plug-ons
Answers to
queries on
particular pieces
of software.
General queries
which just don't
seem to fit In
anywhere else
Specific help
with CD-ROM
solutions and
driver problems.
Problems with
art and design?
Help and advice
is at hand.
Printers, moni-
tors, we'll solve
your peripheral
blues for you.
'SOFTlTtfftHr
Practical printing
■ I'm upgrading my sys-
X ■•' B (em following a static
^^H period of about 4 years.
L— _-JsH| having recently bought
^^ the accerergtor/RAM'/CD.
Could you please answer the follow-
ing questions:
1) With a maximum budget of
about £200. would you say that the
Epson Stylus still rules the roost as
printers go? If not which printer do
you recommend? I'm looking for a
clean, crisp output with word-proces-
sors such as Final Writer and
Wordworth and deceit quality graph-
ic-dumps {I do a lot Of image pro-
cessing using Vidi Amiga RT to get
my basic images and then use Vidi,
J mage FX, PPaint and D Paint 4 AG A
to process and manipulate them;
21 Would Workbench 3's printer-
drivers be adequate to drive the
printer or should I buy a dedicated
print-program such as Turbo Print?
I've heard that Gateway 2000 have
struck a deal with Epson to supply
Workbench drivers with future print
ers; am I better off waiting for these
to arrive before 1 purchase a printer?
When is this likely to be?
3) Would adding a SCSI interface
to my accelerator allow me to add a
ZIP-drive (I don't want to have to
keep disconnecting the CD-drive to
use it)? My four year old hard drive is
getting quite full now but I'd rather
nqt bin it and replace it with another.
even though for the price I paid you
can now gel over 1 6b-
Hope you can help.
John Orrell, Blackpool
t. Ves, basically The HP deskjets
are nice, solid desktop printers and
have a slight edge on black and
white, but for colour work the
Epson Stylus range are as good as
they come. Hunt out the Epson
Stylus 600, it may be a gnat's over
your budget, but it is worth it. The
400 is a very able printer for
enough under your budget to
afford Turboprint or Studioprint
too, but the Hewlett Packard 690c
is a very tempting alternative to
this lower resolution model.
2. No, even when the new dri-
vers come out they are unlikely to
be as good as such a specialised
piece of software. The Workbench
drivers tend to be acceptable for
black and white, but the colour
balance, dithering and so on that
make for a really good colour out-
put you will only get out of a pro-
fessional package.
3. You don't make it clear, but if
you are using a squirrel interface
then you have a SCSI connection.
Up to seven devices can be con-
nected to a Squirrel, Check on the
back of your CD" player and you
should see an output SCSI socket.
The Zip can connect to this. You
will have to remember to set the
SCSI ID of the ZIP differently to
that of the CD-ROM, and you will
have to remember to set the ZIP as
the terminated device, not the CD-
ROM drive. You should find a full
explanation In the Squirrel manual.
Otherwise, yes a SCSI connector
on your accelerator wilt do the Job
just fine.
Broken PCMCIA
I bought a CD-ROM
drive some months ago r
connected to my A1200
via the Squirrel inter-
face. My problem i$ that
i also had a memory board fitted
with all 0Mb configured, and the
programs started to crash.
I didn't know then that you can
only have 4Mb or it will clash with
the PCMCIA port, so if you could
answer these questions I'd be very
obliged,
1 ) I've broken a lew pins in my
PMCIA slot, can I get it repaired?
2) If not, which woufd you sug-
gest, get another second-hand
A12Q0, or an accelerator with a SCSI
interface?
3} Also, which would be the
biggest hard drive that f could get
hold of for around £100? (2.5 or 3.51
Carl Hand ley, N Wales.
1. They're a right pain those micro
pins on PCMCIAs. You would not
believe the number of A1200s with
broken KM CIA ports we've got
lying around. The PCMCIA port
would have to be replaced, a fiddly
task but not impossible. Contact
any of the repair houses that
advertise in the mag and ask them
how much they would charge,
then decide for yourself if it is
worth it!
2. If it is just the SCSI adaptor
you want the PCMCIA for then
don't worry about it, go for the
accelerator with SCSI. Not only
will you get an Amiga that is
fastar and far nicer to use, but if
you get a card with a really good
SCSI adaptor such as the Blizzard,
you'll have damn fast SCSI too.
3. The one with the most stor-
age space I would guess. The tip is
to look at adverts in mags, visit
your local shop and look around. It
is pointless asking us to do this for
you as by the time you read the
answer it would be wrong. Hard
drive prices seem to drop every
couple of weeks.
Prepping up
I recently bought a new
1Gb hard disk at an auc-
tion. I've fitted it in my
E .,■„?>.-] controller but my Amiga
doesnt recognise that
it's there. I'm using an Amiga 500+
with the GVP SCSI controller.
A friend of mine, who knows lots
about Amigas, said I needed soft-
ware to prep, install and partition
the drive - and that there was still a
place selling GVP equipment/soft-
ware in Germany, Could you give me
the address or tell me of some other
place t could get this software?
lain Coleman, Plymouth
Tech Tip: Linguistics
OK, we're going tight
on the techy stuff
this month. No, we
B aren't going to stop
The Epson Stylus p«oio - lip ol the rw|« calair iflkcjeL. km fcabf britkert Strltts 401 iitd f OB io i |rtit joi h i naM betpt
The GVP SCSI controller was
shipped with a disk containing
GVP's software package for for-
matting, partition and prepping of
drive. If you have lost your disk,
any PD library should be able to
supply you with a disk of hard
drive prep tools
GVP still exists, sort of, as GVP-
M, who bought out much of the
old GVP when they went bust. You
can ring them in the states on 4 1
215 633-7711 or ring their UK dis-
tributors Power Computing on
(01234) B51500. If you have inter-
net access., visit their website on
www.gvp-m.com where you can
download the latest version of
their expert prep software.
Assign too many
I I've an Amiga 1200 with
a 3.5" 2.1Gb hard drive
and I have an error
come up on the DOS
screen just before I get
to the Workbench screen. The mes-
sage is: can't find WORK: /GAM ES/T.
So far it hasn't done any damage
to anything. I've also run WORK
through Quarterback tools from your
excellent cover CO to try and repair
it. It doesn't work so please can you
help me with this annoyance?
Keep up the splendid work and long
live the Amiga!
Craig Nixen, Sheffield.
You will be glad to know that this
is a simple problem, end rather a
common one too. As your machine
boots up, it runs a list of com-
mands in a file called user-startup
in the "s" directory of your
Workbench- When you install a
program, it isn't uncommon for it
to add commands to this file.
The most common one is what
is called an assign, & command
which tells the computer where it
can find the program you have just
installed. Somewhere in your user-
startup, there is a command, prob-
ably an assign, calling to the
directory work:gamas/t.
It is almost certainly an assign
to a program you installed and
then removed. If you load s/user-
startup into a text editor (such as
ed which comes with Workbench)
you should quite easily be able to
locate the appropriate line and
then remove it,
If you are unsure about what
you are doing then rather than
deleting the file, put a semicolon in
front of the line. This "comments
out" the line, meaning the instruc-
tion will be ignored. If you do this,
it is easy to reinstate the line if
things go wrong by just removing
the semicolon.
If you are too nervous even for
this, there is a solution, but it is a
bit of a se lie tape and string fix, Try
opening a shell end typing:
makedir work:games/t
This will create an empty direc-
tory for an assign to read to. There
are circumstances in which this
won't work, and you'll have to fol-
low the solution above.
How many questions?
I do have quite a few
questions that, need
answering. So I'd be
grateful if you could
please help me?
1 i Where can I get an A4000T in
the case design, like the one that
you printed on page 97 in the
November issue?
2.) Can I still get an original A4O0O
keyboard and mouse?
3} In a rival magazine I reed that
the A4QQ0 came with a HD floppy
drive that can format up to 1.76Mb.
Is this true?
4) If I can get said keyboard will I
have; Ctrl, Amiga. Amiga reset, plus
a button on the case?
5}What exactly is AHI?
6tCan I fit Kickstart 3.1?
7t Can I have 4 SIMM slots on
the motherboard?
&) Can I have 8Mb of Chip RAM
fitted?
9) Can Zorro III slots take Zorro II
cards, PCi cards and RAM cards?
10} Can I have 2 video slots total-
ly separate from the Zorro slots?
1 1 i Does Workbench 2.X +
recognise hard disks bigger than
giving you the inside story on
everything Amiga, we're just
going to do it in a lighter, fluffi-
er, more Christmassy sort of
way. Put aside your screw-
drivers and lay down the solder-
ing iron, for this month we bring
you a quick guide pronunciation.
So, for the benefit of all those
people who call us up asking for
help doing 3D renders with their
old "immer-jine" cover disks or
talk about LightWave "a ruina-
tions" - some of the weirdest
readers and some well known
Amiga professionals both -
Haypey Tchrissmarse,
AG A- ay- gee-ay:
Aga (ahgah) is a kind of stave,
not a chipset.
Aminet - am-ee-net:
Not Amy-net. Whatever anyone
thinks, even Urban Wluller. Same
story for many other words
beginning in Ami. Vou wouldn't
talk about an Amy-gain 1200
would you?
Cache - cash :
We've often wondered what a
level 2 catch was.
CPU - see-pee-you :
If anyone knows what a PCU is
please tell us.
CU Amiga Magazine - see*
you sh-mee-ga mag-ah-zeen:
That's right, like how it is spelt,
No, those are initials, it Isn't
Coo Amiga. Nor is it a silent CU,
we are not called Amiga
Magazine Oh, and for the sake
of our northern readers, maga-
zine is pronounced "mag-ah-
zeen", not "booke"
GIF - grf:
The G stands for graphics, not
jraphics. Hence gif, not jif.
Simple, but we get this one
wrong all the time.
Imagine - im-adj-in:
This is a standard English word
and is pronounced exactly the
same, no strings attached-
J peg- jay-peg:
Just think of a small bird with a
wooden leg.
OS - oh-ess:
Pronounce the letters not the
word. Oss is horse in illiterate.
SCSI - scuz-zee; Pronounce
the word not letters... fussy eh.
Tyschtschenko - tish-tcheng-
coe: Well... probably!?
run
i
4Gb?
12) Does Workbench 2.X +
recognise hard disk partitions bigger
than 4Gb?
1 31 Why do I need a graphics
card and what do they do?
14) What do J need to start music
sampling/recording etc on an
Amiga?
15) Can I have an internal ultra
wide and fast SCSI 3 in place of the
standard SCSI?
16) Can I a'SO have an external 50
pin Centronics style SCSI 3?
17) Are the Commodore 15 pin
31 KHz monitor adaptors still
around?
Mr C Hall, Nottingham.
You're certainly a curious sort
aren't you. Is 17 questions
enough? Are you sure you don't
have a few more things that need
clarification? OK, let's get this over
with,
1. You can't. That isn't an
A4000t r it's an Al200t in a
Micron ik tower case,
2. Yes, but you'll have to shop
around a little.
3. It is shipped with an HD
mechanism, but configured to
work as a S90k drive. There is an
alternative drive which happily for-
mats 1.76Mb but it's unlikely you
would find one shipped as stan-
dard. Blittersoft will sell you one
for around £55, Call them on:
0190B 261466.
4. Ves.
5. It is a program for handling
Amiga music. It is what is known
as a retargets ble system, which
means that a program can send
sound data to AH I instead of the
hardware and then AH I can send it
to whichever hardware you hap-
pen to have.
This means that a program
need only be written to send
sound out to AHI rather than for
every possible sound card some*
one might want to use with it.
6- Chech out the advert for
Power Computing and you should
see the range of OS3.1
chips/Workbench bundles they do.
Of course, if you have a nice up to
date OS3.1 A4000t you aren't
going to need to upgrade.
7. You don't have much choice!
8. No. 2Mb is the absolute limit
an chip RAM.
9. Zorro 3 takes Zorro Z card
hut not PCI cards. No Amiga cur-
rently accepts PCI cards, but
watch this space.
Zorro is not where you plug
ram cards in, that's what the
SIMM sockets are for,
10. The video slot is for get
ting video information to a
Zorro based graphics
card. You don't want
it separate from a
Zorro slot.
11 and 12.
Amigas on the
whole do not recog-
nise a single parti-
tion larger than 4.3
Gh, bgt this prob-
lem can be solved
by having multiple
devices or using one
of the various parti-
tion size hacks.
13. Graphics
cards output images
faster, more colour-
fully and at higher
resolutions than
Amigas without.
You will be able to
ran a high resolu-
tion Workbench
with thousands of
colours without
flicker and it will
still move mora
smoothly and quick-
ly than before.
14. That is rather
beyond the scope of
an answer in QCrA
but the bask
answer is that first
you will need to get
a sampler 8 bit will
do for casual work,
but for high definition sound quali-
ty you need 16 bit. You can go for
a parallel port or PCMCIA sampler
on an A 1200. 600 but much better
is to go for a sound card on a
Zorro machine. You will need to
invest in a decent microphone if
you want to record live, and you
will need plenty of hard drive
space for samples. A good sample
editor is a must - check out the
review of HiSoft's Sound probe
elsewhere in this issue, and you'll
need a decent tracker such as
Octamed Sound Studio. We still
have a few copies of our March
issue with OSS on it, so turn to
the back issues page now!
15 Yes. It's all a matter of the
adaptor you use. The new phase 5
accelerator boards come with
ultra wide SCSI 3. SCSI does not
get much faster.
16, Yeah, if you buy the right
cable. SCSI has loads of different
connectors on it, just get the cable
that matches the two things you
want to connect.
17. Yes, check out the ads.
there are loads of companies
advertising that or identical prod-
ucts in this very magazine!
A 1500 or A 1500?
1) I'm thinking of buying
an A1 500. Does it come
with Zorro slots?
2) If net, what busboard
can I buy {maybe a
Micronik one)?
3) I read in my local classifieds of
an A500 upgraded to A1500'. Is this
possible?
4) How can I attach a busboard to
my brothers A600?
5) If there isn't any commercial
option, can you please, please show
us how to DIY one?
6) How much do you reckon
Forgotten Forever will cost, and will
you have & demo of it soon?
Thanks for answering my ques-
tions and please (if you've got any)
can I have one of those lovely Amiga
stickers?
Simon Preston, Birmingham.
■4 A1SII - Ike item genentit* "•■
Micriwh tiwer coetasieglr $k*ra •
■•me will an nln A2I0I like rrtii
toon Cinniiltra.
1. Yes, the A 1500 comes
with Zorro slots. However,
what people mean when
they say AT500 is not necamv
sarily clear, there are two
different machines called
the A1500-
One is a desktop machine
almost entirely identical to
the A2000, with Zorro 2
slots and OCS graphics,
with Workbench 1 .3 or 2 if
you are lucky, the other i*
the newly released Micron*
tower machine based on the
A 1200. It has Zorro 3, AG A
chipset and an A4000 style
accelerator slot.
Make sure that you know
whet you are getting, these
are two completely different
machines,
2. The micronik busboard is
the best known one. There
is also one from R8M, and
the soon to be released Ateo
busboard.
The Ateo differs from the other
two in that it is not Zorro, hut
cards for it will be a lot cheaper. It
is expected to be a similar cost to
the other two but come wfth a
graphics card.
3. 1 would guess that this means
an A500 in one of the very old
upgrade cases to make it like the
original A 1500. An A500 cannot be
made to work like an up to date
AG A, Zorro 3 Micronik A 1500.
4, The A600 does not have an
accelerator sJot the way the A 1200
does. Someone in theory could
build an A600 Zorro busboard but
it would involve a lot of difficulty
to attach trickery and would sell
far too little to pay back develop-
ment costs, so don't wait up.
5, No, sorry. A Zorro board
would require custom chips to be
made up, wouldn't save much
money and you'd have to be able
to confidently solder hundreds of
tiny surface mount components
and expensive CMOS 'touch-'em-
and-they die' chips into a delicate
multilayer plate - through PCB-
Forget it.
6, Details on Forgotten Forever
are a little sketchy at the moment.
The publication has not been sort-
ed out yet so no price is Axed, but
£29,99 is a pretty normal price
these days. We will put a demo
onto the CD as soon as there is
one to put on!
A to Z
All you festive bunnies get into the spirit of things by compiling a list
of top-notch pressies from Santa Olaus... On the other hand, John
Kennedy fills his stockings by listing Amiga related D Words l?l
D is for
Datatype
A unique Amiga concept, which
separates an application from
decoding data. Applications which
support Datatypes can save and
load information stored in any for'
mat: as long as a Datatype exists.
There are Datatypes for almost
all file types including GIF and JPG
graphics files.
Date
AmigaDOS command which either
displays the current system time
and date this will only be accurate
if the Amiga has a battery-backed
clock, Date can also be used to set
the time from the Shell, in which
case the battery backed clock (if
present) will also be changed.
Debug
The act of checking a program for
errors. There is also a "secret"
debug menu option available from
the Workbench which provides
options for clearing unused memo-
ry and starting RomWack mode; a
little known debugging facility
which allows the Amiga to commu-
nicate with another terminal over a
serial link.
Default Tool
The name of the application which
a -file will launch when it is double-
clicked. For example, a text file may
have the name of your word
processor as its Default tool.
Delete
AmigaDOS command for removing
unwanted files and directories. This
is a powerful command, especially
when used with wildcards and pat-
tern matching, so you should treat
it with some respect.
Files which have been deleted
cannot be recovered, at least with
standard AmigaDOS commands.
You will need to resort to a program
such as AmiBack or Quarterback
Tools, and even then there is no
guarantee.
Depth Gadget
Most Amiga Workbench windows
have little buttons in the surround-
:
ing frame. The button which usually
appears in the very top right is the
Depth Gadget, it shuffles the win-
dow so that it appears in-front or
behind of other windows.
The Click-to-Front commodity is
useful if you don't like the confu-
sion sometimes incurred by the
Depth Gadget.
Device
In Amiga terms, a Device is either a
physical entity (such as a disk drive,
printer or serial port) or a piece of
software pretending to be a physi-
cal entity (such as a pipe or ram
disk}. A device is where data is sent
when you want something to hap-
pen, or where data is read from.
The software which provides the
interface between the Amiga sys-
tem and the device is called the
"device driver",
Deva
The directory which contains the
list of Device Drivers used by the
Amiga.
DMO:
Common name of a hard drive fit-
ted to an Amiga. This is the name
of the first partition on the drive:
subsequent partitions are named
"DH1:", "DH2:"andsoon.
You can change the name using
the DiskTools utility, but beware:
some programs will still try and ref-
erence DHO:. You can get around
this by using the ASSIGN com-
mand, for example, "assign rjhO:
newhdO:",
Dir
An AmigaDOS command which
generates a list of the files and
directories contained in the current
directory. If a path is provided, then
dir creates a list of files at that loca-
tion.
Directory
Part of the file system, and a way of
keeping similar files together (or dif-
ferent files apart). Although the files
are all stored in one place on the
disk it is possible for you to create
virtual directories in which files can
be places.
For example, the C directory on
the Amiga Workbench disk contains
all the most useful AmigaDOS com-
mand, whereas the DEVS directory
contains the device drivers.
DiskChange
An AmigaDOS command used to
inform the operating system that a
drive now contains a new disk. This
is normally not required, as the
Amiga is constantly checking the
Floppy drives to see if anything new
is inserted,
However, with older drives (for
example, 5.25" drives) or some
removable hard disk systems, this
command might be needed,
DtafeCofny
An AmigaDOS command, and a
very useful one at that. DiskCopy
makes a duplicate of an ordinary,
formatted AmigaDOS disk, Use it to
back up your Workbench boot disks
or coverdisks. It cannot be used
with protected disks (such as
games),
DiskDoctor
Included with earlier versions of
AmigaDOS. DiskDoctor could be
used to try and rescue data stored
on corrupted floppy disks.
Sometimes it worked, most
times it didn't. One annoying habit
was the way in which DiskDoctor
renamed the disks ii worked on as
"Lazarus", this triggering countless
virus scare stores.
DiskSalve
Vastly improved version of
DiskDoctor, which also supports
hard disks.
Display
An AmigaDOS command which
launches the utility used to select
the current Display Mode.
Display Mode
The combination of screen resolu-
tions (the number of pixels across
and down), screen colours and
refresh rates which define a particu-
lar display
The Amiga has hugely flexible
screen modes, ideal for both
games and applications, A plug-in
graphics card expands the number
of Display Modes still further.
Dithering
A process for faking colours, for
example, a screen mode may have
only sixteen colours available, but
by displaying neighbouring pixels in
colours of the right proportions,
other colours may become visible.
Also used by black and white
printers to give the impression of
shades of grey.
Dork
Person who writes virus software,
or complains about the price and
lack of decent Amiga software
whilst simultaneously copying com-
mercial software from their mates.
Double-click
A quick mouse-clicking action per-
formed on an icon to launch a pro-
gram. A single-click selects the
icon, a double-dick starts it loading.
Drag
A selected icon can be dragged to
a new location if the left mouse
button is still held down whilst the
mouse is moved.
This can be used to reposition
icons, or "drag and drop" files to
new locations or onto special "App
Icons" wtiich appear on the
Workbench. For example, Personal
Paint creates an Appicon on the
Workbench: drop a picture file onto
it, and it will be loaded and dis-
played automatically.
Drawer
Even though the Amiga file system
does support directories, you're
quite possibly more familiar with
Drawers.
These are directions which
appear when you look at the icons
stored in a disk. In fact, they are
simply icon files with the same
name as the directory: for example,
if a directory called "games" has an
associated icon file called
"games, info", then you can open
the directory and see what is inside
by double-clicking on the icon.
From the Shell, typing "dir
games" would have the same
effect.
BACKCHAT
What have you got to say for
yourself? Hmm? Well come on, out
with itl Put your point of view down
on paper or E-mail it to:
backchat@cu-amiga.co.uk
m
BacKchat
rju Aitiigfa
37 _39 Millharboui:
isle of Dogs
London El4 9TS
Barmy from Bum ley
As a perfectly sane and clear-headed
person, I consider myself within my
rights to express my undying feel-
ings to you on what a truly super-
duper magazine you write for us
Amiga-owning folks. Can I please
have a signed photograph of Kirstin
Ritchens?
Oh, by the way, I have a (poten-
tially) really cool idea for a future
hardware project - as a J ear* Mich&l
Jarre wannabe, I have a huge key-
board, loads of crazy sound samples
and a large cape for prancing around
on stage. All I need now is a laser
and some way to control it from my
humble '030A1 200. Any ideas?
Absurdity Person rfied. Alpha
Centauri
It'll only encourage him. Kirstin,
the CU Amiga marketing dynamo,
is unfortunately unavailable for
autograph signing at the moment.
As for your laser control problem,
try our AIR Link project from the
November issue of CU Amiga.
I'm cracking up
The CD-ROMs on your covers are
tops. - no question. However on col-
lecting the last one I noticed the
plastic case was badly cracked. The
girl said "Yes, go and pick any of the
gibers'". The sad thing was that only
one out of six cover disks was not so
damaged, This has been noticed in
Smiths too, Would it be practicable
to pack these mags alternately - one
right way up, the next upside down?
That would mean a saving in depth,
We shouldn't really be printing this. Hector Davidson, Somerset
"How about having two display channels? For a
start you open up a new era of two player games -
Battleships, racing games with dual viewpoints..."
Nice idea, but not practical really.
When you took the first one off the
shelf, the next would be upside
down or back to front, which
wouldn't do our sales any good.
However, if you do get a bad disk
you can return it to our normal disk
returns department for a free
replacement.
Double vision
While wondering about monitor
options I had an idea that Gateway
could incorporate into the next
Amiga. How about having two dis-
play channels? For a start you open
up a new era of two player games -
battleships, racing games with dual
viewpoints etc. Education programs
could have teacher/pupil screens.
But best from my point of view
would be two screen paint pro-
grams
John Gray, London
Not a bad idea that. A new Amiga
certainly needs soma unique selling
points, and this would be one.
There are loads of potential uses,
not least video work. What about it
then Amiga Inc?
User groups
The main point of my E-mail is
Amiga use? groups. What has hap-
pened to them all? During these hard
times, which I might add are starting
to look very promising. Amiga users
need contact with each other
whether by magazines, the Net or
BBSs, but what about Amiga user
groups?
I can remember when nearly
every county in the UK had an Amiga
user group. How about a page in CU
Amiga for groups to advertise or for
individuals to try to make contacts in
there area (free of course)?
No name supplied.
We'll do just that. Anyone who has
a user group, or wants to start one,
should send their details to:
Uaar Groups, CU Amiga,
37-39 rVHIIharbour,
Isle of Dogs,
London E14 9TZ. If and when we
get a few, we'll start up a regular
column with contacts for user
groups the world aver
Mac gaming
After reading your excellent article
A Mac |tMflgL |riit kin. lift low do pu get the ROMs war m your Amiga'
H
Letter of the month
Return of the Grays
I hope this letter reaches you
before any harm has freer* done. I
built an AIR Link from a kit of parts
and had been testing it with my
VCR remote control when a friend
of mine saw it and asked me to get
him one. My downfall game when I
connected it up to my spare A 1200
and had two computers operating
from the same remote controller.
I wandered off to get my beans
on toast for tea. and I think I
remember the lights in the kitchen
flickering a little. I was not pre-
pared for what confronted me on
my return to the living room. Both
computers were scrolling garbage
up their screens. I went over to my
main Amiga in order to reboot it,
but as I approached, the monitor
flashed blue and purple and crack-
led ominously,
I turned around and started
towards the mains power socket.
As i got closer, both computer
screens started acting up. First the
text slowed down and then the
on Mac gaming, I decided that I'd
write in with a few commentS-
This is the kind of article which all
Amiga users with half-decent sys-
tems want; we've all been told how
ace the Amiga is at emulating the
Mac, and now we know what we can
really expect to run in terms of soft-
ware. Who wouldn't want the chance
to play the likes of Duke Nuke 'em
3D on the Amiga?
Having read the article, I'm posi-
tively itching to give Mac emulation a
shot as was overjoyed to find the
massive ShapeShifter software base
On the JFK CD.
I still need to get my hands on the
Mac ROMs though - could you tell
us of a supplier who is willing to sup-
ply modem versions of both 500k
and 1Mb ROMs in an Amiga-friendly
format (i.e. not a Mac disk)? How
much should I be looking to pay?
Also, you mention that the Mac has
an Aminet equivalent; where is this?
Ideally, you'd maybe then go on to
run a feature on the rudiments of
actually setting up / using / getting
the most out of ShapeShifter
(depending on how easy or other-
wise it actually is), possibly even
incorporating details of games sup-
pliers at a good price and PD soft-
ware on the cover CO
A ShapeShifter feature would be
at least as useful as the tower con-
version series which you ran,
although this (being software-orien-
intensity started increasing to lev-
els a cathode ray tube just can't
handle, I backed off. I swear they
were talking to each other,
I left in a hurry to find re-
enforcements. All my dad would
say is he's been expecting some-
thing like this for ages, and set off
for the cellar to switch us off at the
main fusebox. For some reason the
isolation switch was on. The elec-
tric meter was clocking up power
at a rate we'll never be able to pay
off even now the VAT's gone down
a bit, [it goes on for ages but \
spare you the rest - Ed]
John Gray, London
Not you again I One thing's 1
sure, you've got an active imagi-
nation I As for that bit about your
neighbourhood having a power-
cut at the same time (which we
cut} has nothing to do with AIR
Link, we can assure you. Try eat-
ing teas cheese at bedtime, and
avoid The X-Files for a while,
tated) would also be useful to people
who don't like taking their machine
apart- 1 realise that ShapeShifter
comes with AmigaGuide documenta-
tion, but a bit of extra information
written from a user's perspective or
an 'idiot's guide" can't hurt la couple
of pages an issue for a couple of
months}. Besides, I find that printed
"I left in a hurry to find
re-enforcements. AH my
dad would say is he's
been expecting some-
thing like this for
ages..."
instructions are far more useful than
any on-screen documentation (espe-
cially having no printer).
Anyway. I'm hoping that - true to
form - you'll try to help me here. I'm
more than willing to shell out for
ROMs., maybe a second hard drive
and possibly Fusion - if it's better
than ShapeShifter - just to play Mac
games, and I doubt that I'm the only
one,
Gavin Gunn, via E-mail.
Both ShapeShifter and Fusion
include a program you can run on a
real Mac which will save the ROM
off to a file. Modern Macs can of
course read PC disks natively so
you can put in a PC disk for format
a disk as PC) and copy it ovar.
Now, some Mac ROMs are a full
megabyte in length, meaning that
if you've gat a stock Amiga with-
out a high-density drive you'll have
to either compress the 1Mb ROM
as something you con then uncom-
press on the Amiga (LHA,
ZIP, etc.) or use a modem or null
modem to shuttle it across,
Qf course, you should only do
this if you own a Mac or have
otherwise legitimately paid for the
Mac ROM in some way.
As for the Mac's equivalent of
Aminet, it's called Info-Mac and is
a very poor attempt at a definitive
shareware software archive. You
can access it with a browser at:
http : .•' :'wu a rch ive.wustl.edu/
systems..' mac' info -mac
Take a look there and you'll
soon realise what an amazing
resource we have in the form of
Aminet, in case you'd forgotten.
Overseas offers
As an occasional read-
er of CU Amiga in the
States I was thrilled to
find the latest demo
version of Turbo Print
Bon your cover CD.
After using the pro-
gram I am impressed
enough to purchase it.
The problem that
arises is since I am in
the US, how do I go
about doing the
upgrade offer? Should
I send the voucher to
the UK and hope the
shipping isn't too
expensive (or the wait
too long?).
Will the added
postage would make
it cheaper and easier
to upgrade to the full
version here and just
pay full price? Or per-
haps you know of
someone honouring
this offer over here in
the US?
I'm sure you have
addressed this in
one of the latest
issues of your maga-
zine but I have not
been able to locate
an issue after the
August '97 one to
find out.
Any help would
be welcome I
Johnny Mann, via E-mail
Unless it's specifically stated oth-
erwise, all of our offers are avail-
able to all of the readers
worldwide.
We don't have a US agent to
handle the Turbo Print upgrades,
so you should respond to the UK
address. There will be an inevitable
delay due to postage but these
days international mail is a heck of
lot quicker than it used to be
years ago.
More misinformation
1 will come straight to the point. I
want to do non-linear video editing.
Looking round I find that PC systems
using the MIRO DC2Q£3C or a host
of other capture cards are plentiful,
they usually come with Adobe pre-
miere or the like and can also have
3D software for animations etc How
can the Amiga compete?
Yes I realise that I will need a
tower system MOOO, but I have
been told by an
Amiga expert
not to both-
Qcntmuerf ovurietf *•> *-
109
BACKCHAT
er with the Amiga as there are no
capture cards available. Can you
help? If you cant I go PC.
RS. I already have an AT 200,
accelerator, 10Mb RAM. 33MHz
FPU, CD-ROM and 9 540Mb hard
drive,
Eddie, Milton Keynes,
You've been sold duff information,
as is all ton common. The Amiga is
still used extensively in the USA
for this purpose. There are two
main video capture cards you
should look at: VLab Motion and
DPS Par. Both of them are
designed for non-linear video edit-
ing. VLab is cheaper and uses an
kind of JPEG MPEG system while
the DPS Par card offers higher
quality. Call White Knight on 01920
822121.
Norwegian Amigans
I have noticed that a lot of my fellow
Norwegian Amigans don't know
where to get software or hardware,
I have also noticed that you keep
giving [hem Applause's phone num-
ber, Applause is currently cutting
down their Amiga support, but there
is another company that is com-
pletely Amiga-specific. It's called
Sezam Software, and their phone
number is 55 ID 00 70. You can also
find them on the Internet, at
htt p ://www„sezam . no.
Other companies that might have
something of interest in stock are:
Data Ressurs: 55 93 OS 27
Amiqo: 62 82 09 05
Datakompaniet: 73 54 03 75
Oh by the way, even if Applause
seems to be deserting us, keep call-
ing them about Amiga stuff, Perhaps
we can make them change their
minds. And to you wonderful people
at C IF Amiga, thanks for the best
mag in the world.
Kay Are Ulvestad, Norway
TFX for PowerPC?
Do you think it would be possible to
include some hack on your CD to
allow TFX to run at fast speed on a
PowerPC Amiga?
John Hay don, via email
It might be possible, but in prac-
tice it would be much more than
just a hack. It would really be a
complete re-write- For a start, half
the TFX code is written in C, but
the more time -critical routines are
in optimised assembler. That
would mean going back and
rewriting it all in C in order for it
to be ported to PowerPC code.
There are other concerns too,
not specifically regarding PowerPC
conversion, but tricks such as
using the copper to control the
display (rather than chunky pixels)
makes adding graphics card sup-
port quite a task. A PowerPC ver-
sion of TFX that was still limited
by the AGA chipset would fall far
short of its potential. We are look-
ing into this though, so keep read-
ing CU Amiga for more details,
Where's WOA?
After the World of Amiga show in
May, you said there was talk of
another Amiga show before
Christmas. Since then I've heard
nothing, despite keeping a keen eye
on your mag. Have I missed it, or
did it just not happen?
Jamie Stevens, Croydon
It just hasn't happened for one
"That purchase opined
me up for another side
of life, no longer did I
garden or even nag the
wife"
reason or another. After the
Amiga's good showing at Cologne
in November I see News) it would
seem likely that a World of Amiga
or similar show will be sheduled
for Spring or early Summer Sfl.
Poetry Corner
I don't know whether you welcome
non-technical contributions but I
have penned the attached just in
case. I am a retired "non-technical"
computer devotee with an interest
in art programs, card games etc.
Please feel free to use it as you
wish for the entertainment of the
readers, or consign it to the nearest
trash can if you deem that
necessary.
Conditerrtii - Saa Qw|jl997
I bought my first computer when I
retired from active toil.
Against boredom and stagnation it
would be a perfect foil,
To make soma video titles and even
write a letter,,
It seemed a perfect panacea - I
could think of nothing better,
I saw en advertisement in my
local grocery store.
Midst cards for massage parlours
on a board beside the door.
It said, "I have for sale a Spectrum
grey plus two.
Just part with five and twenty
pounds and it belongs to you!".
That purchase opened up for me
another side of life,
No longer did I garden, or even nag
the wife,
Every waking moment saw me
alight with joy.
As I strove to understand the whims
ot my tittle toy.
Soon 1 mastered dive's machine
and yearned for something more,
So once again I visited the local gro-
cery store.
To view the cards upon the wall was
my mission clear,
Lo and Behold'! upon a card the
word "Amiga" did appear.
An Amiga A500 with many
gamea on disk.
At a hundred quid it was realty
worth the risk,
Fgr with it came a printer and an
extra memory board.
And an external floppy added to the
hoard.
With the new found purchase I
really went to town.
Playing games like "Armageddon"
and others of renown.
But alas wofd processing brought a
pang of fear
The dreaded "Lack of memory" sign
on screen it did appear.
An A1 200 came my way, again at
a bargain price,
Just like new it was. and really very
nice.
With dedicated monitor and sound
in stereo.
Now I've added "SAYMORE". so it
can say "Hello".
This wonder too! at last satisfied
my need.
Until I succumbed again to the lust
for speed.
By adding an internal storage disk
type hard.
And stuffing in the trapdoor slot a
four meg memory card.
Have I conquered my addiction,
will this all now do.
Still I have some other plans, for as I
write to you,
A CD-ROM and Squirrel are fitted
now of course.
And a Blizzard board is coming.
courtesy Parcel Force!
Sam Quigg, Limavady, N. Ireland
What a pleasant little ode. All you
need to do now is dig out your
copy of SoundStudio, plug in your
sampler and put it all to music,
To the Point...
Deal Amiga Club
Could you mention our club?
The Deal Amiga Club meets on
Friday night 7pm till 11pm.
It's at:
St John Ambulance Hall
Mill Hill
Deal Kent
Deal Amiga Club, via email
Consider it mentioned.
Quick questions
Could you please tell me what
Zorro slots are and what is the dif-
ference between a G8060 and a
68030 both running at 50MHz.
Paul GreatoreK, Bridlington
Zorro slots are expansion slots
found art 'big box' desktop end
tower Amigas. Ydu could answer
the second question yourself if
you tried. The 060 is much faster
- that's the difference and you
don't need to know any more.
Take a night school class in sent!'
conductors if you really want to
know more, or just keep reading
CU Amiga,
You spill my pint?
As the central hive of Amiga knowl-
edge, I am turning to you to settle
an argument that I keep having
with the landlord of my local pub-
It's about an old game: R-Type.
He says the Amiga version was
released under the name Oenaris
by mistake and it was then re-
released under the proper R-Type
name, I say he's talking rubbish
and there never was a game galled
Denaris. There's a free pint in it for
me if you say I'm right,
Ian Morgan, Tadworth
It looks like you bath owe each
other a pint, as you're both
wrong. What happened was that
a super-hot German team created
Denaris, hut it was so similar to
R-Type that US Gold {who had
just bought the R-Type licence)
stopped its release.
However, the Den oris team
were then recruited to handle the
official Amiga R-Type conversion
and did a pretty blinding job of it
too. So everyone was happy In
the end.
IIO
*dif-
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POINTS OF VIEW
Points of View
They say "tis the season to be jolly" and all that, but here
at CU Amiga we still take time-out from the festivities to
deliver you some serious rhetoric. .. Bah humbug!!
Required: one reality check, good condition
Every day we get letters sent to
us from enthusiastic readers who
have all manner of ideas, plots
and schemes to get the Amiga
back on track. The trouble is,
many of them are not grounded in
reality. Here at CU Amiga we're
privileged to be able to survey the
Amiga scene from a very central
viewpoint. We get to hear every-
one's side of the Story, from the
many and varied readers and Amiga
users, the software and hardware
developers, and those who sell and
distribute the products, not to men-
tion Amiga International and Amiga
Inc thqmseJves. Allow me then, to
administer a few reality checks,.,
1. This is 1997, not 1987
• Personal computers are no longer
the preserve of technically-minded
enthusiasts.
• The world is now of the opinion
that a personal computer is a Wintel
PC, end Of Story,
Based on this, a mass market per-
sonal computer must be able to run
Wintel applications if it is to suc-
ceed.
2. An alternative platform must
target niche markets
• There are plenty of niche markets
to Tap into: video, audio, rendering,
networking, publishing and more,
• The resurgence of network-based
"The resurgence of network-based computing
makes it much more practical to integrate
specialist platforms into larger systems".
computing makes it much more
practical to integrate specialist plat-
forms into larger systems, reducing
the requirement for Wintel compati-
bility.
3. See the bigger picture
• You and your mate do not neces-
sarily equal or mirror the global
Amiga scene.
* Current Ami gas are used in a wide
variety of diverse applications by a
Similarly wide variety of users: kid
with A500 playing Champ Manager,
TV studio in the USA, local dub sec-
retary making newsletters, cash-
strapped musician, independent
graphic design company, Internet
fanatic, game/application/demo pro-
grammer, all round computer enthu-
siast... the let goes on for ever.
The point of this is not to come
across in a "we know best" kind
of tone. It's to settle a few mis-
conceptions that seem to crop up
time and time again. As I think
Petro once said, the biggest asset
the Amiga has is its users. Such a
motivated and loyal band have
been and could prove to be a very
powerful force in determining the
Amiga's future. No two people
are ever going to have exactly the
same vision and ideas, but at
lea$t with some informed knowl-
edge of the facts we can all start
to make more productive moves
towards getting our favourite-
machine back on top.
■ Tur Horfai is Editor nl CU Amiga
The importance of having Petro
I had to smile while reading
Backchat in the October issue. In
it. a reader wants to know exactly
how to pronounce "Petro
Tyschtschenko" because it's hard-
ly right to just call him Petro". But
you know what? It is OK to just
call him Petro.
Just in case youVe missed the
last three and a half years of
Amiga intrigue, Petro went from
head of logistics for Commodore
to President of Amiga
Technologies for EsCom, and is
now President of Amiga
International for Gateway, a firm
charged with global sales and
marketing of Ami gas.
In that time, he's taken a lot of
criticism from users and former
employees alike and from others
in the industry. But it's still OK to
just call him Petro.
Petro represents something
Amiga users have wanted for so
long and now that they finally have
it, they're having a hard time appre-
ciating it, Sure, it's important that
Petro can go to India and open up
new markets for the Amiga (it's
apparently among his top countries
in terms of sales these days).
But particularly since Gateway
came on to the scene, Petro has
made an appearance at shows and
user events in most of the major
Amiga-using countries of the world
to talk up the Amiga and its future
with Gateway's new Amiga Inc.
development firm.
Some people don't think Petro is
worthy of their respect. If you hand'
ed Petro a box containing an A 1200,
an accelerator card, a Hypercom,
"In many ways, Petro has been one of the only con-
sistent things about the Amiga's recent history".
and a Net software bundle all disas-
sembled, he might not be able to
put it all together in front of you and
get online. In that, people don't feel
he's necessarily "one of us". But
that's not the point of Petro,
He's supposed to be a man who
can deliver inspiring speeches,
shake hands and chat with the
users, and go out for a beer after
words. Which is exactly what he
does, time and time again.
In many ways, Petro has been one
of the only consistent things about
the Amiga's recent history.
With his lifetime of qualifications,
my guess is that if he really hated
what he was doing, he could go
elsewhere. Commodore and
E scorn make pretty good resume
line items. But my guess is that
he enjoys what he does - selling
Amigas and coming to talk about
it with users from around the
world.
You don't have to love the
man. It's OK if you don't even like
him. But like him or not, he's the
official ambassador of goodwill
that Amiga users have wanted for
a long time, And if he wanted to
be called "Mr. Tyschtschenko",
he'd go get a different job.
■ Jmi tonpttn j; US Coneiponiiini for
CUArifi.
POINTS OF VIEH
Who needs custom chipsets?
- 1
One of the standard lines you will
hear when Amiga users discuss
the future of Amiga hardware- is
that we have to move to PCI,
With a PCI slot, the range of
hardware add-ons for the Amiga
would be vastly greater, Any PC
card (graphics, sound, i/O etc. I
could be used on the Amiga with
nothing more than a bit of driver
software. The standard line you
hear in response is that doing this
is not what the Amiga is about.
The Amiga is all about custom
chipsets, and not industry stan-
dard rubbish.
Missing the point
What is a custom chipset when it's
not just a buzzword?
Simply put, it is a chipset which
has been custom designed for a
certain function. When you plug an
Orchid Righteous 3DFX card into a
PC, you are giving that PC a custom
3D graphics chipset, The advantage
of giving .the Amiga PCI slots is that
the custom chipset is no longer part
of the main motherboard and can
be replaced as custom chipset tech-
nology improves,
Everyone and his donkey are
making custom, chipsets these days.,
so there's no way Gateway can do
what Commodore did long ago and
make a chipset that will remain
state of the art for half a decade.
What people realty mean when they
talk about the Amiga and the desire
for a custom chipset is that they
want the Amiga to be special and
the custom chipset is what made it
special.
We need to look to the future not
the past. Rather than making a cus-
tom graphics chipset, leave that to
the boys who can do it best and go
for off the shelf cards with
Cybergraphx. If we want the Amiga
"What the Amiga really needs to adopt if it wants to
jump to the head of the queue and grow cutting edge
credentials again is full blown DSP technology".
to hgve a flavour of its own, how
about making sure that it does
those multimedia things it is so
famous for as cleverly as possible.
Make sure there is video out, as
a retargettable mode.. Then we get
serious, Let's have built in sound
and video streaming, MPEG decod-
ing, built in high speed comms,
audio processing, the lot, all inte-
grated into the workings of the
machine. Sounds good? Yep.
Sounds expensive? Not any more.
What the Amiga really needs to
adopt, if it wants to jump to the head
of the queue and grow cutting edge
credentials again is full blown DSP
technology. Something like the
Philips Trimedia DSP/cO-proceSSOr.
This chip is specially designed for
PCI buses.
Linking it to a PCI bridged Amiga
would be simple, and give the
Amiga enormous multimedia power
A chip like this is custom designed
to do the jobs that your CPU doesn't
like to do.
An Amiga with this or a similar
chip as a standard part (hopefully
on an upgradeable daughter-
board) would be able to earn the
tag of the ultimate multimedia
machine.
The chipset is going to be
available as a PCI card for other
computers, but it. is the surety of
having it ship in every single
Amiga that would put the Amiga
up there in pole position as far as
the multimedia, developers are
concerned.
The Amiga does need some
updating and: it needs compo-
nents bought off the shell but
equally it should not lose out on
the unique strengths that make it
the Amiga.
More info on the Philips
Trimedia chip can be found at
http:Avvww.trimedia. philips.com.
■ Mr* Mr Km it ttt SUi Writer tor HI
'Adios... CU (later) Amigos'
When a staff member of CU
Amiga leaves, we get a barrage of
mail demanding to know why,
where that person has gone and
what will happen next. This is
understandable. Working on CU
Amiga is the dream for many so
it's difficult to understand why
someone would want to leave Is
Amiga going belly up? Is the mag-
azine going to close and so on.
My departure has been known
on the Net ahead of you reading
this. Accordingly I've had all of the
questions already. I even wrote a
FAQ on the subject and put it on my
web page at ht.tp;flwww.matsnet.u-
net.com. The gist of this: the Amiga
is not going belly up. its future is
looking brighter than ever. Next. CU
Amiga Magazine remains profitable
and viable for ourselves, our adver-
tisers and for our tens of thousands
of readers worldwide,
It will be around for a long while
yet. I don't know who's replacing
me yet. maybe you. So why am I
going? In short, to pursue my
career. After two and a half years at
CU Amiga, it's time to move on and
do other things. My time at CU has
been brilliant for me and some fan-
tastic things have happened during
this era. The 68060 came out, so did
64-bit graphics. There were bimding
games like Worms and XTR, the
company was bought and sold a
few times and there were the fan-
tastic Wortd of Amiga shows,
The CD-ROM revolution took off
as CD-ROMs went from a tiny
minority to over 50% of active
"I'm looking forward to using an Amiga at home as my
hobby once again. So you'll still see my by-lines at the
articles in CU Amiga but obviously not as often".
Amiga users CommS and the Nat
also changed from a tiny minority to
a mainstream activity much to my
delight. It's been a marvellous time
indeed and while our readership has
declined, those who remain are
increasingly switched on. You guys
are much more likely to have CD-
ROMs, accelerators, big-box Amigas
and Net connections than before.
You are also more likely tO 1 know
the Amiga intricately. It's been high-
ly challenging to cater for your
needs and dream up new ways to
inform and entertain as time moved
on. Who would have foreseen CD-
ROM coverdisks and even a cover-
mounted PCB two years ago?
I'm looking forward to using an
Amiga at home as my hobby once
again. So you'll still see my by-lines
on the articles In CU Amiga but
obviously not as often as before. I'm
afraid I can't say where I'm going
due to my contract, i can say that
it's an American publisher with a
UK office, My heartfelt thanks to
you who made this dream job
possible for me. Thank you for
your E-mails and letters and I
hope to see many of you around
on the Net for a long time to
come.
It's an exciting time for the
Amiga and hopefully the begin-
ning of the great revival. Those of
us that have worked with and
enjoyed the Amiga will retain the
last laugh,
Hopefully the CU team will Jet
me get on my soap box occasion-
ally too. I wouldn't miss that for
the world.
■ Mat BettiisM. Tidkiicul Edrtif Itr CI
READE1 SURVEY
AMIGA
READER SURVEY
In order to give you the best magazine possible we'd like to find out mora about you.
That's what this survey is for. We've kept it just about as brief as possible so you
won't spend all day filling it in. All the questions here are carefully chosen to allow us
to give you the best service we can. You'll be spared the usual questions about your
favourite chocolate bar and how many pets you have. As an incentive we're offering a
phase 5 PowerUP card for one lucky entrant picked at random from the returns.
Buyers of
floppy edition:
Do you hove a CD drive?
□ yss Q no
Do you Intend to buy soon?
□ y?5 □ no
How i mportant are tha cover disks ?
□ not □ (airly □ essential
How many editions of CU Amiga have you
bought in 1997?
disk
CD
How interested are you In tha following
type* of cover disk [0= not interested,
1u=very interested)?
Commercial game demos
Shareware games , . ,
Commefcial applications
Shareware utilities
Whet would persuade you to mova to CD-
ROM?
Buyers of CD edition:
Do you have ■ CD drive?
yes □no
How important art the cover CDs ?
□ rio! □ fairly Q'essenbal
Win a PowerUP card
How many edition* of CU Amiga hive you
bought in 1997?
disk
CD... \X
How interested are you In the following
types of cover disk |0= nut interested,
10= very interested)?
Comma* Cial game demos . . . 35.
Shareware games , A
Commercial applications i.
Shareware utilities {,
Utility colleciions .6
Demosjniod s/pictures '. v. . . , „
Any comments to make on the cover CDs?
In the last year hive you mksaed issues of
CU Amiga because you couldn't find it (If
yes please state your location)?
□ yes Q'fv
re
Haw much do you intend to spend on
your Amiga in tha next 12 months?
□ E0-E30 [] E30-E100
Q£100-£3» 0^300+
Which of the following do you intend to
buy In (ha next 12 month*?
□ software applications
□^hardware add-ons
Q new Amiga/Amiga clone
Do you intend selling/ditching your Amiga
In the next 12 months?
□ ves fj'no
Your Amiga:
Tell US about your Amiga.
Model
QAEOUVA50C* QA60Q □A1O0O 0^
A1200 QA1200T []A15DQ □ A20Q0
□ A3000/MOOT Q A400Q/W0OT □ CD32
QCDTV
Total RAM
□ 1 Mb □ 2Mb □ 4Mb □ 6Mb D
8Mb rji6Mb+
Operating system/Workbench
□ 1.x Q2* Q-lx
Additional peripherals
Q*CD drive □"hard drive □Tp'inier £
SCSI interface Q modem r^Trjn to- Q
Zorro slots □ graphics card
Ma rk three of the following activities that
interest you most.
Q 2D graphics
Q 3D graphics
Blames
□"OTPMtord processing
□ Making music
□ Internet
□ Programming
□ Business
□ Animation
We're offering a fabulous pnase 5 RowerUP accelerator as an Alternatively fa* it to; 0171 972 6755
incentive for you to get you r surveys to us. Tha PowerUP range
includes cards for the A1200, Al 500/20OO and A3uGuV4O0Q. Even
if you've got an ASO0 or A600 this is a coveted prize well worth Your name: ,
winning. The dosing date for the PowerUP draw is 1st January
199$ Your address.: ..,.,,,,,.♦.....,,
Send your completed survey (or a photocopy, but no multiple
entneslto.
CU Amiga Survey
37-39 Millharfcrjur, Isle of Dogs
London E14 9TZ
□ Presentatians/vidso
□ Scientific
Do you ever use yc-ur Amigs profeisionnlly?
□ yes □■'no
What three things would you moat like to
see in a new Amiga?
□ PCI Bus fj AGP Bus
Q Upgraded Workbench
Q Muitichannel 16/24-bit audio
□ Memory protection
□ 30 graphics as standard
□ Networking
Q Internet tools
□ Fast comms port
□ Ratargatable graphics
Q Genlock! ng
□ Video output
P Pnnterrtcanner support
□ Backward compatibility
□ Digital signal processor
□ JAVA
Other
What war* the two best two tiring* In CU
Amiga in the list year?
What were the two wont things In CU
Amiga In the last year?
Occasionally we would 1 like to send you information in othe/ related services or promotions and offers, if
you do not wish to redeye this information please tick the relevant bo*a$.
□ From CU Amiga □ From third parties [other carefully screened companies.
Gasteiner
01 81 345 6000
Facsimile 0181 345 6868
TRAXDATA CDR
Write your own CDs. Too expensive?
Not anymore With TraxData CDR.
Super-dupa 2 x write and 6 x read CDR
with a commercial 'Make CD* software
included, and at a price that makes this
system unbeatable.
f Write 650 Mb of data in under 40 mine.
* Write upto TOO sessions per disc.
* Master complete multimedia presentations*
* Back-up commercial CDs.
* Back-up Audio CDs.
* Archive data, permanently,
' Create Mac or PC CDs on your Amiga,
* Combine audio/data/Mac/PC & Amiga
data on one CD.
* Create Bootable CD32 disks.
* Piay CDs at 9Q0kbfsec.
* Access at! sessions on a PhotoCD.
Xmas Special
£379.99
MEMORY/SIMMS
Only Gastein&r offers prices like Ihis on top quality
Memory modules...
30 pin SIMMs
tMb . £10.00
4Mb .£25.00
72 pin SIMMs
2Mb ...... £5.0?
4Mb £1250
9Mb . . . £27.09
16Mb .£59.99
32Mb £3999
Always telephone to check stock and keenest prices
HDD/STORAGE
Only Gasteiner offers prices like this on top quality
top branded hard disk dmes.
2.5 inch drives...
1 70 Mb £49.00
910 Mb £99.00
f,8 Gig £189.00
2.5 Gig £249.00
3.5 inch drives-
1,2 Gig .£79.00
2.1 Gig ,., £99.00
3.2 Gig £149.00
4.0 Gig £189.00
$.4 Gig £279.00
SCSI drives...
1.2 Gig £149.00
2.0 Gig £199.00
3.2 Gig £249.00
4.3 Gig £299.00
6.4 Gig £349.00
Only top quality Branded drives supplied
FAX/MODEMS
Only Gasteiner offefs prices like this on top quality
top branded hard disk drives.
2.5 inch drives..*
33.6 kb/sec , , £6900
56kb/sec - £$900
INKJET
PRINTERS
Only Gasteiner offers prices like this on
Canon Inkjet printers.
BJC250 colour .£149.00
BJC4200colour £169.00
BJC4200 COlOUr ptwtv sate edWon ,£199.00
BJC4300cokHJf £199.00
Epson Inkjet printers.
Epson Stylus 600 £234.00
Epson Stylus 800 £349,00
Epson Stylus photo , *. . .£399.00
Epson Stylus 1520 ................ £64900
Epson Stylus 3000 £poa.
A full range of Epson Inkjet consumables available.
MOUSE
400 DPI AMIGA MOUSE
FITS ALL AMIGAS
£4.99
SCANNER
A4 FLAT BED SCANNER SCSI
AWARD WINNING ARTEC
SCANNER COMES
WITH SOFTWARE FOR AMIGA
£249
MODEM
33.6 BPS FAX VOICE MODEM
MODEM & TELEPHONE CABLES
£69.99
56.6 BPS FAXA/OICE MODEM
MODEM & TELEPHONE CABLES
£89.99
.ONDON'S PREMIER AMIGA
SALES & REPAIR CENTRE
CD-ROMS
Fully Featured SCSI CD-ROM Drive for
use with the A1200 & A600. Cased with
mains power supply.
PCMCIA FITTING
SQUIRREL INTERFACE INCLUDED
4SPEED ... £124
6SPEED ..........,.......£160
8SPEED £180
s§m a§ ma rm§ m mw
EIDE CD-ROMS
EIDE INTERNAL CD-ROM FOR AMIGA
(NEEDS CASE & INTERFACE)
8SPEED ...£39
24 SPEED £59
ZIP DRIVE
INCLUDES 1 CART
SCSI INTERFACE VERSION
CABLE... £119.99
SQUIRREL .....£39
ZIP TOOLS £20
SPEAKERS
200 WATT PMPO.. £29
60WATTPMPO £19
10 WATT PMPO £10
DELIVERY CHARGES
SMALL CONSUMABLES AND SOFTWARE ITEMS UNDER THE VALUE OF £59 PLEASE ADD E3.50
P&P. OTHER ITEMS EXCEPT LASERS, NEXT DAY COURIER SERVICE £10 PER BOX. OFFSHORE
AND HIGHLANDS. PLEASE CALL FOR A QUOTATION. IN ADDITION WE OFFER THE FOLLOWING
EXPRESS SERVICES: SATUHDAY DELIVERY NORMAL RATE PLUS C15 PER BOX, NEXT DAY A.M.
NORMAL RATE, PLUS E10 PER BOX, E&OE. PRICES ARE SUBJECT TO CHANGE WITHOUT PRIOR
NOTICE. ALL TRADEMARKS ACKNOWLEDGED.
TRADE TERMS & CONDITIONS AVAILABLE UPON REQUEST
EST AND PLA
I
'-**
; Head Marblelous
mg puzzle 100 brain taasing
iprising: levels each more
i nlrols. d illicult - you control
«*) difficui- a metalic ball using
; Random your mouse and
<de. dozens hairs to find your
- Lips . Great way to the exit.
XP-8
XP-8 '8 a vertical
scrolling shcqt'em
Lip, 'ea luring 4 way ■
50lps scrolling,
wicked music.
sound elfecta and
amazing animajed
alien spaqe-crali.
m
Kargon
Kargpn is a com-
pletely new chal-
lenge! Up to 4 play-
ers can compele in
order <o find one
thing oul: Who the
grealesl magician
among them is.
~-^-,
Testament
When it geti dark. the
living dead begin
Iheir celebration cm
the graveyard. Make
ya_ir way th'njgh
swampy 1 racks and
dark tomb
> monuments.
Cygnus-8
Construct a largs
scale trading empire
in a rich galany of
planets, or turn crim-
inal and raid space
pirata Heats? lis
your choice in this
sci-li simulation.
Master AXE World G
From living legend
Master Mei I Axe, 3rd
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most innovative
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1-4 players in \yva
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modes. FiveaulIVS
lie courses liogj
around the vivm
Five ski II I --t. Is
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IB hole ran-
"Sixth sense investigations" is a new graphics adventure for
the Amiga, based on the classic Luc as An s style games. The
base story board lei Is of a crazy young guy who has lhe ability
to communicate with lhe spirit ol a sarcastic man. A Iriend,
who thinks of himsell as a delestive, profits Irom the psychic
abilities at his friend ijlhe crazy psychic guyl. by using his
skills to solve lhe mosi bliarre problems ol the rich,
ffeij.- AGA 2MB ram. Available en Amiga CO and Otttt. 129.99
Faslen your seat balls and be prepared tor an experience
like you've never seen before on your Amiga. Flyin' High is
here and it takes you to a new dimension of JD-Racing
Games. Step on the gas and race over lully textured and
absolutely crazy tracks, on asphalt, mud. field paths end
slippery ice. On a 6S030 Amiga the game is greal run.
Playing with i players on a E606D is really impressive,
ffeg. ACA $IUB ram, HaratHsit.
Available Cit Amiga CD and Disk, Qftif 11$ SS
■r*'W
ft you see it cheaper and they Dave ft in stocH, well match the price!
£$j£
£W -
«^™™*~ a CANNON
S HAMAGEI gj HrlHHlR
*■■—■—■**' ^
m'\
Mi
in J -J
SaL;
Kids Games* super
SKIDMA RK^
Supe' Skidmarks was possibly
the most addictive aid fun ■_ ^ ^
game ever. WAS. because now rm m
(here's Super Skidmarks Plus. J^. ™
leal wring around 50 vetiicies. ^ "
dozens of tracks, new music and sound
effects. The fastest mosl playable 4 player
racer ever! £1 4.93. (Amiga CD)
■'lilt --
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CIVILIZATION
(,U-i,
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F^- 1
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on CD :
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The Test Of Time.
You could be lhe one person in hi:
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thE latest in lhe Gloom series,
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new sound effects, 21 new jitlm,*tl- slcom
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the amount of dolours that previous Gloom
games. More blood than ever before I
£14.99. {Amiga CDS
An unrivalled racing and fight-
ing experience! (Its. lime to n
make some more friends;.
Slreel racer is now available on the
Amiga- The CD version includes enhanced
music and the "'origiral" PSX intro!.
£14,99, (Amiga CD & Disk)
fe
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